Super HEAVY sword - Monster Robot Studios

Discussion in 'Upcoming iOS Games' started by ashtmj, Jan 17, 2014.

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  1. ashtmj

    ashtmj Well-Known Member

    Sep 1, 2011
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    #1 ashtmj, Jan 17, 2014
    Last edited: Jul 18, 2014
    UPDATE: 7/18/14

    Here is the final trailer & Some of the details.
    Launch date July 31st
    Price $0.99
    No IAP's!
    64 Medallions/levels
    30 Lost Paintings
    18 bugs to collect
    17 in game/game center achievements.
    Game Center leader boards for all levels.
    5 Big bosses.
    Pike and Princess Lucinda are both playable from the start.



    Thanks as always everyone!
    -Ash


    UPDATE: 6/26/14

    Here is the latest teaser along with screen shots and info



    So along with 3 princess coins in every level there is also one "lost Painting".
    as I mentioned earlier a lot of the levels have more then one version, think mario 64.
    The paintings can only be found in 1 of the sub levels, where as the princess coins can be collected within any version of a stage

    [​IMG]Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr

    Now as for Princess coins, those are hidden a bit better this time around. and in order to get some of them you need to collect 7 green coins within a limited time to make them appear. it's much more challenging(and more fun I hope!) to get all 3 coins in every level

    [​IMG]Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr

    [​IMG]Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr

    [​IMG]Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr

    You can only stand on Ghost Blocks when light is shining on them

    [​IMG]Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr

    [​IMG]Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr

    Diego's Lost Paintings

    [​IMG]Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr

    [​IMG]Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr

    [​IMG]Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr

    [​IMG]Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr

    UPDATE: 5/29/14

    A few new screens! :)
    The final trailer is almost ready, and I'll have a solid launch date very soon too.

    a view of World 1 on the world map
    and some screens of lv 5 "Big Boom Battlefield"

    [​IMG]SUPER Heavy Sword Monster Robot Studios by homeschooledmail, on Flickr

    [​IMG]SUPER Heavy Sword Monster Robot Studios by homeschooledmail, on Flickr

    [​IMG]SUPER Heavy Sword Monster Robot Studios by homeschooledmail, on Flickr

    [​IMG]SUPER Heavy Sword Monster Robot Studios by homeschooledmail, on Flickr


    UPDATE: 2/7/14

    Here is a new video! I thought I might show the process of drawing concepts to getting a finished sprite! if people like these all most likely post more, and maybe more involved video of the sprite drawing portion too :)




    More game news soon
    -Ash

    UPDATE: 2/3/14

    Here is the 2nd teaser trailer which shows a bit of gameplay :)




    Here is a quick teaser trailer, lots of screens and video to follow soon!
    Feedback always appreciated :)





    -Ash
    Monster Robot Studios
    -Games for Humans-
     
  2. Bronxsta

    Bronxsta Well-Known Member

    A minor personal thing, but that "Super" seems so incongruous compared to the other words
    I mean, look at the title style for the first game
    [​IMG]

    But besides that, can't wait for more details
     
  3. Echoen

    Echoen Well-Known Member

    May 16, 2012
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    Will there be blood? :D :D :D
     
  4. SumoSplash

    SumoSplash Well-Known Member

    Sep 27, 2011
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    Playing iOS games, duh.
    Pennsylvania, U.S.
    Only if Daniel Day Lewis says so.
     
  5. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    #5 JCho133, Jan 17, 2014
    Last edited: Jan 17, 2014
    These IAPs are really gettin to your head. Something got unscrewed.

    Unless that was reference to a movie quote.


    And yes I agree with Bronxtsa
     
  6. MikeNintendo

    MikeNintendo Well-Known Member

    Aug 6, 2013
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    #6 MikeNintendo, Jan 17, 2014
    Last edited: Jan 21, 2014
    That was a quote reffering to a movie name. Made me smile :)
     
  7. ashtmj

    ashtmj Well-Known Member

    Sep 1, 2011
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    IOS Developer
    Boston, MA
    #7 ashtmj, Jan 21, 2014
    Last edited: Jan 21, 2014
    Thanks for the feedback guys!

    So here are a few things about the game.
    While there are a bunch of new weapons and items this time around I'm also adding more platforming elements, Pike has a lot more moves

    3 different height jumps
    Wall slide and kick/jump
    Long jump (Jump a greater distance left or right rather then up)
    Ground Pound (Butt slam)
    A spin attack which allows you to temporarily glide
    Quick turn/somersault

    And of course there are levels which will require a basic ability to perform all of these skills :)
    I've also added a pinch zoom in/out so you can choose how close you want the camera.
    you can see some difference in zoom between screen one and two.

    As for levels! there will be more levels, but on top of that each stage also contains 2-4 sub missions so you can return to the same level to acquire more medallions. medallions unlock new levels/items/secrets.

