Hankering for a new adventure and hordes of enemies to destroy ? Then you need to head to the North lands battling with Stone Golems and Fire Breathing Dragons! Majesty: The Northern Expansion - the new story in the legendary indirect control strategy! AppStore: Full: https://itunes.apple.com/app/majesty-northern-expansion/id577053259 Lite: https://itunes.apple.com/app/majesty-northern-expansion/id581490167 Screenshots: Official Trailer: Subscribe to the TouchArcade YouTube channel Subscribe to the TouchArcade YouTube channel Game Features: - New missions and new location – Northern Lands - Legendary indirect control strategy totally adapted for mobile platforms - 10 types of hero with dozens of statistics, weapons and armour - New monsters - Several dozen spells - 30 upgradeable building types - Changeable weather - Skirmish mode HeroCraft: Twitter: http://twitter.com/herocraft YouTube: http://youtube.com/herocraft Facebook: http://www.facebook.com/herocraft.games
Majesty: Northern Expansion HC GLOBAL DISTRIBUTION LIMITED 4.5/5, "If you’re looking for an excellent Sim game for your iDevices, check out Majesty: Northern Expansion" – MacTrast… $2.99 Buy Now Watch Media Details4.5/5, "If you’re looking for an excellent Sim game for your iDevices, check out Majesty: Northern Expansion" – MacTrast.com "Majesty: The Northern Expansion shines, especially for strategy gaming fans." - 148apps.com Mission 3 Walkthrough - specially for all Majesty fans! http://youtu.be/CWLlHzYqEV4 Do you know the easiest way to kill a dragon? Just stuff a sheep or ram with a heap of poisonous filth and feed it to a dragon. Of course it's not the most heroic method but it is very safe and effective. Another option is to announce a reward for the dragon’s head. After that the only thing you have to do is wait while the army of heroes, wizards and freaks drive a monster to its grave. It is always necessary to find a solution to the dragon problem because all the members of this scale-winged tribe have the same disease. It is a strong allergy to humans and their settlements and all dragons use the only medicine against this illness; total annihilation of the humans. Troubles with dragons are in the forefront of “Majesty: The Northern Expansion”. Of course you’ll have to defend your kingdom from the other evil spawns, for example how about the giant stone golems that have an outstanding amount of hit points? Expanding the territory of your kingdom and starting the northern expansion in the land of the frost and winter you’ll have to rack you brains over the riddle of fire-spitting monsters. All who liked the original mobile game “Majesty: The Fantasy Kingdom Sim” will undoubtedly be pleased by its add-on “Majesty: The Northern Expansion” which gives an opportunity for players to continue their conquest in a new snowy location. “Majesty: The Northern Expansion” - it’s time to feed the dragons! Game features: - New missions and new location – Northern Lands - Legendary indirect control strategy totally adapted for mobile platforms - 10 types of heroes with dozens of statistics, weapons and armor - New monsters - Changeable weather conditions - Skirmish mode ______________________________________ FOLLOW US: @Herocraft WATCH US: youtube.com/herocraft LIKE US: facebook.com/herocraft.games ______________________________________ “Majesty: The Northern Expansion” is a trademark of Paradox Interactive. Developed and published under license by Herocraft. Information Seller:HC GLOBAL DISTRIBUTION LIMITED Genre:Action, Strategy Release:Dec 12, 2012 Updated:Apr 16, 2019 Version:1.4.15 Size:193.5 MB TouchArcade Rating:Unrated User Rating: (3) Your Rating:unrated Compatibility:HD Universal Ayjona Well-Known Member Sep 8, 2009 3,295 21 38 Freelance journalist and writer, amateur musician Stockholm, Sweden #4 Ayjona, Dec 11, 2012 Game Impressions Majesty enthusiasts of yore are going to buy this (and this) regardless. And you durned well should! Be warned, though: Rangers and Wizard have even less sense of self-preservation than in the desktop versions. Both will gladly go exploring without healing potions and less than 50% health, Wizards like to stare death down the gullet by going into close quarters combat with trolls who can kill them in one swing, Rangers take on war parties of goblins without fleeing (even though they miss every other shot, the goblins hit more than 75% of attacks, and one single goblins striking that often would be enough to kill the Ranger), and both will flee when at full health from very weak enemies across miles of wilderness, their pursuer whittling away at their hit points by striking as it runs after, until it defeats a hero that could have killed it in one fireblast. (Warriors, as a contrast, rarely ever die. I often loose 15-20 (!, yep, no hyperbole) Rangers/Wizards before a single Warrior dies, making the two former extremely bad investments, in spite of the destructive power of Wizards, and charming redundancy and purposelessness of Rangers. And once the more advanced heroes start rambling and stomping across the fields of the dead, dying and bitterly struggling to live, Rangers and Wizards become even less viable.) So, the AI will have you wishing for a Windows emulator and proper version of the original Majesty on yer iPhone. But you'll probably love this regardless. For the rest of ye, the indirect control principle of Majesty (you don't direct units to move or attack specific