• Publisher: Wandake
  • Genre: Role Playing
  • Device: iPad
  • Size: 76.7 MB
  • Version: 1.5.2
  • Price: $2.99
  • Average User Rating: 3 (2)
App description: Wandake Game Studios presents the follow up to the smash-hit Robokill: Robokill 2: Leviathan Five!

Robokill 2 blends classic arcade action with RPG elements. Battle your enemies in this adrenaline packed dual stick shooter, with over 600 rooms spread over 12 different missions and 3 different chapters. More than 25 new enemies, tons of new pickups and powerups and a gripping storyline.

FEATURES:
3 in-depth Episodes containing 12 Missions
600 rooms of enemy killing mayhem
25+ Diabolical New Enemies
30+ Uber-weapons and items
A sidekick hover-bot. Your own hover-bot!
In-app purchase system lets you level up early and buy your toys quickly
Amazing graphics optimized especially for iPad
Blazing fast gameplay
Responsive and customizable controls
Awesome original soundtrack
Smooth learning curve with increasingly challenging maps
Smart enemy AI
Inventory for customizing onboard weapons before each new battle
Try different combos of guns, shield boosters and repair packs
Detailed weapons stats
Earn experience points to get the biggest, baddest weapons and power-ups
Find all the hidden power-ups, weapons, cash and gear drops
Checkpoints & teleportation nodes keep you always in the action

STORY:
Robokill 2 continues where the story of the first left off. Mining Facility Leviathan Five has been overrun by hostile forces. This time, instead of dealing with a deadly robot invasion, you must fend off a species of vicious alien lizards. Eliminate the threat using any means necessary.

Help clear the infestation of Leviathan Five!

goiMot's comments:




03-10-2013, 01:00 PM
#51
Quote:
Originally Posted by Ayjona View Post
While it hasn't evolved much from the original, Robokill 2 is a very nice singular dual-stick shooter (until it becomes monotonous and repetitive, which might be the true flaw of the game, since this exhaustion probably sets in kinda soon). Fight near-endlessly, with a little bit of keycard collection and a nice inventory/robot customization system.

And it does the fighting well, with a reasonable variety of enemies and AI behaviour (those ambushing dudes who shoot past cover can actually be tricky to land hits on, and occasionally human-like in their evasion), plus some small peripheral considerations (crates to hide behind or to destroy to flush out the enemy, rolling exploding barrels, and other small terrain elements, plus those durned ledges to overstep and plummet past).

The only thing I'd like to see (besides the engrossing narrative that is sure to become a standard feature of DSSs any day now ) would be a simple character (robot) progression mechanic, with a few skills/permanent mods to complement the nice inventory system. Stuff like shield strength/damage mitigation, movement speed, additional damage, possibly stuff more exotic (damage/projectile reflection, stun effect), and perhaps even silly cash boosters. Etc.
good sum up

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