Zombox

Discussion in 'Upcoming iOS Games' started by zombox, Oct 12, 2011.

  1. zombox

    zombox Well-Known Member

    Oct 12, 2011
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    #1 zombox, Oct 12, 2011
    Last edited: Jul 7, 2012
    Click here for the latest post (updated July 7, 2012)

    Hey guys,

    I'm making a game called Zombox for iOS and web.

    It's an open-world, fully-destructible-environment, zombie-apocalypse sandbox game.

    It's still pre-alpha, but you can see some of the recent additions, improvements and updates made to it in the following youtube videos:

    (latest video/latest build)


    I'm using Unity as the engine. I'll post my progress on the game here on a regular basis, and answer any questions about it that you may have. Eventually I'll be releasing a web version with Unity's web player but the ultimate goal is an iPhone/iPad release.

    [​IMG]

    [​IMG]
     
  2. r2ks8x

    r2ks8x Well-Known Member

    Aug 19, 2011
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    awesome you can drive a car cool any online multiplayer??
     
  3. zombox

    zombox Well-Known Member

    Oct 12, 2011
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    No multiplayer is currently planned....the game is a "lone survivor" type of game, although you might come across NPCs within the city who can offer you goods for money/food.
     
  4. ChuckMe

    ChuckMe Well-Known Member

    Nov 28, 2010
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    Wow. This looks really, really good. Congrats on your hard work. Are you shooting for a 2011 release for IOS?
     
  5. TimoVihola

    TimoVihola Well-Known Member

    Mar 26, 2009
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    Creative Director at Mountain Sheep inc
    Welcome to toucharcade :)

    All that physics based mayhem looks awesome!

    I know you're one heck of an animator so I'm interested to know how you set up the animations. For example when the zombies fall down and then jump back up, is it keyframes or some kind of uber-setup based on physics?
     
  6. zombox

    zombox Well-Known Member

    Oct 12, 2011
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    ChuckMe:

    If absolutely everything goes according to plan, I want to get version 1.0 for iOS out by Christmas.

    TimoVihola:

    It's a bit of a combination. A small shove just plays some keyframes of the zombie falling/getting up. A big shove will switch the zombie to a rigidbody physics object and allow him to bounce around the environment (this is visible in the latest video, Preview 07). Then, when his body settles, a "stand up" animation will kick in and get him back to normal. Certain weapons trigger different types of shoves. Small handheld weapons won't propel zombies backwards, but a hit from a sledgehammer is usually enough to send them flying :)

    PS: Bike Baron looks amazing. Reminds me of the old game Elastomania, which is definitely a good thing!
     
  7. ChemicalFreak23

    ChemicalFreak23 New Member

    Apr 28, 2011
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    Wow, this looks great. Open-world, sandbox, destructible environments, and zombies! Everything I like in game. I also really like the pixel art style. Can't wait for more updates!
     
  8. zombox

    zombox Well-Known Member

    Oct 12, 2011
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    #8 zombox, Oct 12, 2011
    Last edited: Nov 2, 2011
    Here's a bit of a behind-the-scenes look at Zombox's object pooling system, which manages to maintain a huge sprawling environment, full of hundreds of destructible objects, on iOS devices with no in-game load times.

    Click here for the complete explanation.

    [​IMG]
     
  9. doodlejumper

    doodlejumper Well-Known Member

    Jan 27, 2010
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    Stuck in traffic
    Looking nice!
     
  10. zombox

    zombox Well-Known Member

    Oct 12, 2011
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    Character customizations have been added to Zombox. The main character can now be dressed in various clothes, including over 60 hats, shirts and pants. Each clothing item provides a unique bonus to the character's stats. Some items provide extra armor, some provide extra hit points, some increase speed, some increase the chances to land a critical hit, some increase attack and others regenerate health.

    The clothing items, like all items in the game, can be found throughout the world.

    Click here to watch a video of the clothing system in action!

    [​IMG]
     
  11. V!3T

    V!3T Active Member

    Sep 10, 2011
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    Wow!
    I'm really impressed in this game :)
    Lately there's been many zombie games in developpement!

    I like the gameplay and graphics!
    Controls seems flawless!
    Gameplay is smoooooth~

    I will be keeping an eye on this one ;D

    Keep up the good work!
     
  12. hapaninja

    hapaninja Well-Known Member

    Sep 21, 2011
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    Art Director for Soma Games and Code-Monkeys
    Portland, OR
    This looks really cool! The art style's like minecraft+minigore+homestar runner. Looks like a pretty big game and it's nice to see some of the behind the scenes stuff. As a developer it's always good to see other's share their methods. Good stuff.
     
  13. zombox

    zombox Well-Known Member

    Oct 12, 2011
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    #13 zombox, Oct 22, 2011
    Last edited: Nov 2, 2011
    More updates have been made to Zombox!

    -been working on building interiors...about half of the interior models are complete

    -controls added to allow the player to rotate the camera

    -doors must now be manually opened/closed

    [​IMG]

    [​IMG]
     
  14. Echoseven

    Echoseven Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 19, 2011
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    The red Skittle
    For lack of a better word...

    Jeepers
     
  15. AbKi

    AbKi Member

    Oct 17, 2011
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    Wow, looks like some good work. :)
     
  16. Graphicalgeek

    Graphicalgeek Well-Known Member

  17. Fireball926

    Fireball926 Well-Known Member

    Nov 21, 2010
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    This looks well... AWESOME
     
  18. Flam30n

    Flam30n New Member

    Oct 25, 2011
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    The character designs look great. i foresee alot of different possibilities of "personalities" that can appear in the game as zombies.
     
  19. zombox

    zombox Well-Known Member

    Oct 12, 2011
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    Did some more work on Zombox this week.

    -Worked further on modeling building interiors.

    [​IMG]

    -Got an object interaction system prototype working. When the player touches an object he/she can interact with, it begins to glow and a context-sensitive icon appears in the top right of the screen which can be pressed.

    [​IMG]
     
  20. LOLavi

    LOLavi Well-Known Member

    May 23, 2011
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    iPhone gamer
    Finland
    Looks awesome :D
     

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