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  #1851  
Old 12-19-2014, 01:19 PM
kmacleod kmacleod is offline
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Originally Posted by Selachii View Post
Hey guys, great to see Phoenix is part of your tests I'll weigh in to say that we do not apply any extra/artificial dead zone. The idea of the whole MFi implementation is that developers do not have to tinker with this. My guess is that any difference comes from the manufacturer/hardware. We only have a Stratus in the studio so I can't do any in-depth comparison.
Thanks for the info, I was curious about that!

Is Phoenix built in any game engine such as Unity, anything like that? I'm curious if there could be an extra layer of abstraction adding dead zones. I know Apple specifically says dead zone management is handled by iOS and that developers shouldn't touch it, so I'm kinda grasping at straws here, but hey, if there is a chance...
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  #1852  
Old 12-19-2014, 01:45 PM
bilboa bilboa is offline
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Quote:
Originally Posted by Selachii View Post
Hey guys, great to see Phoenix is part of your tests I'll weigh in to say that we do not apply any extra/artificial dead zone. The idea of the whole MFi implementation is that developers do not have to tinker with this. My guess is that any difference comes from the manufacturer/hardware. We only have a Stratus in the studio so I can't do any in-depth comparison.
In Phoenix HD I see the same size dead zone as in Game Controller Tester, which is also about the same as I see with my Xbox controllers. So I believe you're not adding any dead zone, and I also know there's nothing inherent in the controller or iOS which makes it so there has to be a big dead zone. So other games must be adding larger dead zones. Maybe there is some middleware layer like Unity that adds dead zones that a lot of games are using, and that's why we see the larger dead zones in a lot of games.
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  #1853  
Old 12-19-2014, 01:46 PM
bilboa bilboa is offline
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Quote:
Originally Posted by kmacleod View Post
Thanks for the info, I was curious about that!

Is Phoenix built in any game engine such as Unity, anything like that? I'm curious if there could be an extra layer of abstraction adding dead zones. I know Apple specifically says dead zone management is handled by iOS and that developers shouldn't touch it, so I'm kinda grasping at straws here, but hey, if there is a chance...
There must be something going on in at least some games. I have a much bigger dead zone in Neon Shadow than in Phoenix HD for example.
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  #1854  
Old Yesterday, 11:14 AM
siddharta42 siddharta42 is offline
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The local MediaMarkt here in Spain is dumping the Logitech Powershell for 6,99 EUR. Grabbed one and it's pretty decent actually for those games that don't need analog sticks. Also used it as emergency charger twice already. For this price it's a no brainer. Don't know if you'll find it at any MediaMarkt for that low price but it's worth having a look if you're there for other shopping.
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