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#31
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@epx I agree and disagree on Facebook if you utilize the tools properly Facebook allows you to not only narrow the people seeing your page add by device, but by gamer and game category or style. you can tailor who sees your add for a much smaller market to drive better results. at the same time you are getting impressions that hopefully share with their social friends. My two cents anyway. It goes to building your social foot print and audience which allows for future growth.
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#32
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Quote:
By device? By Game category too? I don't see on my Facebook Ad Manager. =0 |
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#33
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Yes it does pm me and I will be happy to discuss further.
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#34
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Interesting, ill contact you for more info
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#35
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I'm spending $350 on an ad for a week at Pocket Gamer myself. First time releasing a game on iOS and advertising too...should be interesting!
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#36
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good luck, chubigans! please let us know how it turns out- can you measure how many clickthroughs/sales you get from pocketgamer?
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#37
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I agree with MarkFromBitmenStudios who mentioned, “Spend the money to localize your app keywords descriptions and screenshots.”
Otherwise, I think most things would be a waste of money. Personally, I haven’t had good experience with prMac. I did track how many clicks I got and I think for the pay release of $20 I got about 5 leads who signed up for the email form on my site. It did generate some traffic but not much. However, despite my previous experience with it, I’d still be interested to try it again with different apps. David |
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#38
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I tried getting a banner ad at a German IOS site for Nuketastic Chickens (a free game) so far It has generated over 50k impressions, 25 click throughs, and 0 downloads from Germany and Austria. I think next time I release something I am going to try and pay to get a couple expedited reviews.
Thats my two cents |
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