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  #11  
Old 05-27-2013, 08:20 AM
Sanuku Sanuku is offline
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Join Date: Jun 2009
Posts: 10,153
Default Game Impressions


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Could it be that the Normal Difficult Level is a bit unbalanced?
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  #12  
Old 05-27-2013, 09:21 AM
ironsam80 ironsam80 is offline
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iPad Air, iOS 7.x
 
Join Date: Dec 2010
Posts: 820
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Quote:
Originally Posted by SmartWoong View Post
I'm a indi-developer of Saturn Ring.
Special Thanks for playing my game!
A new update version 1.1 is now on review of apple!
I think new update version available on 13-05-30.
We added speedup button!
Fire radius of cannon is now 3D!
Make some levels easier and more dynamic!
And so on...
The update sounds good!!!
I like a lot the game and the complicated paths of the enemies is a nice attachment on the TD genre and what i like most here.
My only suggestion for now is the balance. For example in some levels i have make the tower placements that till the 28/30 wave can keep me safe without a single enemy ship can pass my defense and suddenly in the last two waves i lose 6-7 lives. You said that you have already tweak some levels so i have to retest them but keep in mind in general, that in a TD game balance is the king and graphics, presentation etc take the 2nd place.
Also one other small suggestion is to change the app icon. IMO is a little bit ''groovier'' for what the game is and is a little bit out of the overall atmosphere.
Keep up the good work and wish you good sales!

Last edited by ironsam80; 05-27-2013 at 10:45 AM..
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  #13  
Old 05-28-2013, 06:00 AM
SmartWoong SmartWoong is offline
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iPhone 4S, iOS 5.x
 
Join Date: May 2013
Posts: 4
Default Saturn Ring!

Quote:
Originally Posted by Sanuku View Post
YouTube: video

Could it be that the Normal Difficult Level is a bit unbalanced?
Hi, Sanuku!
Why don't you upgrade turret's power or range? especially Power!
Placing turret at the crossing of dot lines(enemy passes) is a much more effective, so you better upgrade the power of turret at the crossing position.
Any way, I'm rebalancing the easy and normal difficult level.
Thanks for playing my game and recording! See you later!
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  #14  
Old 05-28-2013, 09:51 AM
SmartWoong SmartWoong is offline
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iPhone 4S, iOS 5.x
 
Join Date: May 2013
Posts: 4
Default

Quote:
Originally Posted by ironsam80 View Post
The update sounds good!!!
I like a lot the game and the complicated paths of the enemies is a nice attachment on the TD genre and what i like most here.
My only suggestion for now is the balance. For example in some levels i have make the tower placements that till the 28/30 wave can keep me safe without a single enemy ship can pass my defense and suddenly in the last two waves i lose 6-7 lives. You said that you have already tweak some levels so i have to retest them but keep in mind in general, that in a TD game balance is the king and graphics, presentation etc take the 2nd place.
Also one other small suggestion is to change the app icon. IMO is a little bit ''groovier'' for what the game is and is a little bit out of the overall atmosphere.
Keep up the good work and wish you good sales!
Good Suggestion !
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  #15  
Old 06-11-2013, 07:42 AM
knockout knockout is offline
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iPhone 4, iOS 5.x
 
Join Date: May 2013
Posts: 1
Default Game Impressions

Wow! It's a Wonderfullll game!
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  #16  
Old 06-12-2013, 07:57 AM
GoodGameMan GoodGameMan is offline
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iPad 2, iOS 6.x
 
Join Date: May 2013
Posts: 1
Default Marvelous game

This game looks soo cool, the graphics are out of this world. I love blowing these aliens out of the sky, and the full 3D playing field looks amazing. The menus are well done and the whole game just oozes quality. And is a lot of fun. This is my immediate favorite game. Highly, highly recommended!
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