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  #61  
Old 08-23-2014, 04:56 AM
GreedPhantom GreedPhantom is offline
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I bought it, but it's too soft in gameplay and too easy. I'm waiting for Space Noir now.
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  #62  
Old 08-23-2014, 06:50 AM
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Philipp_S Philipp_S is offline
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Quote:
Originally Posted by saansilt View Post
I'm enjoying it quite a bit.
But here are some areas you could fix Phil.

A) More enemies. Missions feel a wee bit too short.
B) Lower the music.
C) More power to the sound effects. Like the boost sounding powerful like a "FWOOSH" and the ray guns going "TWHOOM TWHOOM" instead of "pew pew"
D) Putting the speed slider locked next to the boost button, and the rayguns button next to that with the missile button above it.
That's great feedback, I'll definitely think about A, B and C!

As far as the speed slider is concerned, that was originally fixed on the left hand side of the screen, but a lot of testers didn't notice the connection between swiping and the speed bar changing (even when I added a thick line that went from the finger doing the swipe to the bar).
I tried all kinds of button configurations as well. It's tricky to place stuff at the right of the screen, because most people use the right thumb to barrel roll and accidentally hit other controls when I placed them near the right screen edge.
Anyway, configurable controls are currently on my nice-to-have list! I'll definitely keep an eye out for other opinions on the controls!

Quote:
Originally Posted by GreedPhantom View Post
I bought it, but it's too soft in gameplay and too easy. I'm waiting for Space Noir now.
Do you feel that a third, very hard difficulty mode would improve the game for you?
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  #63  
Old 08-23-2014, 06:51 AM
GreedPhantom GreedPhantom is offline
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Quote:
Originally Posted by Philipp_S View Post
That's great feedback, I'll definitely think about A, B and C!



As far as the speed slider is concerned, that was originally fixed on the left hand side of the screen, but a lot of testers didn't notice the connection between swiping and the speed bar changing (even when I added a thick line that went from the finger doing the swipe to the bar).

I tried all kinds of button configurations as well. It's tricky to place stuff at the right of the screen, because most people use the right thumb to barrel roll and accidentally hit other controls when I placed them near the right screen edge.

Anyway, configurable controls are currently on my nice-to-have list! I'll definitely keep an eye out for other people's opinions on the controls!







Do you feel that a third, very hard difficulty mode would improve the game for you?

Yeah totally.
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  #64  
Old 08-23-2014, 06:53 AM
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Philipp_S Philipp_S is offline
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I'll get right on that, then!
Can't say when the first major update comes, but I'm pretty sure I can put that in!
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  #65  
Old 08-23-2014, 08:03 AM
JCho133 JCho133 is offline
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Quote:
Originally Posted by saansilt View Post
I'm enjoying it quite a bit.
But here are some areas you could fix Phil.

A) More enemies. Missions feel a wee bit too short.
B) Lower the music.
C) More power to the sound effects. Like the boost sounding powerful like a "FWOOSH" and the ray guns going "TWHOOM TWHOOM" instead of "pew pew"
D) Putting the speed slider locked next to the boost button, and the rayguns button next to that with the missile button above it.
I agree on all accounts, and that super difficult mode sounds fun

Last edited by JCho133; 08-23-2014 at 12:44 PM..
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  #66  
Old 08-23-2014, 08:04 AM
GreedPhantom GreedPhantom is offline
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Quote:
Originally Posted by Philipp_S View Post
I'll get right on that, then!

Can't say when the first major update comes, but I'm pretty sure I can put that in!

Thanks sir.
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  #67  
Old 10-16-2014, 12:29 PM
JCho133 JCho133 is offline
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On sale for $2, pick it up! It's a steal!
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