UPDATE: 9 Iron Ninja is now a Free to Play game with an IAP to unlock the full game, giving everyone a chance to try before they buy. It was previously paid-only. The only limitations to the free version are that it will not save your progress, so you have to play a round in one sitting, Game Center is only in the full version, and some of the achievements and costumes/trophies are locked. Thank you so much for trying our new game!!!! ================= It's a relaxing, zen-like, 2D golfing game with randomly generated fairways where your goal is to get a high score by completing each hole in the fewest shots possible. You can also earn Stars and Achievements. Stars can be used to get fun costumes and trophies for your Ninja. iTunes: https://itunes.apple.com/us/app/9-iron-ninja/id574000131?ls=1&mt=8
Looks a little like my favorite ios golf game Super Stickman Golf... So I'll definitely give this a try.
9 Iron Ninja 9 Iron Ninja is a relaxing, zen-like, 2D golf game with randomly generated fairways where your goal is to get a high sco… Free Buy Now Watch Media Details9 Iron Ninja is a relaxing, zen-like, 2D golf game with randomly generated fairways where your goal is to get a high score by completing each hole in the fewest shots possible. You can also earn Stars and Achievements. Stars can be used to get fun costumes and trophies for your Ninja.In this intriguing new 2D golf game, you must hone your skills to complete any crazy terrain that is put before you. Play as many holes as you can in a row, but on each new fairway you only have 6 shots to complete the hole, including penalties. The fewer the shots, the higher the score, and the more stars you receive. Take more than 6 shots, including penalties, and it's game over, your score resets and you must start a new round.9 Iron Ninja is the "endless runner" of golfing games!The stars you earn in-game can be used in the virtual My Ninja Store to get fun new costumes for your ninja, or to unlock trophies indicating you've accomplished enormous star accumulation feats.Game-play and UI are easy to learn. You aim your shot first, then hold down the Swing button to reach the desired power level, and release to take your shot. The trick is to maneuver your way around the trees, sand traps, rough patches, water and pits, to reach the hole. For tricky situations, you can turn on the backspin shot to avoid rolling off a cliff or into the water.In addition, there are achievements to earn along the way, Game Center leaderboards, and the game has a custom soundtrack by Gavin Harrison Sounds, who has provided musical magic for many popular games like our very own Scorched Monster, and Neoteria and Chrono&Cash by OrangePixel.For the casual gamer who wants a new golf game that continues to be fun, play after play, has virtually endless fairways to overcome, silly costumes, achievements, and unique challenges, 9 Iron Ninja is that game! Information Seller: Genre:Simulation, Sports Release:Nov 20, 2012 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal nightc1 Well-Known Member Oct 19, 2012 4,362 0 0 AL #5 nightc1, Nov 30, 2012 I played a little of this today and it has potential but I just couldn't get a good handle on setting the power. So I'll need a lot of trial and error with this game. It's not as good as Super Stick Man Golf... but on the plus it is randomly generated levels so if you can figure out that power meter then it could be somewhat endless fun. selticesystems Member Mar 17, 2012 14 0 0 http://www.selticeapps.com #6 selticesystems, Nov 30, 2012 Thanks for giving it a try. It is very different from Stick Man Golf, yes. I wasn't really aiming to create a game like that, so this is actually great news I had a feeling this it being a 2D golf game would result in comparisons, but it is different, and I really appreciate you giving it a fair shot. I think once you get used to the hold-down-and-release power control, the game becomes quite addictive. The goal of this game was to be the "endless runner" of golf games - minus the running of course, rather than a puzzle platformer. I appreciate your time and feedback, and thanks for coming back to your post and updating, that's awesome! nightc1 Well-Known Member Oct 19, 2012 4,362 0 0 AL #7 nightc1, Nov 30, 2012 Oh yeah I get that. That endless random level deal is the main appeal of it. It's similar in presentation to Super Stickman Golf... yet a different kind of game. I've played TONS of golf games in my life (since Access Software's "Links" on an intel 8088 powered pc with dos)... so I'm no stranger to power meters. It just wasn't easy figuring out what kind of distance I would get at each power level and the angle of the drive. I'm going to give it more time and see if I can adapt... but maybe a future thought is to put in a target marker that puts a target line on the power meter. You could add wind to force some thought into the process so it wouldn't be too easy. To keep the main game pure it could be even a separate "target assist" mode. But like I said, I'm not giving up on the game. It appeals to me greatly... though, there's only so much I can do to guess the aiming. I hope I can get a handle on it and start landing some hole in ones like SSG. selticesystems Member Mar 17, 2012 14 0 0 http://www.selticeapps.com #8 selticesystems, Nov 30, 2012 That makes sense. Yes, you will have to get a feel