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Mobile Car Pack for Game Developers

10-29-2013, 08:31 AM
#21
Well thank you for supporting it's creation!
10-29-2013, 01:27 PM
#22
Modern Muscle Car (rendered in Unity Game Engine)

#12 of the vehicles to be completed. This model came in at 978 polygons for the final count and uses a 512 x 512 texture for the diffuse and reflection (in alpha channel). If you're interested in acquiring this large pack of low poly cars and the complete modular city kit please visit:

http://igg.me/at/mobilecarpack/x/2305754

11-01-2013, 02:29 PM
#23
Classic Muscle Car (Vehicle 13)

Inspired by the 1969 Pontiac GTO, this model came in at 990 polygons, using a 512 x 512 diffuse texture (with alpha channel reflection). If you'd like to know more about this low poly model and others, please check out:

http://igg.me/at/mobilecarpack/x/2305754

11-04-2013, 05:32 PM
#24
Modern Performance Vehicle (based on the Dodge Viper)

This model came in at 985 polygons for the LOD0. The model is loosely based around the design of a Dodge Viper. Check out the crowdfunding effort which is now 110% over goal! If you want to get in on this awesome deal there is still 57 hours left.

http://igg.me/at/mobilecarpack/x/2305754

11-05-2013, 05:16 PM
#25
Classic American Vehicle (Car #15 based on 1976 Gran Torino)

This model came in at 894 polygons, and also uses a 512 x 512 hand painted texture. The reflection intensity and mask are contained in the alpha channel of the diffuse texture. This campaign blew away my expectations and now sits at 116% funded.