App description: Touch Arcade - "It's not very often that a game manages to take standard tower defense mechanics and incorporate them into something greater."

Slidetoplay.com "This game rocks!" 4/4

AppsGoer: Siegecraft Defender Review "...this game lifts the bar for the whole TD genre."

Siegecraft Defender is the sequel to the #1 Strategy game on iPhone and the #1 game on iPad!
Build your own castle defense and protect the Knights from the evil Lizardmen!

Its Siegecraft built from the ground up for TD fans!

After nearly 2 years of peace from the great wars of Siegecraft, the usually reclusive Lizardmen have risen up against the Knights of Freemoi. What is the reason behind this uprising? Where are your allies, the Vikings and Samurai of Freemoi? Discover the answers to these questions and more in SIEGECRAFT DEFENDER!

+ Classic TD game play set in the beautiful world of Siegecraft.
+ Over 1 Million people have enjoyed the world of Siegecraft to date!
+ Dozens of enemies on screen at once, all rendered in amazing 3D!
+ Real-time shadows and pixel shaders for your visual pleasure!
+ 15 unique towers
+ 18 unique units
+ Over 30 levels
+ Over 10 hours of campaign mode
+ Endless single player maps for infinite game play
+ Multiplayer for fun combat against your friends
+ Globally ranked multiplayer matches to prove you are the strategy Master!

Follow @cm_games on Twitter for news and updates!

Also check out Facebook.com/crescentmoongames

Sanuku's comments:




07-15-2013, 08:46 AM
Quote:
Originally Posted by ben_at_blowfishstudios View Post
There is a bug in the current game where it is not counting the endless levels properly. The latest update which we submitted to Apple over a week ago has a fix for this.

The vote you made is being counted on a server and this is for us to choose which content to create next in the series. So far the leading choice is Samurai! It will take a while for us to create all the new content though.

I haven't forgotten your video of Double Entry without Gnome Hammers either, coming soon!


You can upload them as an attachment in your post.

Anyone have any time-lapse recordings of their strategies for the harder levels?
thanks, but i'm trying to post the 3 screen shots you asked for from my iphone, but don't know how.

Drat!
07-19-2013, 06:43 PM
Quote:
Originally Posted by redpill View Post
I'd love to see it! Like I said I managed to get past but it would be interesting to see how it's done without gnome hammers. And sorry if I wasn't clear but I meant beating it without losing a sheep, of course.
Hi redpill,

Here is the promised video! Btw I wasn't sure if you meant beat it Perfect or non-Perfect, so I made sure to beat it Perfectly on Hard. I did need a few tries, hence the video is only starting from wave 21.


Blowfish Studios | Qbism, Hungry MonstR, Siegecraft, Razor Salvation, 39 Clues Vesper Hunt, Infinity Ring #1 & #2, Siegecraft TD
http://www.blowfishstudios.com
Support Quality Indie development!

10-31-2013, 09:03 AM
How is this game? Can you compare it to other TD games? Some of the reviews complain about bugs/crashes. Do you find that to be the case? Thanks
03-03-2014, 09:40 AM
Quote:
Originally Posted by jps1012 View Post
How is this game? Can you compare it to other TD games? Some of the reviews complain about bugs/crashes. Do you find that to be the case? Thanks
I have exactly the same questions.
Any comment is much appreciated.
11-21-2014, 08:58 AM
When is this game going to be updated? There has been a mission 15 crash bug for almost a year. This game is getting low ratings on the US App Store. Fixed it please!!!!
11-21-2014, 10:36 AM
Joined: Feb 2011
Location: New York State
Posts: 2,403
Quote:
Originally Posted by UnhappyUnlucky View Post
When is this game going to be updated? There has been a mission 15 crash bug for almost a year. This game is getting low ratings on the US App Store. Fixed it please!!!!
The overwhelming odds are that it is not happening.

I haven't purchased a Crescent Moon published game in over 2 years due to the combination of the lack of finish/polish at launch and the weakness of their support of and/or mandating support from the actual developers of their games (depending on case). Based on both my own purchase history with them of several games before I threw up my hands, as well as following threads here on the boards, get the impression they use the shotgun approach of throwing anything and everything at the wall to see what sticks. If it sticks, they support it, if it doesn't, they quietly pull their agreement with the developer and let the project die.

Guessing that's what happened here. Game got 3 updates in the span of 6 months, but not another one 11 months later? Either the developers or CM have cancelled, or at least indefinitely suspended the project for lack of fiscal viability. Too many games out there to worry about $0.99 de facto abandoned project.

Game Center : "Chip H.". Grand Poobah of Troop "Touch Arcade" in Battle Camp (referral code: hns1w1 )
11-22-2014, 02:48 AM
I tried enjoying this game for two to three hours. The game just feels too cumbersome and formulaic. The paths of the enemies are too precise, the damage is very specific every time. At least I didn't notice any damage or stat randomization, whether it's a wall eny, or your unit.
I also found some of the enemy and unit sounds to be too loud and kind of repetitive. But that's a minor concern.
I think another big issue is that the camera control over the playing field is kind of too much work.
The game does look very awesome visually though.

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