Anyways, bought the full version after a few minutes with the free one.
Playing with the default party for now; just escaped and got my first levelups .
The skill/stat descriptions are *excellent* , the best I have seen in a long gaming career. Especially love the "flavored" explanations from the character's point of view.
Gameplay feels good so far, no complaints. Combat went smooth, with tactics making some difference, e.g. blocking off a doorway with the Fighter and pelting the enemy with ranged attacks.
Only quibble I have is that the damage ranges are rather big, e.g. the Fighter doing anything from 5-25 points (example, no exact numbers from the game) .
Story and world look promising, curious to learn more.
And the chase in the tunnels was great; gave a real feeling of "no, we *cannot* explore every nook and cranny for loot, RUN!" urgency.
Now, on towards some criticism:
1) No volume controls, only on/off switches. A lot of times I want the background music louder, and the effects less.
2) Not obvious that you can pinch to zoom. Figured out because I just try that in games where it makes sense. But should be mentioned somewhere.
3) No overview map. Does not have to be a HUD map, although that would be ideal. But I at least want to see at one glance where I'm going and where I've been. So if it's an extra "map screen" , no biggie.
4) The first time a character levels up, the game should mention that you can distribute skill points etc. later. I was disappointed at first when "nothing happened" at levelup.
5) User Interface: Very well done in general. I play on an iPad Air, and think the skill buttons on the right could be a bit smaller. While the party control buttons (especially that tiny arrow) on the left could be bigger. If I find the time tomorrow, I'll attach some screenshots for comparison.
For now, look at Avadon2 for a negative example: controls are way too small and not really comfortable to use. Battleheart:Legacy's skill buttons at the bottom are perfect size in my opinion.
6) Now, the absolute worst offender: only one saveslot, no manual saving. That's a total no-go. What if my savefile gets corrupted? Or I maneuver myself into a corner (say, due to a bug) where I cannot continue playing, but could remedy it by going back to an earlier save? Not to mention that this is an RPG and I want to try things. Look at e.g. Avadon2: You can save anytime outside of combat, have 5 manual saveslots and an autosave.
Last edited by Nullzone; 06-05-2014 at 02:12 PM.