Well I'm only on level 52 right now... I'm slow because I'm 3-starring them as I go. And because DG keeps on releasing other great games that I can't stop playing...
cp2 or cp1 v2 with a new release of 100 more levels! even just to add one arrow on each old level will be a great idea? no? come on dg! it will be (very) easy! new games like frogbert is great but CP is far ahead!
Definitely maybe Hi guys, A good friend of mine owns DG, so I asked him about his plans: Hi Koenraad, Hard to tell. We're not sure whether to add more levels or maybe even release a sequel.... the only thing I can tell for sure is that there are no specific plans atm. Remember, we're a pretty small company which gives us the liberty to change our plans quite easily from one week to another (and they tend to do that!). I guess only time will tell what will happen. Daniel
Hi Wiz... So what is Frogbert???? Who is playing it? Regarding CP and letter to Koenraad: Read the words, "there are no specific plans atm." Sounds like CP players can just dream on and on... and sounds like DG is done with CP. If they had plans, why keep them a secret? Why tease the players with vagueness? That would be disrespectful to the devoted players of CP. My interpretation of "no specific plans at the moment" is, it is just a polite way of saying good bye to CP.
The latest DG game: http://forums.toucharcade.com/showthread.php?t=105934&highlight=frogbert I don't have the game, so I can't say how it is or who is playing it.
One nice feature of iBM2 is the level editor. Not that I have used it for more than 5 mins. So if DG feel they cannot meet the demands of all these addicts here it might be fun to have a level editor. I have some suspicions about a level designed for me which I don't like but else I think everybody would enjoy homemade CP levels.
I totally understand that you draw that conclusion. But keep in mind I was honest when I wrote that reply to Koenraad, it was not just a polite way of saying ciao. We are indeed a very flexible, rapidly changing game development team, who sometimes change our plans from one week to another. I could be working on a certain game, when we suddenly get a great idea for a platform game / physics game / puzzle game / etc, just to put the current project on hold immediately, and start working on the new idea. Other times we start picking up projects that have been laying around for over a year, polish them up and release them when we feel we're happy with them. Same thing goes for updates. Sometimes we put a lot of focus on updating existing titles, while we at other times we focus entirely on the production of new titles. So again, there are no specific plans for CP at *this* very moment. Of course you could be perfectly right, this might indeed have been the very last update of Cat Physics ever. But on the other hand, we don't even know ourselves what ideas will pop into our heads tomorrow. Will we consider another round of level updates for our games soon? Or will we try out the Ingame Purchases model... where players get to buy XX amount of levels for, say $0.99? If so, which games should we try out this model on? Will enough players buy new levels to make it worth putting the production of new titles on hold? (I understand that you guys in this forum would be willing to buy more levels, but how about the rest of the world? ) Or will we find another way of distributing more content? Doing alternate versions of our games? Or adding new game modes (Find the LONGEST path possible, instead of shortest i CP?) Or additional difficulties, e.g "Easy Challenges", "Normal Challenges", "Hard Challenges"... etc etc etc. Again, I'm not trying to "keep you hanging there" by giving vauge promises. I'm just being honest when I'm saying, the way things work at DG, anything is possible. I guess the only thing I can say for sure is that you won't see a new update the next week or so, because that I would have known of. Best, Daniel @ Donut Games
Donut Games Daniel Thanks for the sincere effort at explaining your company's philosophy. Sounds like a fresh and exciting place to work. C
I think both wiz and nichos ideas are good. To just add one arrow to every Lvl would be the easiest way for dg to give us the maximum amount of fun. I am not a developer by any stretch of the imagination but I would assume this would be much easier than making even 20 Lvls. So we would get 99 Lvls to play. And with cleaver arrow choice it would be easy to make ever Lvl change a good bit. Would be great if they did 20 Lvls every two weeks and let us vote what arrow we want for each Lvl. Imagine Amoa with a left arrow.
I've been thinking how much would I pay to get new levels.... I wouldn't pay 100 euros for 100 new levels, but I'm sure I would pay 1 euro every week for a new level, during 100 weeks until get the 100 levels (and the 100 euros) Stupid but true. But I am a cat addict.
In a lot of games you can pic different items or bombs. So how about cp pc(players choice) realease all 100 Lvls but let the player pic one extra arrow per Lvl even if it's just a choice of 4 up down left right I bet this thread would go crazy. Plus we would all be asking each other what arrow they used to get new highs. Or even better give us eight arrow choices up upright upleft right left downright downleft. I'd pay 3.99 for that game today. Who am I kidding I'd probably pay 10$.
Adding to the list of ideas, DG, have you ever considered releasing a 'lite' version of your games? For example, there could be a CP lite where you can play the first 30-50 levels, and then choose to upgrade to 100 if you enjoy the game like all of us here Many popular games have this (angry birds etc) and I'd think it would make many more players play this game, as well as helping DG improve their customer base.