targets, but instead motivate your autonomous heroes with reward flags, money they can spend in your stores and thus contribute to the small ecosystem of your city) make this one of the most approachable, accessible and controllable RTS titles for iOS, without sacrificing depth. If you can spare a dollar in spite of the Universal launch of Autumn Dynasty tomorrow, I doubt the Majesty games will leave any RTS fans dissatisfied. Trayray Well-Known Member Jun 30, 2009 75 0 0 #5 Trayray, Dec 11, 2012 Done and done Love this friggin series. Played the skirmish mode on the first iPad version and happy to see it on this version. This and Baldur's Gate have made me a happy man. EnterNexus Well-Known Member Nov 20, 2012 206 0 0 #6 EnterNexus, Dec 11, 2012 Just bought both version, only played a few games and I started suspecting that warriors were seriously overpowered and I was glad to confirm it, and thank you for mentioning that autumn dysnasty universal comes out tomorrow, I have been waiting for a while and shall not burn my credit away tonight! Ayjona Well-Known Member Sep 8, 2009 3,295 21 38 Freelance journalist and writer, amateur musician Stockholm, Sweden #7 Ayjona, Dec 11, 2012 Say rather that Wizards and Rangers are underpowered thanks to their behaviour and AI. But yeah, the practical effect is just the same (until the second-tier heroes make an entrance, upon which most of the game seems balanced). And yeah, yet again, I cannot imagine a better time to be a fan of iOS RTS games than today and tomorrow SkyMuffin Well-Known Member May 24, 2010 2,377 0 36 college student, ENG/WGS major Lexington, KY http://fromonesurvivortoanother.tumblr.com #8 SkyMuffin, Dec 11, 2012 i love this series! instabuy for me. Kotovsky Well-Known Member Aug 22, 2012 509 0 16 #9 Kotovsky, Dec 11, 2012 Instabuy jamsie07 Well-Known Member Jul 7, 2012 82 1 8 #10 jamsie07, Dec 11, 2012 What do you mean by this? I tried to play the first game and could not get over how dumb the rangers and wizards acted in regardless to not running away or learning new spells. By 2 tier do you mean that when you upgrade the wizards and rangers places to lvl 2 and 3 they preform better? Rather then just dying instantly. eev Well-Known Member Oct 26, 2009 1,958 0 0 Germany #11 eev, Dec 11, 2012 Last edited: Dec 11, 2012 well like first game for ios this one is also lazy port on iphone. a lot of stuff is just too small. with some efforts it could be adjusted to iphone screen, but it's not the case. achievements hoes won't probably be glad that there are some but not for gc only highscores. really such ui on iphone is just a joke. Drakeer Melkhor Well-Known Member Aug 28, 2010 1,043 0 0 Freelance Spain http://www.2drebelgames.com #12 Drakeer Melkhor, Dec 11, 2012 This game it's pretty cool and a nice addition for the iOS catalog! Totally recommended. PS: Where is "Defenders of Ardania"? Seems to be dissapeared from the AppStore. MidianGTX Well-Known Member Jun 16, 2009 3,738 10 38 #13 MidianGTX, Dec 11, 2012 Can we get a link to a full-size retina iPad screenshot in here? Sanuku Well-Known Member Jun 14, 2009 11,954 4 38 Austria http://www.touchgameplay.com #14 Sanuku, Dec 11, 2012 Game Impressions Subscribe to the TouchArcade YouTube channel SkyMuffin Well-Known Member May 24, 2010 2,377 0 36 college student, ENG/WGS major Lexington, KY http://fromonesurvivortoanother.tumblr.com #15 SkyMuffin, Dec 12, 2012 Last edited: Dec 12, 2012 Okay....wtf is going on with the difficulty here? I've played Majesty + The Northern Expansion and Majesty 2 on PC. I've beaten all of the levels on the highest difficulties. By all counts, I am a super veteran player of these games. Not just experienced, but master level skill at this. But this iteration is just ridiculous. Anyone who is not a warrior dies in two seconds. Getting rangers, mages, and even dwarves is basically throwing your money away on medium and hard. for new players it's a waste even on easy. On medium difficulty the monster spawn rate to hero ratio is 6:1. On hard it is 10:1. Yes, you read that right-- my warriors are literally surrounded on all sides by gigantic mobs on the very first level. My tax collectors are all wiped out instantly, and the AI is at least a few degrees worse than the first iOS game, so my heroes never defend any buildings. It is not humanly possible to beat even the first level unless you spend loads of money on the premium currency for cheats. Even the best player cannot outpace the rate at which these monsters are spawning. Period. It's impossible. Seriously what is going on here? Because the first majesty iOS game was not like this at all...this is extremely poor balancing. I'm really disappointed Kotovsky Well-Known Member Aug 22, 2012 509 0 16 #16 Kotovsky, Dec 12, 2012 iaps-enfocing? Drakeer Melkhor Well-Known Member Aug 28, 2010 1,043 0 0 Freelance Spain http://www.2drebelgames.com #17 Drakeer Melkhor, Dec 12, 2012 No need for IAP at all. SkyMuffin Well-Known Member May 24, 2010 2,377 0 36 college student, ENG/WGS major Lexington, KY http://fromonesurvivortoanother.tumblr.com #18 SkyMuffin, Dec 12, 2012 as it is now, the game is impossible without iap. Drakeer Melkhor Well-Known Member Aug 28, 2010 1,043 0 0 Freelance Spain http://www.2drebelgames.com #19 Drakeer Melkhor, Dec 12, 2012 I didn't play that much to know if you are correct, but reading your last post I suppose that you are right about it! New England Gamer Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze Jul 30, 2009 6,143 1 0 #20 New England Gamer, Dec 12, 2012 I am sorry to hear this. I would rather have the first one ported properly than to have another one ported poorly. