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  #321  
Old 02-22-2013, 12:54 PM
SumoSplash SumoSplash is offline
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iPhone 4S, iOS 6.x
 
Join Date: Sep 2011
Location: Pennsylvania, U.S.
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Quote:
Originally Posted by Sheiva View Post
What map or scenario would you like to see next in Zombie Gunship?
Oh, you mean for the next two boards?

My wheels will definitely be turning with that question.

The first map idea that popped into my head was an airfield. I assume I am thinking of this first simply because of the plane/bunker themes already used in the game. Not the most original location, but could be cool. I think a better idea would be a city. This would support my interest in seeing zombies in more tightly contained areas, like walking in between buildings, under and over bridges, disappearing into tunnels then reappearing, and maybe even coming out of the buildings themselves.

Another idea--and I will admit I am borrowing this somewhat from The Walking Dead--is a prison. An environment with fences and barricades that the zombies have to penetrate while letting in survivors.
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  #322  
Old 02-22-2013, 03:05 PM
Sheiva Sheiva is offline
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Join Date: Oct 2012
Posts: 48
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Quote:
Originally Posted by SumoSplash View Post
Oh, you mean for the next two boards?

My wheels will definitely be turning with that question.

The first map idea that popped into my head was an airfield. I assume I am thinking of this first simply because of the plane/bunker themes already used in the game. Not the most original location, but could be cool. I think a better idea would be a city. This would support my interest in seeing zombies in more tightly contained areas, like walking in between buildings, under and over bridges, disappearing into tunnels then reappearing, and maybe even coming out of the buildings themselves.

Another idea--and I will admit I am borrowing this somewhat from The Walking Dead--is a prison. An environment with fences and barricades that the zombies have to penetrate while letting in survivors.
Haha! This is awesome! I'll pass this along to the devs
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  #323  
Old 02-22-2013, 03:11 PM
SumoSplash SumoSplash is offline
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iPhone 4S, iOS 6.x
 
Join Date: Sep 2011
Location: Pennsylvania, U.S.
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Quote:
Originally Posted by Sheiva View Post
Haha! This is awesome! I'll pass this along to the devs
Hehe

The concept of zombies being crammed into tighter spaces really appeals to me, and is also pretty much the opposite of what the current maps already offer in that they are pretty spaced out. Circling around a city scape where zombies are coming in and out of and are obscured by buildings would be sweet. Tunnels, bridges, manholes, even rooftops.

Wheels are turning here

Instead of a bunker, the survivors could be fleeing to a shelter.
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  #324  
Old 02-22-2013, 03:21 PM
SumoSplash SumoSplash is offline
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iPhone 4S, iOS 6.x
 
Join Date: Sep 2011
Location: Pennsylvania, U.S.
Posts: 1,128
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Quote:
Originally Posted by Der-Kleine View Post
I've got some ideas for some new levels and additions:

Levels:

The city:
- you can destroy buildings so that you can shoot at zombies behind the buildings
- destroying buildings will however result in a bit less cash at the end of the mission.
- Trams that take civilians to the bunker/closer to the bunker => Don't destroy them. (zombies can't attack the people in the trams though.)

The Field:
- it is harder to see the zombies and civilians when they are in the field. (there are paths going through it too though.)

The Zoo:
- Cages that when destroyed let some animal zombies loose.
- Destroying the aquarium floods a part of the map for a short time and kills everything that the water hits.


I know some of these ideas are unlikely to happen (espechially the zoo level!), but I think some interactivity with the levels would make the game alot more fun.
I was reading back and saw that this forum member also had the idea of a city. A city is just such a malleable concept. So many possibilities.

I personally don't feel that destroying buildings 'fits' with the current theme. I'd prefer to have everything stand to preserve the whole 'nook and cranny' feel that high buildings can provide.

Last edited by SumoSplash; 02-22-2013 at 03:26 PM..
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  #325  
Old 02-22-2013, 07:01 PM
Sheiva Sheiva is offline
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Join Date: Oct 2012
Posts: 48
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Quote:
Originally Posted by SumoSplash View Post
I was reading back and saw that this forum member also had the idea of a city. A city is just such a malleable concept. So many possibilities.

I personally don't feel that destroying buildings 'fits' with the current theme. I'd prefer to have everything stand to preserve the whole 'nook and cranny' feel that high buildings can provide.
I was reading back on some ideas too. They're all super awesome and we definitely love to hear any feedback, especially any repeated suggestions such as a city concept! Thanks for your great input!
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  #326  
Old 05-15-2013, 04:06 PM
Sheiva Sheiva is offline
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Join Date: Oct 2012
Posts: 48
Exclamation Update Version 1.8 is now available on the App Store!

SOUND THE ALARMS! Soldiers, Zombie Gunship update version 1.8 is now available on the App Store!

This update features 10 ALL NEW OBJECTIVES, 3 NEW RANKS, and the capability to VIDEO RECORD YOUR GAMEPLAY! Use Everyplay by tapping "Share Video" at the Score screen. Trim the video, add voice-only or FaceCam commentary, and hit that SHARE button! Your gameplay video can be shared on Facebook, Twitter, YouTube, Email and the Everyplay site!

Update Zombie Gunship on the App Store today! Zombie Gunship on iTunes



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