Originally Posted by MrMojoRisin
Ah, makes sense. Is there going to be any kind of procedural level generation mode?
At the moment the core of the game is getting around a level as quickly as possible. This requires flipping seamlessly between 'lunar lander' mode and 'wheel of a trials bike' mode. I do have some pseudo random levels but they aren't quite as much fun as the hand crafted ones. The last video shows a level being played in both modes but is obviously contrived to be very wheel-mode friendly. The level was drawn by my son on a piece of paper, he then took a picture with his phone and mailed it to me. I then had to process it in photoshop but it wouldn't be too difficult to build those in the game. Level creation could become very simple. I'm looking for some sort of sharing SDK (someone must make one and I'm not writing the custom network code for it) that could make user level sharing so easy that we shouldn't need procedural levels. That said, I haven't ruled them out entirely, I love messing with procedural stuff.