Originally Posted by saansilt
I'm enjoying it quite a bit.
But here are some areas you could fix Phil.
A) More enemies. Missions feel a wee bit too short.
B) Lower the music.
C) More power to the sound effects. Like the boost sounding powerful like a "FWOOSH" and the ray guns going "TWHOOM TWHOOM" instead of "pew pew"
D) Putting the speed slider locked next to the boost button, and the rayguns button next to that with the missile button above it.
That's great feedback, I'll definitely think about A, B and C!
As far as the speed slider is concerned, that was originally fixed on the left hand side of the screen, but a lot of testers didn't notice the connection between swiping and the speed bar changing (even when I added a thick line that went from the finger doing the swipe to the bar).
I tried all kinds of button configurations as well. It's tricky to place stuff at the right of the screen, because most people use the right thumb to barrel roll and accidentally hit other controls when I placed them near the right screen edge.
Anyway, configurable controls are currently on my nice-to-have list! I'll definitely keep an eye out for other opinions on the controls!
Originally Posted by GreedPhantom
I bought it, but it's too soft in gameplay and too easy. I'm waiting for Space Noir now.
Do you feel that a third, very hard difficulty mode would improve the game for you?