App description: Unpossible will test your skills, your reflexes, and even your memory. It will make you smile. It will probably make you scream. You will die often and it will always be your fault. Fight to learn the obstaclesthey already know how to fight you. Relentless. Thrilling. Unpossible!

"Best New Games" - Apple
"Editors Choice - Unpossible is a wonderful example of its genre and is a must-buy." - 148 Apps
"Game of the Week" - TouchArcade
"Unpossible will be your next twitch game obsession...Playing Unpossible is a total rush." - TouchArcade
"Woah. Wooooaaaahhh!" - Jared Nelson, TouchArcade
"A menacingly tough twitch runner, Unpossible is a highly polished, highly enjoyable addition to the genre" - Pocket Gamer
"Super Highly Recommended! - 5 stars" - The Chatroom
"Unpossible is unpossibly brilliant" - Sirloin Apple
"Wenn man anfängt zu überlegen, hat man schon längst verloren" - AppGefahren.de
"Sin duda este juego es excelente, mostrando buenos gráficos, buena jugabilidad y una excelente dificultad." - Apple5x1.es

Unpossible is played with easy to learn controls with options for touch, tilt and external controllers. Each control scheme is designed so the controls get out of your way. You'll feel at one with the game.

Gameplay levels:
Simplicity: Super approachable introduction to the Unpossible world. Hone your skills here. Last 60 seconds in Simplicity to unlock Futile and Daily Futile.

Futile: Where most people will spend their time. Faster than Simplicity, Futile will find your weakness and make you conquer it. Survive for 60 seconds in Futile to unlock Ultra and Daily Ultra.

Ultra: It's Ultra Unpossible. This is the pinnacle of Unpossible. The obstacles spin, the sequences you learned before will need to be unlearned. You will be challenged all the way to your soul. Ultra is hardcore. Masocore even. Only the strongest will make it through Ultra.

Daily gameplay levels:
Daily Simplicity, Daily Futile and Daily Ultra. If you like to practice the same level, these levels are for you. These levels are the same difficulty as their namesakes except the levels stay the same for a full day. There are also special achievements for the daily levels - beat them every day to find out!

Special mode:
Cruise: This is the zen level. You cant die. Practice your turns if youd like or hang your device on a wall to make a live-action art piece. Its chill.

The Unpossible hand-picked, award-winning development team:
Game design & programming: Bryan Duke, Acceleroto
CFO: Tanya Duke, Acceleroto
Art director: Michael Heald, Fully Illustrated
Artist: Mike Berg, We Heart Games
Composer/musician: Mark Cook
Sound effects: Matt Piersall, Gl33k

Please follow us on Twitter at http://twitter.com/acceleroto (@Acceleroto)
05-25-2014, 10:25 AM
Quote:
Originally Posted by Connector View Post
Unpossible iOS Console Report in the Toucharcade HDMI and console game thread:

http://forums.toucharcade.com/showpo...&postcount=458
Cool, thanks! I've been playing on the big screen lately with a Mac build of Unpossible and an Xbox 360 controller. It gets rid of all the lag the iOS-HDMI-TV chain has. It's really great on a big TV.

In the Andoid version I'm going to support the FireTV. I haven't tried it yet, but I expect it'll be as great as the Mac version on the TV (except for turning down the graphics effects a bit on the Fire TV version). Fun stuff!
05-26-2014, 01:10 PM
FireTV!

I made lots of progress yesterday on FireTV controller support for the Android build of Unpossible. This controller integration stuff will carry over to the Mac/Win/Linux versions too. Once the controller work is done, it's time to start integrating all the buttons on the main menu: leaderboards/achievements/Twitter/Facebook/etc.

So far, it looks like Unpossible runs very well on the FireTV. Here's a shot of it playing on a FireTV.



Today's Memorial Day here in the US though. I'm spending it with my family and doing what I can to teach my little kids about those who've died for our country.

More soon!
05-26-2014, 04:37 PM
Quote:
Originally Posted by Acceleroto View Post
I made lots of progress yesterday on FireTV controller support for the Android build of Unpossible. This controller integration stuff will carry over to the Mac/Win/Linux versions too. Once the controller work is done, it's time to start integrating all the buttons on the main menu: leaderboards/achievements/Twitter/Facebook/etc.

So far, it looks like Unpossible runs very well on the FireTV. Here's a shot of it playing on a FireTV.



Today's Memorial Day here in the US though. I'm spending it with my family and doing what I can to teach my little kids about those who've died for our country.

More soon!
This game would be awesome on my Note 3 with my phonejoy or moga android joystick with HDMI. Look forward to it.
08-19-2014, 05:23 PM
Got a promo code! Anybody need it! PM me!
01-19-2015, 11:53 PM
koffeeklaud.wordpress.com

wrote a review on this gem

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