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09-29-2014, 11:53 PM
Joined: Sep 2014
Posts: 1
Only 6 achievements to go! Can anyone help with the friendship one? Code is V7XS2. So many thanks if you can!
12-28-2015, 02:56 PM
Joined: Jul 2011
Posts: 22
Picked this up over the holidays, and it's fantastic. A damned shame it has flown under the radar so long.

It's free right now. Has IAP, but it's completely unnecessary for enjoyment or progression.

The game is a delight off the bat, and gets more fun the longer you play it as you unlock all the goodies. I'm usually not an achievement junky, but this game really encourages you to knock them all off so you can get the new ship parts. And the achievements aren't a grind, most of them encourage you to try different types of ship layout and build strengths.

I do have some questions:

1. Do weapon/shield/engine buffs stack? If I've got two weapon buff blocks next to my main weapon, will that make it stronger than if I'd had only one buff next to it?

2. How do the shield/hull parts affect your ship? How much better is two shields vs one? What about 5 shields vs 4? What changes? Refresh rate? Do they all fail at once and all return at once, and the only difference is overall shield HP?

3. I assume engine position/direction matters, but how so? Will side-facing engines help me spin? Front-facing engines help me slow? Is there any advantage to adding front/side facing engines?

4. How do the ship layouts differ other than number of part slots? I'm using tooth as it's got the most space. Crab is close, and shaped differently, but how is it an advantage if it's got fewer part slots?

5. Is using red shields like a voluntary impossible mode? Every time I equip them, I am laser-roasted long before my green or even blue shields would have failed under the projectile hits.

6. Would a super-magnet be game-breaking? Most of my deaths are accidentally running into the wrong part and crippling my ship. I would love a super-magnet part that pushes unwanted parts in proportion to how high your part level is. With blue engines at level 2, it would push red/green engines away a bit, but when you max your engines, it would push all other engine colours very hard.

7. Could you please, please, PLEASE port it to the AppleTV? Pretty please with sugar on top? This would blow all the other ATV4 games out the airlock, their arms and legs wiggly-waving in the torture of hard vacuum. There's so few good games on the ATV4 now, if you ported, it would get featured by Apple in a heartbeat, and I bet really drive attention to the game.

Last edited by Rockchurch; 12-28-2015 at 03:20 PM.
01-07-2016, 07:52 AM
Quote:
Originally Posted by Rockchurch View Post
Picked this up over the holidays, and it's fantastic. A damned shame it has flown under the radar so long.

It's free right now. Has IAP, but it's completely unnecessary for enjoyment or progression.

The game is a delight off the bat, and gets more fun the longer you play it as you unlock all the goodies. I'm usually not an achievement junky, but this game really encourages you to knock them all off so you can get the new ship parts. And the achievements aren't a grind, most of them encourage you to try different types of ship layout and build strengths.

I do have some questions:

1. Do weapon/shield/engine buffs stack? If I've got two weapon buff blocks next to my main weapon, will that make it stronger than if I'd had only one buff next to it?

2. How do the shield/hull parts affect your ship? How much better is two shields vs one? What about 5 shields vs 4? What changes? Refresh rate? Do they all fail at once and all return at once, and the only difference is overall shield HP?

3. I assume engine position/direction matters, but how so? Will side-facing engines help me spin? Front-facing engines help me slow? Is there any advantage to adding front/side facing engines?

4. How do the ship layouts differ other than number of part slots? I'm using tooth as it's got the most space. Crab is close, and shaped differently, but how is it an advantage if it's got fewer part slots?

5. Is using red shields like a voluntary impossible mode? Every time I equip them, I am laser-roasted long before my green or even blue shields would have failed under the projectile hits.

6. Would a super-magnet be game-breaking? Most of my deaths are accidentally running into the wrong part and crippling my ship. I would love a super-magnet part that pushes unwanted parts in proportion to how high your part level is. With blue engines at level 2, it would push red/green engines away a bit, but when you max your engines, it would push all other engine colours very hard.

7. Could you please, please, PLEASE port it to the AppleTV? Pretty please with sugar on top? This would blow all the other ATV4 games out the airlock, their arms and legs wiggly-waving in the torture of hard vacuum. There's so few good games on the ATV4 now, if you ported, it would get featured by Apple in a heartbeat, and I bet really drive attention to the game.

I have just started this game also and I'll tell you what I know and think.

2) I do believe engine placement does effect turning, stoping, and if you even travel straight in a line.

3) the hull parts just add straight HP and that it. The shield I believe increases the stats of the type of shield that you have and total amount it can absorb. So you will regen faster with more for the regen shield.

Everything else I'm still learning

Here is a friend code if you want to add me and I'll add you if you will give me yours

A3UEJ