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Warhammer Quest 2: The End Times

05-19-2017, 04:40 AM
Quote:
Originally Posted by ste86uk View Post
That's great that you want to support this one for a while and I hope it does well enough for you to do that.

As for online if it were going to be co-op although versus would be nice too I like the sound of raid bosses where each takes a hero to the team to fight a boss. I wouldn't bother playing a normal dungeon online unless it had better rewards or had different gameplay I found fun. Possibly have both online and asynchronous versions of play depending what mode you went for.
Co-op would be a cool feature for later, as mentioned having to select a single team member from your band would be the best way to do it

Thinking long term it might be cool to also eventually allow players to take on the Chaos role a bit like in D&D, either just as a one off dungeon (so the player has a finite number of enemies to place throughout the dungeon) for the AI or other players to try and defeat, maybe even with a dungeon editor to generate your own dungeons
05-19-2017, 09:59 AM
Joined: Oct 2008
Location: Italy
Posts: 2,938
In a hypotetic future DLC (Perchang has already A TON in their hands so I'm glad they want to focus on awesome single player experience first and foremost), assuming multiplayer is async...playing co op a whole campaign seems unlikely...even only because it would be super long and would take ages.

BUT....the idea of taking one of my heroes and hop in with 1-2 friends on a raid or a special mp co op dungeon, a boss fight or something like that (maybe with a minor but consistent little story thrown in) is great imho.

Actually it's something I always dreamed about the original WHQ and then Deathwatch (where versus made more sense)...inspired by the daily/weekly quests of Hunters 2.

I would love (and pay for) something like 'monthly quests'....where I could use one of my heroes together with some friends' ones to do some dungeon crawling.
Reward could be a particular item, or a cool weapon..anything not too powerful not to break balance (items would carry over in the single player).

Dungeons wouldn't have to be too long not to take real life months to play through via async, a small story tidbits to connect them to the main campaign or the world in general....and go!

Heck...it could be a game on its own.

Co op dungeon crawling in the world of Warhammer.
Drooling.

Actually, while we are at it....I would LOVE something in the vein of hunters 2 daily contracts in WHQ even for single player.
I would pay even a yearly fee to access all of this.

05-19-2017, 11:23 AM
Joined: Jul 2013
Location: Europe, CET
Posts: 2,838
re multiplayer:
I assume the same 4-man party setup as in WHQ1.
If everyone plays at most 2 chars, async doesn't look feasible: the turns are just too short. So, for that variant, it pretty much has to be realtime. Hard to cover all eventualities, like players having to quit or losing connection; but doable, I'd say.

For async, a dungeon race is worth a thought:
Goal in the middle, with two or more mirrored branches. Each team enters on one side. And whoever reaches the goal first, gets the main prize. Minor ones for the others, in order of arrival.

Also, if the power distribution is roughly the same as in 1, deathmatch doesn't look good: whoever goes first, pretty much wins. Could be somewhat sidestepped by a larger arena, where you need a turn or two to maneuver into range. But still *really* to get right, I say.
05-19-2017, 12:40 PM
Joined: Oct 2008
Location: Italy
Posts: 2,938
Quote:
Originally Posted by Nullzone View Post
re multiplayer:
I assume the same 4-man party setup as in WHQ1.
If everyone plays at most 2 chars, async doesn't look feasible: the turns are just too short. So, for that variant, it pretty much has to be realtime. Hard to cover all eventualities, like players having to quit or losing connection; but doable, I'd say.

For async, a dungeon race is worth a thought:
Goal in the middle, with two or more mirrored branches. Each team enters on one side. And whoever reaches the goal first, gets the main prize. Minor ones for the others, in order of arrival.

Also, if the power distribution is roughly the same as in 1, deathmatch doesn't look good: whoever goes first, pretty much wins. Could be somewhat sidestepped by a larger arena, where you need a turn or two to maneuver into range. But still *really* to get right, I say.
As an avid async gamer (in all genres) I don't think it's not feasible.
On the contrary short turns are a god send.

The huge difference here is that you would probably play with people you 'know' so you can coordinate and plan sessions.
It's not a typical async digital boardgame where you can take 2-3 turns per day...won't work here as you said.
So it would be almost 'realtime' in that sense...but with the convenience of async that covers a ton of cases....from loss of connectivity to kids screaming etc...etc....
Whoever played Talisman with friends knows what I mean.

