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#41
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Thanks for MEK6MFYMHWL3!
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#42
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Great DJ! Would love to hear your thoughts on the game when you get a chance.
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#43
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Quote:
If I may add another suggestion, for future updates, is it possible to also issue move/attack order while in the zoomed-out view? That'll be great for tactical view. Furthermore, it is also because for me personally the overall graphics (units, terrains) looks a lot better when in the zoomed-out view ![]() Thanks for the update! |
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#44
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We'll put it on the list for future potential changes Savahni! Thanks for the suggestion, and we're glad to hear you find the other items have been helped along in the new version.
The Kirin Wars Team |
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#45
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Hi there folks!
We're hard at work on the next batch of improvements to Kirin Wars (some of which have come from you guys right here!) and I just thought you might want to see some of the new and improved mini-maps (for the objectives/mission setup screen) as well as get a sneak peek at two full maps for some of the later levels! You'll see from the new mini-map (Sepia tone) that we're now placing indicators to show user/enemy/neutral positions. We're also going to be including goal indicators when there are "run to" style goals to in the mission, will post one with that material soon. These should help make the entire mission summary screen more valuable for the user. Next we have two great larger images, the first is of Level 11 titled "Return" and the second is of Level 13 titled "Monster" You'll have to play the game to check out the challenges in store, but the layouts have been fun to play with and these maps were quite enjoyable to lay down. I'm going to be starting work on the next 20 maps in the game (Missions 16-30, and a free optional 5 mission side quest!) next month, we'll be looking forward to sharing sneak peeks of those missions as they come together! Happy Holidays from the entire team! Kenny Johnson Game Designer |
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