Originally Posted by Selachii
Hey guys, great to see Phoenix is part of your tests
I'll weigh in to say that we do not apply any extra/artificial dead zone. The idea of the whole MFi implementation is that developers do not have to tinker with this. My guess is that any difference comes from the manufacturer/hardware. We only have a Stratus in the studio so I can't do any in-depth comparison.
Thanks for the info, I was curious about that!
Is Phoenix built in any game engine such as Unity, anything like that? I'm curious if there could be an extra layer of abstraction adding dead zones. I know Apple specifically says dead zone management is handled by iOS and that developers shouldn't touch it, so I'm kinda grasping at straws here, but hey, if there is a chance...