I played a similar concept long ago....can't remember the name of the game (was extensively covered here on Toucharcade).
Execution left a lot to be desired unfortunately...but I had a ton of fun with 3 friends nonetheless.
We played the whole campaign several times, all async, despite the bugs which in the end killed the game future.

Also, I was lucky enough to play the multiplayer Deathwatch beta.
It was versus but was AWESOME and we almost played every dungeon realtime (dungeons were small arenas).
It was compact but really awesome (sorry Ben, I don't want to put salt in bruises here).
The game actually automatically switched from async to realtime seamlessly if both where online(I think it was a Gamecenter feature)...I can see the same here.
Turn sequence is the same.
It really works....and you play with your friends for a big chunk of time till someone has to go or is interrupted.

Goes without saying that this game won't work with random people taking a turn per day.

Still...it could be EPIC.
Like playing a real dungeon crawler like Silver Tower or Shadow over Hammeral, but on iPad and with your friends scattered all over the world.

It's so meaty I see this more like a potential sequel/spin off more than a DLC.

The idea of the dungeon race is really awesome too.
I'm not a competitive guy but the idea seems a lot of fun.
05-25-2017, 10:08 AM
Joined: Oct 2008
Location: Italy
Posts: 2,938
New FREAKING AWESOME screenshots are out!!!!
05-25-2017, 11:50 AM
Joined: Feb 2011
Location: Guildford
Posts: 106
Hello all, apologies for my absence over the last week. We've been putting together a playable demo for this weekend's Warhammer Fest in Coventry (England). Dark Elf Sorceress and Empire Captain fighting side by side in a Beastmen infested dungeon... it's pretty cool!

Allow me to make it up to you with some screenshots...











05-25-2017, 01:46 PM
Joined: Oct 2008
Location: Italy
Posts: 2,938
GLORIOUS.
Absolutely GLORIOUS.

Now of course....questions!!!!

But first....FOR THE LOVE OF SIGMAR....please take a video of the demo and upload it asap!!!
I know GW is very picky approving stuff etc...at the very least have someone passing by take a video of you playing!!!! :P

1) First, I realize my mind has been programmed in 'Warhammer Quest' mode.
As soon as I saw the screenshots I started to count the steps everywhere, noticing very cool obstacles and such.
So mentally calculating line of sight and AP needed, especially near those narrow passages.
Drooling already about the strategic possibilities.

2) No shortage of beastman I see

3) First screenshot....does the empire captain hold a torch???
If yes, AWESOME.
Does it have any special pourpose?

4) Second screenshot.
Is it my imagination or fog is coming out from the river, Deathwatch style? Pure awesomeness.
I guess the tentacles are static...but you never know.

5) the runes in the caves....I'm a sucker for these details,...I bet lighting is different moving the camera, WHQ 1 style. (Spent hours moving the camera just to see the golden runes being illuminated).

6) 4 screenshot.
Magic effect....SUPER COOL.
Also....in the left room....is there a magical effect going on? Like ice or something?

7) 5 screenshot.
Nice room layout....forced narrow places and many spots for ambushes.
What are those 4 crosses on the ground? Area effect target pointer?

8) 6 screenshot.
GLORIOUS LIGHTS AND GENERAL MOOD.
Looks more like a diorama from Warhammer World than a videogame screenshot.

Absolutely loving what you shared today...many thanks.
The wait just got even more painful tough.

FOR THE LOVE OF SIGMAR SHOOT A VIDEO OF THE LIVE DEMO :P

(Thanks!!!

Last edited by Pitta; 05-25-2017 at 02:23 PM.
05-26-2017, 04:01 AM
Looks amazing! Add my request for seeing it in action!

Thinking about the animations, will there be more than in the original Warhammer quest? They were very well done, but essentially the same, it would be neat to see a few more variations to the animations (hacks/slashes/parries?) than there were before
05-27-2017, 09:02 AM
Joined: Oct 2008
Location: Italy
Posts: 2,938
A whole dungeon is playable at Warhammer Fest in Coventry and apparently one guy made it through it (Perchang posted a pic on twitter).

So envious....I wish I was able to attend.

Going to local Games Workshop to feel less lonely :P
05-27-2017, 05:47 PM
Joined: May 2017
Posts: 13
Very cool!