Descend RPG ***** - "The dungeon crawler genre is back and on your iPhone!"***** - "An intriguing, challeng… $1.99 Buy Now Watch Media Details***** - "The dungeon crawler genre is back and on your iPhone!"***** - "An intriguing, challenging dungeon crawl game."***** - "A must for fans of Dungeon Master and Eye of the Beholder."***** - "The game is so awesome! I'm impressed with this game!"***** - "The Quest fans and Undercroft fans - this game is for you!"***** - "A MUST HAVE!"Something evil is stirring at the Temple Of Amlyn. An ancient ceremony has gone awry, the temple's priests are missing, and the King is demanding answers. It's up to you to rescue the priests and bring their mysterious abductors to justice. The fate of your people may well rest entirely on your shoulders!■ Explore gorgeous 3D environments as you descend deep into an unknown world.■ Battle the servants of evil as they fight to prevent you from reaching your goal.■ Find treasures and hidden secrets throughout the dungeon's many levels.■ Control a party of two characters who must search for clues, and attempt to unravel the mystery.■ Classic first-person, grid-based movement, and turn-based combat recall the great RPGs of old.Descend is a dungeon crawling RPG inspired by old-school classics, painstakingly hand-crafted for fans of the genre.#####Be sure to follow me on Twitter for all the latest news and updates - @sjarm Information Seller: Genre:Role Playing Release:Oct 12, 2011 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating: (4) Your Rating:unrated Compatibility:HD Universal From now until November 1st (2011) you can grab Descend RPG for half the usual price! That's just $1.99US! Subscribe to this thread for future sale and price change information. Note - the main discussion thread for Descend is located here: http://forums.toucharcade.com/showthread.php?t=110080&highlight=descend ... Boobi Well-Known Member Oct 18, 2011 540 0 16 Earning money BC, Canada #2 Boobi, Oct 28, 2011 I found the control awkward. krautboy Well-Known Member Apr 20, 2011 476 0 16 #3 krautboy, Oct 28, 2011 Nice one,first of all i was very dissapointed in this game and now you screw over early adapters as well.Good work! violentv Well-Known Member Nov 4, 2010 912 0 16 #4 violentv, Oct 28, 2011 But you have nothing to say about Dark Meadows, Shadowgun, Gyro13 and Anthill going on sale shortly after launch eh ? =p Appletini Well-Known Member Jan 8, 2011 2,564 0 0 Ankh-Morpork #5 Appletini, Oct 28, 2011 iOS games go on sale all the time; you're going to be undertaking an extensive campaign if you plan to pursue every developer who dares lower the price of their product temporarily. undeadcow Well-Known Member Dec 4, 2010 9,493 2 36 Houston, TX #6 undeadcow, Oct 28, 2011 Last edited: Oct 28, 2011 Mods really should clean up this thread. There's much hate for the problems faced by many indie developers and this is a first game by this studio. pongo Member Sep 15, 2011 14 0 0 #7 pongo, Oct 28, 2011 Couldn't agree more There's already a shortage of good old-style dungeon crawlers; this sort of attitude will really not help us get any more. If people have grouses about the design, please suggest them to the devs instead of feeling slighted if the prices are slashed. pka4916 Well-Known Member Jun 6, 2009 2,584 0 36 Male Wisconsin #8 pka4916, Oct 28, 2011 is this universal? krautboy Well-Known Member Apr 20, 2011 476 0 16 #9 krautboy, Oct 28, 2011 Last edited: Oct 28, 2011 Well if you followed the thread regarding this game you'd understand my dissapointment. Furthermore i think early buyers should be rewarded instead of feeling underdone by any developer. Look at Mage gauntlet for example,a sale launch and that's it.Furthermore this is not a good dungeon crawler,in fact it's a bad one.So supporting this is not a good idea imo. And no,it's not uinversal,according to the developer his next game will be Ipad only. kukulcan Well-Known Member Jan 4, 2009 351 0 16 #10 kukulcan, Oct 30, 2011 Last edited: Oct 30, 2011 Yes it should be like with boxed games and other electronics. The early adopters get the good prices which then go up over time so the common people buy them too - who were initially sceptical about the low price. Come on...first day sales are just to climb up in charts, not friendliness for early adopters. Anyway, bought to support a fellow developer. Looks like this has potential, even if the first try might not be perfect. Edit: At full