Iphone 4 retina games on ipad?

Discussion in 'General Game Discussion and Questions' started by Borgqueenx, Nov 29, 2010.

  1. Borgqueenx

    Borgqueenx Well-Known Member

    Feb 1, 2010
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    How can i use the 2x zoom function on my ipad for a iphone game, and let it show in retina rather then stretching the game?

    Thanks.
     
  2. You can't. An iPhone game that doesn't support the iPad will play in normal 480x320 (pixel doubled in 2x). I doubt Apple will allow the iPad to play Retina-supporting games in full 960x640 because it could cannibalize iPad-specific HD version sales, which could piss off developers.

    Either wait for the devs to make their iPhone app universal or release an HD version specific to iPad.
     
  3. sticktron

    sticktron Well-Known Member

    Now that iPad is on iOS 4.x, the necessary methods should be baked in. I don't forsee it being a problem to add this to Retinasizer; in fact I was holding off on the update until now for that reason ;)

    There is one catch: the iPad has a unique aspect ratio. So retina games can either be stretched (disproportionately) or the extra space can be empty (black).
     
  4. Chocolate

    Chocolate Well-Known Member

    Jan 10, 2010
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    I'm guessing/betting that jailbroken iPads can maybe already do that?

    I don't really know, because I don't have an iPad, nor have I ever used jailbreak. But seems like they have hacks for just about anything that Apple won't allow.
     
  5. thewiirocks

    thewiirocks Well-Known Member

    Aug 28, 2009
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    Expert Software Engineer
    I would have thought that it would work exactly like the current 2x mode, but without the interpolation.

    In other words, black borders. :)
     
  6. ImNoSuperMan

    ImNoSuperMan Well-Known Member

    Jun 28, 2009
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    Yep. I vote for those black borders too.
     
  7. sticktron

    sticktron Well-Known Member

    OK. I don't have an iPad (nor have I ever used one, except on jailbreakme day when I was busy JB'ing them in the Apple Store ;)) so I wasn't sure how it handled the size difference.

    I'll see what I can do (hard to test without an iPad though... one of these days I have to sit down and get mobilesubstrate compiled for the Simulator).
     
  8. c64k

    c64k New Member

    Nov 30, 2010
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  9. sticktron

    sticktron Well-Known Member

    Preliminary tests have been successful.
    I can launch a game designed for 2x mode in 1x mode with 960x640 resolution.

    Release is imminent.
     
  10. ImNoSuperMan

    ImNoSuperMan Well-Known Member

    Jun 28, 2009
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    Awesome!
     

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