for it, and you definitely should. After playing it so much myself in testing, I have become pretty good and have no problem figuring out how hard to swing, so it is possible. It's part of the learning curve I guess. I imagine someone who plays other golf games a lot will take longer to get used to it because of muscle memory from other games. (possibly) Interestingly, the trees only exist because I (and my testers) got so good at the game that it became necessary to add a new random obstacle that would keep it difficult no matter how good you became. After adding the trees one of my testers suggested a "chainsaw" power-up next to the backspin nightc1 Well-Known Member Oct 19, 2012 4,362 0 0 AL #9 nightc1, Nov 30, 2012 Yeah the trees were a nice touch. I like that you can go under the tops of the trees rather than them just being a full on obstacle. So you aren't just stuck going backwards before you can move forwards. Not a lot of games get saved to my regular game folders on my iPhone (I'm now at over 5GB of free space on my 16GB 4S)... so if anything that should say how interested I am in this that it didn't just get backlogged to my library of games in iTunes on my PC. Still my small group of games is around 90 games deep but that's down from several hundred games I used to have on there. selticesystems Member Mar 17, 2012 14 0 0 http://www.selticeapps.com #10 selticesystems, Nov 30, 2012 I know the feeling of game overload. I used to have too many to count, but then in a syncing snafu I lost just about everything, and now I just keep games that spark the most interest. Most get a download, a play, and a delete. I appreciate that you like our game, and hope you find the opportunity to play more in the future. nightc1 Well-Known Member Oct 19, 2012 4,362 0 0 AL #11 nightc1, Dec 1, 2012 Last edited: Dec 1, 2012 I played about an hour or so of the game and its starting to click. I'm currently #7 on the leaderboards though I know I can do better. The game takes a little to get used to but it's a solid 5 star experience. Edit: Just submitted a review. Enjoy! selticesystems Member Mar 17, 2012 14 0 0 http://www.selticeapps.com #12 selticesystems, Dec 1, 2012 That's awesome, I'm glad you had time to play and enjoyed the game! Thank you for the review too, it was much needed nightc1 Well-Known Member Oct 19, 2012 4,362 0 0 AL #13 nightc1, Dec 1, 2012 Last edited: Dec 2, 2012 When a game is great, it's worth playing and reviewing. The major appeal here is the leaderboards separate people by skill. No IAP to give those with deeper pockets an advantage. No fancy power ups to separate folks based on who has saved up the best stuff. Random levels so veterans don't have to push through a bunch of static levels before hitting something new... Also keeping the playing field level for newbies. I appreciate games that mesure pure skill. Everyone typically throws ideas into the pot on games they enjoy, I'm no different. I'd love a "Long Drive" mode that pushes Par6 and up levels only or something that are all random. Maybe a short mode too that pushes par 3's. then leave the current mode as Normal or Arcade mode. Depending in the algorithm used to generate the levels... it might be a simple tweak to offer other modes. Still the achievements should be enough right now to keep me playing. Edit: Got bumped to 14th... then I topped my high score but my wifi was having issues so it didn't get posted. Tonight I popped out 26,500 which landed me in 4th. I think I can hit #1 with a little work. nightc1 Well-Known Member Oct 19, 2012 4,362 0 0 AL #14 nightc1, Dec 2, 2012 An update was posted this evening. The game still appears free... though it is only supposed to run through today. If you are on the fence this is a tiny game and well worth getting. selticesystems Member Mar 17, 2012 14 0 0 http://www.selticeapps.com #15 selticesystems, Dec 2, 2012 Thanks again. Yes, I believe the free period ends at midnight today PST. The update fixes a rare crash bug that can happen if the ball lands directly in a corner. nightc1 Well-Known Member Oct 19, 2012 4,362 0 0 AL #16 nightc1, Dec 3, 2012 I was kind of surprised at the bug fixes since I hadn't encountered any of em yet. I am glad though for the tweak to lock in the backspin when a shot goes out of bounds. On a side note... I played through the whole library of offerings from Seltice Systems tonight. Most are pretty simple small games. Scorch Master is pretty solid. Zombie Road would be better with GameCenter. Dice Racers is ok... Spin Platters just had me scratching my head. Really nothing comes close to 9 Iron Ninja in overall gameplay. Good job. If ya'll ever make a 9 Iron Ninja sequel... I'm down for a purchase. I don't do IAP, but I'm all for a tweaked out sequel with GameCenter and achievements. selticesystems Member Mar 17, 2012 14 0 0 http://www.selticeapps.com #17 selticesystems, Dec 11, 2012 Thank you to everyone who downloaded during the free weekend. Since that time, and after getting a lot of feedback, we've realized that we had to update the game to be free to play plus a full version upgrade via IAP. I think most people will like this as they can now try it out first. The game play itself is not limited, but progress isn't saved, and there's no game center in the free version. nightc1 Well-Known Member Oct 19, 2012 4,362 0 0 AL #18 nightc1, Dec 12, 2012 It's a