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 3 1 2 3 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Game Impressions Majesty enthusiasts of yore are going to buy this (and this) regardless. And you durned well should! Be warned, though: Rangers and Wizard have even less sense of self-preservation than in the desktop versions. Both will gladly go exploring without healing potions and less than 50% health, Wizards like to stare death down the gullet by going into close quarters combat with trolls who can kill them in one swing, Rangers take on war parties of goblins without fleeing (even though they miss every other shot, the goblins hit more than 75% of attacks, and one single goblins striking that often would be enough to kill the Ranger), and both will flee when at full health from very weak enemies across miles of wilderness, their pursuer whittling away at their hit points by striking as it runs after, until it defeats a hero that could have killed it in one fireblast. (Warriors, as a contrast, rarely ever die. I often loose 15-20 (!, yep, no hyperbole) Rangers/Wizards before a single Warrior dies, making the two former extremely bad investments, in spite of the destructive power of Wizards, and charming redundancy and purposelessness of Rangers. And once the more advanced heroes start rambling and stomping across the fields of the dead, dying and bitterly struggling to live, Rangers and Wizards become even less viable.) So, the AI will have you wishing for a Windows emulator and proper version of the original Majesty on yer iPhone. But you'll probably love this regardless. For the rest of ye, the indirect control principle of Majesty (you don't direct units to move or attack specific targets, but instead motivate your autonomous heroes with reward flags, money they can spend in your stores and thus contribute to the small ecosystem of your city) make this one of the most approachable, accessible and controllable RTS titles for iOS, without sacrificing depth. If you can spare a dollar in spite of the Universal launch of Autumn Dynasty tomorrow, I doubt the Majesty games will leave any RTS fans dissatisfied.
Done and done Love this friggin series. Played the skirmish mode on the first iPad version and happy to see it on this version. This and Baldur's Gate have made me a happy man.
Just bought both version, only played a few games and I started suspecting that warriors were seriously overpowered and I was glad to confirm it, and thank you for mentioning that autumn dysnasty universal comes out tomorrow, I have been waiting for a while and shall not burn my credit away tonight!
Say rather that Wizards and Rangers are underpowered thanks to their behaviour and AI. But yeah, the practical effect is just the same (until the second-tier heroes make an entrance, upon which most of the game seems balanced). And yeah, yet again, I cannot imagine a better time to be a fan of iOS RTS games than today and tomorrow
What do you mean by this? I tried to play the first game and could not get over how dumb the rangers and wizards acted in regardless to not running away or learning new spells. By 2 tier do you mean that when you upgrade the wizards and rangers places to lvl 2 and 3 they preform better? Rather then just dying instantly.
well like first game for ios this one is also lazy port on iphone. a lot of stuff is just too small. with some efforts it could be adjusted to iphone screen, but it's not the case. achievements hoes won't probably be glad that there are some but not for gc only highscores. really such ui on iphone is just a joke.
This game it's pretty cool and a nice addition for the iOS catalog! Totally recommended. PS: Where is "Defenders of Ardania"? Seems to be dissapeared from the AppStore.
Okay....wtf is going on with the difficulty here? I've played Majesty + The Northern Expansion and Majesty 2 on PC. I've beaten all of the levels on the highest difficulties. By all counts, I am a super veteran player of these games. Not just experienced, but master level skill at this. But this iteration is just ridiculous. Anyone who is not a warrior dies in two seconds. Getting rangers, mages, and even dwarves is basically throwing your money away on medium and hard. for new players it's a waste even on easy. On medium difficulty the monster spawn rate to hero ratio is 6:1. On hard it is 10:1. Yes, you read that right-- my warriors are literally surrounded on all sides by gigantic mobs on the very first level. My tax collectors are all wiped out instantly, and the AI is at least a few degrees worse than the first iOS game, so my heroes never defend any buildings. It is not humanly possible to beat even the first level unless you spend loads of money on the premium currency for cheats. Even the best player cannot outpace the rate at which these monsters are spawning. Period. It's impossible. Seriously what is going on here? Because the first majesty iOS game was not like this at all...this is extremely poor balancing. I'm really disappointed
I didn't play that much to know if you are correct, but reading your last post I suppose that you are right about it!
I am sorry to hear this. I would rather have the first one ported properly than to have another one ported poorly.