Hi all! I'm excited to announce my first game for iOS - Dream Quest. It is, as the name indicates, a roguelike deckbuilding game. What does that mean? Explore dungeons (or forests, seas, crypts, or others), fight monsters, and earn loot (but avoid death!) as in a standard roguelike. But combat is a very simple card game and loot comes in the form of cards - for example a Slice card deals a small amount of damage and lets you draw a card, but a Dice card deals massive damage based on the number of Slices you've played. There's a video that one of my testers put up on youtube showing his first couple runs on a recent build: YouTube: video And a couple of images from the game: The Warrior A Rogue in the Crypt (Screenshot) I'm currently looking for some beta testers, on PC, Mac, or iPad (no iPhone version right now, though the plan is to have it for both). If you're interested, please send me an e-mail at DreamQuestGame at gmail dot com or a PM here. Thanks!
It reminds me slightly of entering the dungeons in Magic the Gathering: Duels Of The Planeswalkers (1997). Great concept!
Thanks to everyone for some great feedback - the testers we've gotten from touch arcade have been fantastic. The iPhone version is now ready for public testing. If you'd like to test for it (or for the iPad version), please click the following link and sign up for TestFlight: http://tflig.ht/1mDB6kc We're looking to submit in a couple of weeks - thanks again for your help!
Hey. I've been beta testing this. I really like it. But. My gripe is that it's too easy to die. When you find life it's like 2 or 3. When your character is down 10. Also some of the monsters are overpowered. I had a shark guy and a boss guy totally kill my warrior even w full energy. So. Maybe a little balancing work is needed. Other than that it's a very cool game. Thanks.
I've been highly enjoying the beta! I do have some feedback, would you like me to leave it here or do you prefer I PM you?
@jgainsbrugh: Death is meant to be frequent and brutal, but the runs should be short enough (especially early on) that it's not so sad when you die; instead you unlock new cards and new passives (and new classes!). Which monsters, in particular, are causing you problems? I'm certainly looking for balance feedback, so if there are monsters (or bosses like the shark) that you're finding too nasty, let me know. It's most helpful if you can also tell me what strategy you were trying or vaguely what your deck looked like at the time. Oh, on healing - the main way you heal is to level up (or to find some cards that help you heal). Try messing with the order you fight monsters to time your level ups for when you need heals @Cryptikx: Feedback here is fine, through testflight, PM, or e-mail (in the original post). Glad you're enjoying the game!