shame you couldn't have just released a separate Lite/Free/Demo version with encouragement to buy the full version for GameCenter and Achievements. Instead, like many other devs, I'm forced to not update because if I do and I delete the game later then I guess I'd be pretty much up a creek without a paddle to get to play the full version. I guess I could just verify my pc backup is good and then delete the game and stop playing it. Having that notification constantly there reminding me of an update is annoying. I get it, devs need to make money creating games. But customer relations (even for what appeared to be a limited free promotion) are what encourage repeat business in the future. Doing this kind of stuff (changing an existing pay game to iAP driven) destroys building those strong relationships. And to think even my kids were getting into 9 Iron Ninja and thought it was pretty cool. DannyTheElite Well-Known Member Oct 13, 2012 2,913 0 36 Forum poster Area 51 #19 DannyTheElite, Dec 12, 2012 I have to say you got the game free therefore you can't complain if it becomes a free version. The reality is devs have a choice go free and damage relations or go bankrupt if you like the game don't have a grudge over $2 I don't think you can even go to Starbucks on that selticesystems Member Mar 17, 2012 14 0 0 http://www.selticeapps.com #20 selticesystems, Dec 12, 2012 Last edited: Dec 12, 2012 Actually, I didn't even think of this particular consequence for those that already downloaded it during the free promotion. I made it so if you already had it installed you don't have to buy the IAP, thinking that would cover it. If you used the IAP there is the restore purchases option. This wasn't even on my radar. I actually had an "Express" version submitted to the app store, then changed gears and went this direction instead, rejected the binary. I would have been able to enjoy the benefits of living in the "New Apps" section for a while had I gone the "express" route too. All I wanted to do was make it easy for people to try before you buy and only have the one code base to maintain. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
I played a little of this today and it has potential but I just couldn't get a good handle on setting the power. So I'll need a lot of trial and error with this game. It's not as good as Super Stick Man Golf... but on the plus it is randomly generated levels so if you can figure out that power meter then it could be somewhat endless fun.
Thanks for giving it a try. It is very different from Stick Man Golf, yes. I wasn't really aiming to create a game like that, so this is actually great news I had a feeling this it being a 2D golf game would result in comparisons, but it is different, and I really appreciate you giving it a fair shot. I think once you get used to the hold-down-and-release power control, the game becomes quite addictive. The goal of this game was to be the "endless runner" of golf games - minus the running of course, rather than a puzzle platformer. I appreciate your time and feedback, and thanks for coming back to your post and updating, that's awesome!
Oh yeah I get that. That endless random level deal is the main appeal of it. It's similar in presentation to Super Stickman Golf... yet a different kind of game. I've played TONS of golf games in my life (since Access Software's "Links" on an intel 8088 powered pc with dos)... so I'm no stranger to power meters. It just wasn't easy figuring out what kind of distance I would get at each power level and the angle of the drive. I'm going to give it more time and see if I can adapt... but maybe a future thought is to put in a target marker that puts a target line on the power meter. You could add wind to force some thought into the process so it wouldn't be too easy. To keep the main game pure it could be even a separate "target assist" mode. But like I said, I'm not giving up on the game. It appeals to me greatly... though, there's only so much I can do to guess the aiming. I hope I can get a handle on it and start landing some hole in ones like SSG.
That makes sense. Yes, you will have to get a feel for it, and you definitely should. After playing it so much myself in testing, I have become pretty good and have no problem figuring out how hard to swing, so it is possible. It's part of the learning curve I guess. I imagine someone who plays other golf games a lot will take longer to get used to it because of muscle memory from other games. (possibly) Interestingly, the trees only exist because I (and my testers) got so good at the game that it became necessary to add a new random obstacle that would keep it difficult no matter how good you became. After adding the trees one of my testers suggested a "chainsaw" power-up next to the backspin
Yeah the trees were a nice touch. I like that you can go under the tops of the trees rather than them just being a full on obstacle. So you aren't just stuck going backwards before you can move forwards. Not a lot of games get saved to my regular game folders on my iPhone (I'm now at over 5GB of free space on my 16GB 4S)... so if anything that should say how interested I am in this that it didn't just get backlogged to my library of games in iTunes on my PC. Still my small group of games is around 90 games deep but that's down from several hundred games I used to have on there.