price this should really be universal. Make a nice frame and use the space to move the GUI elements out of the main view a a little or to have a quick inventory directly available. And wtf. - no multitasking? I would right now not even know how to turn that off. Edit 2: OK, I deleted it. Was in room with 2 beds and not allowed to sleep (maybe name this game 'quest for the rest'). Got then killed over and over again and revived with low health. Might play again when the gameplay mechanics are fixed. Jetjet Well-Known Member May 14, 2010 1,711 0 0 #11 Jetjet, Oct 30, 2011 It's not all wrong, early buyers should be rewarded by bonus or half intro price, not the contrary ! MrSpud Well-Known Member Sep 1, 2009 681 0 0 Custom finishing carpenter Wasaga beach, Ontario, Canada #12 MrSpud, Oct 31, 2011 A price cut won't help the sales. Listening to your customers by getting rid of the hunger mechanics and adding an automap will. Why not? It is after all what all the reviews on iTunes are saying, plus all the comments in the official thread, and other website's reviews. andsoitgoes Well-Known Member Jun 30, 2010 2,673 58 48 In a van, down by the river! #13 andsoitgoes, Nov 1, 2011 People are giving feedback, the dev is making the game he wants and is not listening to what people are saying. He has the right to do that but it's obviously doing him no favors. Sometimes devs need to throw in the hat and do their best to make the masses happy, something that could easily be done without losing a massive audience, simply by modifying 2 things. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Nice one,first of all i was very dissapointed in this game and now you screw over early adapters as well.Good work!
But you have nothing to say about Dark Meadows, Shadowgun, Gyro13 and Anthill going on sale shortly after launch eh ? =p
iOS games go on sale all the time; you're going to be undertaking an extensive campaign if you plan to pursue every developer who dares lower the price of their product temporarily.
Mods really should clean up this thread. There's much hate for the problems faced by many indie developers and this is a first game by this studio.
Couldn't agree more There's already a shortage of good old-style dungeon crawlers; this sort of attitude will really not help us get any more. If people have grouses about the design, please suggest them to the devs instead of feeling slighted if the prices are slashed.
Well if you followed the thread regarding this game you'd understand my dissapointment. Furthermore i think early buyers should be rewarded instead of feeling underdone by any developer. Look at Mage gauntlet for example,a sale launch and that's it.Furthermore this is not a good dungeon crawler,in fact it's a bad one.So supporting this is not a good idea imo. And no,it's not uinversal,according to the developer his next game will be Ipad only.
Yes it should be like with boxed games and other electronics. The early adopters get the good prices which then go up over time so the common people buy them too - who were initially sceptical about the low price. Come on...first day sales are just to climb up in charts, not friendliness for early adopters. Anyway, bought to support a fellow developer. Looks like this has potential, even if the first try might not be perfect. Edit: At full price this should really be universal. Make a nice frame and use the space to move the GUI elements out of the main view a a little or to have a quick inventory directly available. And wtf. - no multitasking? I would right now not even know how to turn that off. Edit 2: OK, I deleted it. Was in room with 2 beds and not allowed to sleep (maybe name this game 'quest for the rest'). Got then killed over and over again and revived with low health. Might play again when the gameplay mechanics are fixed.
A price cut won't help the sales. Listening to your customers by getting rid of the hunger mechanics and adding an automap will. Why not? It is after all what all the reviews on iTunes are saying, plus all the comments in the official thread, and other website's reviews.
People are giving feedback, the dev is making the game he wants and is not listening to what people are saying. He has the right to do that but it's obviously doing him no favors. Sometimes devs need to throw in the hat and do their best to make the masses happy, something that could easily be done without losing a massive audience, simply by modifying 2 things.