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09-01-2017, 12:25 PM
#21
Joined: Aug 2017
Posts: 41
Quote:
Originally Posted by beaver_lions View Post
Level 3 is way too hard for a third level. I come close but my towers are over powered too quickly.
Hi beaver_lions,

Yes, It is the first challenging level in Alpha sector.

I totally agree with your opinion. So It will be adjusted balance in the next updated version as soon as possible. (In the next week.)

Thank you for your feedback.
09-01-2017, 01:13 PM
#22
Joined: Dec 2009
Posts: 387
Quote:
Originally Posted by duetBlock View Post
Hi beaver_lions,

Yes, It is the first challenging level in Alpha sector.

I totally agree with your opinion. So It will be adjusted balance in the next updated version as soon as possible. (In the next week.)

Thank you for your feedback.
Yeah, I tried so many different arrangements. The farthest I got was wave 13/15. The levels in the Free version are different.

Last edited by Zaraf; 09-01-2017 at 04:54 PM.

09-01-2017, 08:57 PM
#23
Joined: Oct 2014
Posts: 10
Quote:
Originally Posted by beaver_lions View Post
Level 3 is way too hard for a third level. I come close but my towers are over powered too quickly.
This indeed. I've beat all the Kingdom Rushes on the highest difficulty, but so far I've failed at this mission over 20 times. With only two towers to choose from, it seems like you need a very specific setting of the towers to beat this level. Extremely frustrating outcome after playing the lite version. I love the explosions and the music and this has great potential, but I think more testing is needed to account for playing styles which may vary slightly from the dev's own ideal tower placement.

I expect this level of difficulty in a final stage, not level 3 of the first set. I await the readjustment of the difficulty so I can pick this back up.
09-01-2017, 09:14 PM
#24
Quote:
Originally Posted by debaser626 View Post
This indeed. I've beat all the Kingdom Rushes on the highest difficulty, but so far I've failed at this mission over 20 times. With only two towers to choose from, it seems like you need a very specific setting of the towers to beat this level. Extremely frustrating outcome after playing the lite version. I love the explosions and the music and this has great potential, but I think more testing is needed to account for playing styles which may vary slightly from the dev's own ideal tower placement.

I expect this level of difficulty in a final stage, not level 3 of the first set. I await the readjustment of the difficulty so I can pick this back up.
Level 3 took me about 30 games to get a perfect game (no health lost) !

Game Center: junkyardheart
09-02-2017, 05:27 AM
#25
Joined: Aug 2011
Posts: 1,484
Quote:
Originally Posted by debaser626 View Post

I expect this level of difficulty in a final stage, not level 3 of the first set. I await the readjustment of the difficulty so I can pick this back up.
Yeah same here, I was on the fence because it's not universal but loved the lite version so picked it up anyway - I know the Dev is submitting a fix asap but it's very annoying especially as it wasn't the same in the lite version. I'm not even picking this up again until it gets fixed.
09-02-2017, 05:52 AM
#26
Took me 15 or so tries to beat level 3. Now I'm stuck on level 6.

Level 3 spoiler:
In the end I just only build the slow cannon. The Vulcan or whatever it's called seems useless. At least in terms of ROI.
09-02-2017, 06:00 AM
#27
Joined: Aug 2017
Posts: 41
Quote:
Originally Posted by orangecan View Post
Yeah same here, I was on the fence because it's not universal but loved the lite version so picked it up anyway - I know the Dev is submitting a fix asap but it's very annoying especially as it wasn't the same in the lite version. I'm not even picking this up again until it gets fixed.
Hi orangecan,

My apologies I overlooked the level 3 makes too hard to win.
I was intended it is one of the challenging mission of Alpha sector.

I fixed this and will submit in today.
Thank you for your opinion.

Regards,
duetBlock
09-02-2017, 07:40 AM
#28
Joined: May 2009
Posts: 14
I'm stuck on level 11 ... help me
09-02-2017, 09:42 AM
#29
Joined: Oct 2014
Posts: 10
Quote:
Originally Posted by pseudoart View Post
Took me 15 or so tries to beat level 3. Now I'm stuck on level 6.

Level 3 spoiler:
In the end I just only build the slow cannon. The Vulcan or whatever it's called seems useless. At least in terms of ROI.
Weird, I had tried this too, I got overwhelmed on 13 even with just all cannons. I only tried it once as I thought that there must be something to using the vulcans, but maybe I mistimed my upgrades. I had about 30 cannons all maxed out, but maybe more are needed? Seems like this could be fixed with a path bomb to damage all creeps on the path, one more level upgrade, or damage increase to the second tier weapons.

Better still, if the damage was increased for the Vulcan considering it's a more expensive tower that would make them more useful. As it stands, they almost seem pointless to use over the cannon in later waves.
09-02-2017, 09:47 AM
#30
Joined: Oct 2014
Posts: 10
Quote:
Originally Posted by duetBlock View Post
Hi orangecan,

My apologies I overlooked the level 3 makes too hard to win.
I was intended it is one of the challenging mission of Alpha sector.

I fixed this and will submit in today.
Thank you for your opinion.

Regards,
duetBlock
Thank you for getting to this so quickly. This really stands to be a good TD game. I play them all, and I really hate the new trend of mixing timers and necessary IAP currency to TD games. After playing the lite version I didn't even hesitate to pick up the full version, it was a lot of fun. If the game had a less steep difficulty curve and a more clear indication of where you were going wrong when getting beaten, this would be a fabulous TD game. I can't wait for the fix to be submitted, and hope it applies to all levels.