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03-23-2014, 02:59 AM
#11
Joined: Jul 2013
Location: Pinellas, FL
Posts: 1,717
The lack of relative touch is the only thing that's held me back and I imagine anyone else into shumps. It's really the only way to go on touch screens.
03-24-2014, 12:35 AM
#12
Joined: May 2012
Location: In the Chatroom
Posts: 15,759
Quote:
Originally Posted by ScotDamn View Post
The lack of relative touch is the only thing that's held me back and I imagine anyone else into shumps. It's really the only way to go on touch screens.
I don't understand, this game has relative touch.

03-24-2014, 12:46 AM
#13
Joined: Jul 2013
Location: Pinellas, FL
Posts: 1,717
Quote:
Originally Posted by Connector View Post
I don't understand, this game has relative touch.
Qwertz impressions said it didn't which is what I was going off. Plus the previous post said they could be added but didn't think it was necessary which I took as the developer of the game.

Have you played this? What do you think?
03-24-2014, 01:24 AM
#14
Joined: May 2012
Location: In the Chatroom
Posts: 15,759
Quote:
Originally Posted by ScotDamn View Post
Qwertz impressions said it didn't which is what I was going off. Plus the previous post said they could be added but didn't think it was necessary which I took as the developer of the game.

Have you played this? What do you think?
I got it. It has relative touch.

Just started playing. Kinda like it, but graphics are small, so can understand why others are saying stuff. The size is good for big ipads though. The upper levels are pretty fun.
03-24-2014, 07:48 AM
#15
Joined: Jun 2010
Location: Southern Indiana
Posts: 13,365
Send a message via MSN to syntheticvoid
I can't play shmups comfortably unless they have relative touch controls...

:;:CURRENT 'FAVORITES' FOLDER:;:
Cardinal Quest 2, Pixel Dungeon, Asdivine Hearts, Super Retro Bros., Storm The Train
:;:GAMECENTER ID:;:
syntheticvoid
03-30-2014, 08:02 PM
#16
If any of you are interested, send an email to contact@laserguidedgames.com with your device type/iOS version and I'll get the first few responses a dev version to test out the controls you're looking for. (Will have to be willing to setup Testflight on the device)
03-30-2014, 09:41 PM
#17
Joined: May 2012
Location: In the Chatroom
Posts: 15,759
Quote:
Originally Posted by Mysterial View Post
If any of you are interested, send an email to contact@laserguidedgames.com with your device type/iOS version and I'll get the first few responses a dev version to test out the controls you're looking for. (Will have to be willing to setup Testflight on the device)
I don't quite get it, I think most of the people in this thread haven't played it. It does have relative touch controls, though they are not instantaneous 1:1.

Anyway, I sent you an email, maybe we can get it to be instantaneous relative touch. Also, maybe we can get it to run with ios 7 joystick support, that would be cool.