    There will be no IAP's in this game either! so if you want medallions you gotta work for them ;)


    Here are a few screens
    [​IMG]
    Monster Robot Studios Super HEAVY Sword by homeschooledmail, on Flickr

    [​IMG]
    Monster Robot Studios Super HEAVY Sword by homeschooledmail, on Flickr

    [​IMG]
    Monster Robot Studios Super HEAVY Sword by homeschooledmail, on Flickr
     
  8. ColeDaddy

    ColeDaddy Silver Supporter<br>Moderator
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    Mar 20, 2010
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    Sojourner
    Washington D.C.
    Looks interesting. I was early adopter of the first game and didn't really like the floaty jumps. Hopefully, this version will have added more weight and speed to the jump activity.
     
  9. ashtmj

    ashtmj Well-Known Member

    Sep 1, 2011
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    IOS Developer
    Boston, MA
    @ColeDaddy Thanks for the support! I think the jump has a bit more weight to it this time around, but I'll be getting this to a few others for testing before release incase it needs more :)

    here are a few more screens

    [​IMG]
    Monster Robot Studios SUPER Heavy Sword by homeschooledmail, on Flickr

    [​IMG]
    Monster Robot Studios SUPER Heavy Sword by homeschooledmail, on Flickr

    [​IMG]
    Monster Robot Studios Super HEAVY Sword by homeschooledmail, on Flickr

    [​IMG]
    Monster Robot Studios SUPER Heavy Sword by homeschooledmail, on Flickr

    [​IMG]
    Monster Robot Studios SUPER Heavy Sword by homeschooledmail, on Flickr

    [​IMG]
    Monster Robot Studios SUPER Heavy Sword by homeschooledmail, on Flickr
     
  10. Pipipitchu

    Pipipitchu Well-Known Member

    May 4, 2013
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    Civil Servant
    Rio de Janeiro, Brazil
    I hope the developers have learned with the mistakes of the first game!
     
  11. scape211

    scape211 Well-Known Member

    Jun 20, 2012
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    Graphic Designer
    Do you guys still use Gamesalad for developing? I have been following the platform and am curious how it is. This title seems updated from the first heavy sword in terms of mechanics so I assume the platform has grown too.

    Very curious to see how this game plays.
     
  12. Echoen

    Echoen Well-Known Member

    May 16, 2012
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    I like how the cow is still there :D
     
  13. mekanikal fiend

    mekanikal fiend Well-Known Member

    Sep 9, 2010
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    looks like super mario world.
     
  14. ashtmj

    ashtmj Well-Known Member

    Sep 1, 2011
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    IOS Developer
    Boston, MA
    Here is the 2nd teaser trailer which shows a bit of gameplay :)



    @mekanikal fiend it's intended!

    @Echoen there will be new achievement involving the cow(s) as well :)

    @scape211 Still GS on this one, learning unity 2D on the side tho! GS has made leaps and bounds with the engine power and extras over the last year, so it's perfect for making a platformer like this. but I'm getting some real cool ideas from unity for other types/more complicated games.

    @Pipipitchu hopefully! here are some some of the changes: harder enemies, faster falling/running, more levels. let me know your main issues with the first and I'll see about fine tuning them in this one :)

    Thanks for all the feedback everyone!
    -Ash
    Monster Robot Studios
    -Games for Humans-
     
  15. MinusZero

    MinusZero Well-Known Member

    Jan 10, 2014
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    Looks great. Another game of yours that I'll be buying.
     
  16. ashtmj

    ashtmj Well-Known Member

    Sep 1, 2011
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    IOS Developer
    Boston, MA
    #16 ashtmj, Feb 7, 2014
    Last edited: Feb 8, 2014
  17. Benolds

    Benolds Member

    Feb 8, 2014
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    Awesome! Looks good :)
     
  18. Nobunaga

    Nobunaga Well-Known Member

    Jun 2, 2012
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    Continuing the trend, another monster robot studios game that looks better than the last.
     
  19. HansKaosu

    HansKaosu Well-Known Member

    Nov 19, 2013
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    Controller support?
     
  20. RenTin850

    RenTin850 Well-Known Member

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    #20 RenTin850, Feb 21, 2014
    Last edited: Feb 21, 2014
    How this game will be EPIC!

    -If the mobs dropped loot and different types of loot. And depending on the type of mob you kill it drops a specific loot.
    -If the weapons had rarity descriptions like uncommon, common rare etc. with color like orange, purple etc.
    -If you can buy and scroll the weapons with the weapons having slots.
    -If there were TONS of loot weapons and armor!

    If you add these things it would make the player play more. Cause the longer you play, better chances of you getting a specific item you want out of the mob. Then finally getting the item you want the player is gonna want to get scrolls to scroll it with. And the scroll may or may not work depending on the percentage of success rate of the scroll. People are gonna play and grind to level up and try to get a specific item all day! And make all weapon and armor with diff attack and def. So not all of the same weapon have the same stats. Please make this happen!
     

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