I know the feeling of game overload. I used to have too many to count, but then in a syncing snafu I lost just about everything, and now I just keep games that spark the most interest. Most get a download, a play, and a delete. I appreciate that you like our game, and hope you find the opportunity to play more in the future.
I played about an hour or so of the game and its starting to click. I'm currently #7 on the leaderboards though I know I can do better. The game takes a little to get used to but it's a solid 5 star experience. Edit: Just submitted a review. Enjoy!
That's awesome, I'm glad you had time to play and enjoyed the game! Thank you for the review too, it was much needed
When a game is great, it's worth playing and reviewing. The major appeal here is the leaderboards separate people by skill. No IAP to give those with deeper pockets an advantage. No fancy power ups to separate folks based on who has saved up the best stuff. Random levels so veterans don't have to push through a bunch of static levels before hitting something new... Also keeping the playing field level for newbies. I appreciate games that mesure pure skill. Everyone typically throws ideas into the pot on games they enjoy, I'm no different. I'd love a "Long Drive" mode that pushes Par6 and up levels only or something that are all random. Maybe a short mode too that pushes par 3's. then leave the current mode as Normal or Arcade mode. Depending in the algorithm used to generate the levels... it might be a simple tweak to offer other modes. Still the achievements should be enough right now to keep me playing. Edit: Got bumped to 14th... then I topped my high score but my wifi was having issues so it didn't get posted. Tonight I popped out 26,500 which landed me in 4th. I think I can hit #1 with a little work.
An update was posted this evening. The game still appears free... though it is only supposed to run through today. If you are on the fence this is a tiny game and well worth getting.
Thanks again. Yes, I believe the free period ends at midnight today PST. The update fixes a rare crash bug that can happen if the ball lands directly in a corner.
I was kind of surprised at the bug fixes since I hadn't encountered any of em yet. I am glad though for the tweak to lock in the backspin when a shot goes out of bounds. On a side note... I played through the whole library of offerings from Seltice Systems tonight. Most are pretty simple small games. Scorch Master is pretty solid. Zombie Road would be better with GameCenter. Dice Racers is ok... Spin Platters just had me scratching my head. Really nothing comes close to 9 Iron Ninja in overall gameplay. Good job. If ya'll ever make a 9 Iron Ninja sequel... I'm down for a purchase. I don't do IAP, but I'm all for a tweaked out sequel with GameCenter and achievements.
Thank you to everyone who downloaded during the free weekend. Since that time, and after getting a lot of feedback, we've realized that we had to update the game to be free to play plus a full version upgrade via IAP. I think most people will like this as they can now try it out first. The game play itself is not limited, but progress isn't saved, and there's no game center in the free version.
It's a shame you couldn't have just released a separate Lite/Free/Demo version with encouragement to buy the full version for GameCenter and Achievements. Instead, like many other devs, I'm forced to not update because if I do and I delete the game later then I guess I'd be pretty much up a creek without a paddle to get to play the full version. I guess I could just verify my pc backup is good and then delete the game and stop playing it. Having that notification constantly there reminding me of an update is annoying. I get it, devs need to make money creating games. But customer relations (even for what appeared to be a limited free promotion) are what encourage repeat business in the future. Doing this kind of stuff (changing an existing pay game to iAP driven) destroys building those strong relationships. And to think even my kids were getting into 9 Iron Ninja and thought it was pretty cool.
I have to say you got the game free therefore you can't complain if it becomes a free version. The reality is devs have a choice go free and damage relations or go bankrupt if you like the game don't have a grudge over $2 I don't think you can even go to Starbucks on that
Actually, I didn't even think of this particular consequence for those that already downloaded it during the free promotion. I made it so if you already had it installed you don't have to buy the IAP, thinking that would cover it. If you used the IAP there is the restore purchases option. This wasn't even on my radar. I actually had an "Express" version submitted to the app store, then changed gears and went this direction instead, rejected the binary. I would have been able to enjoy the benefits of living in the "New Apps" section for a while had I gone the "express" route too. All I wanted to do was make it easy for people to try before you buy and only have the one code base to maintain.