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#321
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![]() My wheels will definitely be turning with that question. The first map idea that popped into my head was an airfield. I assume I am thinking of this first simply because of the plane/bunker themes already used in the game. Not the most original location, but could be cool. I think a better idea would be a city. This would support my interest in seeing zombies in more tightly contained areas, like walking in between buildings, under and over bridges, disappearing into tunnels then reappearing, and maybe even coming out of the buildings themselves. Another idea--and I will admit I am borrowing this somewhat from The Walking Dead--is a prison. An environment with fences and barricades that the zombies have to penetrate while letting in survivors. |
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#322
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#323
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Hehe
![]() The concept of zombies being crammed into tighter spaces really appeals to me, and is also pretty much the opposite of what the current maps already offer in that they are pretty spaced out. Circling around a city scape where zombies are coming in and out of and are obscured by buildings would be sweet. Tunnels, bridges, manholes, even rooftops. Wheels are turning here ![]() Instead of a bunker, the survivors could be fleeing to a shelter. |
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#324
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I personally don't feel that destroying buildings 'fits' with the current theme. I'd prefer to have everything stand to preserve the whole 'nook and cranny' feel that high buildings can provide. Last edited by SumoSplash; 02-22-2013 at 03:26 PM.. |
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#325
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#326
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SOUND THE ALARMS! Soldiers, Zombie Gunship update version 1.8 is now available on the App Store!
This update features 10 ALL NEW OBJECTIVES, 3 NEW RANKS, and the capability to VIDEO RECORD YOUR GAMEPLAY! Use Everyplay by tapping "Share Video" at the Score screen. Trim the video, add voice-only or FaceCam commentary, and hit that SHARE button! Your gameplay video can be shared on Facebook, Twitter, YouTube, Email and the Everyplay site! Update Zombie Gunship on the App Store today! Zombie Gunship on iTunes |
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