Listing of Public Sales Numbers

Discussion in 'Public Game Developers Forum' started by milkmangames, Jul 30, 2011.

  1. milkmangames

    milkmangames Well-Known Member

    #1 milkmangames, Jul 30, 2011
    Last edited: Aug 28, 2011
    It's always fantastic when developers share their stories, and better when they share their revenue charts. It's not hard to find articles about how much top 10 games earn per day, or breakout successes, but while they make much better news stories they aren't the norm.

    I'd like to start a thread to compile data on revenue expectations for games that aren't breakaway hits (99.9999% of them). Another data point (though a moving target) that would be interesting to compile is a chart > sales ratio, ie, 'the #3,924th ranked Strategy Game makes about $2 a day').

    I'll start us off with an old one - Dapple.

    http://www.streamingcolour.com/blog/2009/04/27/the-numbers-post-part-2/ [date: 2009]
    http://www.gamesbrief.com/2011/06/spilt-milk-studios-launching-an-iphone-game/ [date: 2011]
    http://overpoweredgames.com/?p=203 [date: 2011]
    http://www.gamesbrief.com/2011/08/selling-an-iphone-game-the-sales-figures-in-detail/ [date:2011]
    http://bartoszciechanowski.com/2011/08/portaball-post-mortem/ portaball (2010)
    http://www.cascadiagames.com/images/charts/cavorite_sales_ranks.png cavorite (2011)
    http://strayrobotgames.com/2011/08/one-month-on-the-app-store/ wooords (2011)
    http://www.thundergameworks.com/ranking.tgw trenches (2011)
     
  2. JTown

    JTown Well-Known Member

    Jun 11, 2011
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    Independent GameDev
    Dallas, TX
  3. Sinecure Industries

    Sinecure Industries Well-Known Member

    Thanks for sharing! My charts all look like that too :p
     
  4. Hollyweird Zombies

    Hollyweird Zombies Active Member

    Jul 1, 2011
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    Transmissions Engineer
    Hollywood, CA
    Thanks for sharing. Interesting info.
     
  5. Aruki

    Aruki Active Member

    May 10, 2011
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    Game Designer
    Madrid
    Great thread!!! and thx for sharing!!!
     
  6. Rubicon

    Rubicon Well-Known Member

    Feb 22, 2011
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    Lead Programmer, Chief Bottlewasher
    Isle of Wight, UK
    #7 Rubicon, Aug 2, 2011
    Last edited: Aug 2, 2011
    Great Little War Game: Also from gamesbrief

    EDIT: Was reading some of those links. Who the hell gets half a million signees to a newsletter? OMG! We have about 1200 and there's a subscribe button in the main menu!
     
  7. Stroffolino

    Stroffolino Well-Known Member
    Patreon Silver

    Apr 28, 2009
    1,100
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    Software Engineer
    Pennsylvania
    Thanks Paul,
    That's a fascinating read, and shatters some myths!

    There's definitely a lot to be said for word of mouth, once an app with lots of fans has achieved a certain level of saturation.

    Phil


     
  8. Attollos Technologies

    Attollos Technologies Well-Known Member

    Jun 20, 2011
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    iPhone Development Company
    #9 Attollos Technologies, Aug 2, 2011
    Last edited: Aug 2, 2011
    I know $200 odd a month isn't that much, but if you get a few games out and they're all consistently netting that much, income could build up?

    Interesting read though thanks for sharing!
     
  9. Aruki

    Aruki Active Member

    May 10, 2011
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    Game Designer
    Madrid
  10. Attollos Technologies

    Attollos Technologies Well-Known Member

    Jun 20, 2011
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    iPhone Development Company
  11. milkmangames

    milkmangames Well-Known Member

    That one was very heartening (or whatever the opposite of disheartening is.) My favorite part of the story is able to find that extra push so far after initial release.
     
  12. Attollos Technologies

    Attollos Technologies Well-Known Member

    Jun 20, 2011
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    iPhone Development Company
    I'll publish sales figures about our new game is anyone is interested...

    I'm going to try and do different things to promote it, so can see what actually gives it a spike and what doesn't really do anything :)
     
  13. Rubicon

    Rubicon Well-Known Member

    Feb 22, 2011
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    Lead Programmer, Chief Bottlewasher
    Isle of Wight, UK
    I'm definitely interested, please. The more perspectives the better.
     
  14. cyborg5000

    cyborg5000 Well-Known Member

    Jul 25, 2011
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    Yea, sure. We want to see it
     
  15. Attollos Technologies

    Attollos Technologies Well-Known Member

    Jun 20, 2011
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    iPhone Development Company
    A solid 29 sales on the first day, this promotion was done entirely by tweeting.

    Trailer + a lot of app review sites emailed today, so we shall see...

    We are also going to be featured on sticksports.com

    We'll see what if anything effects the number of downloads :)
     
  16. Sinecure Industries

    Sinecure Industries Well-Known Member

    That sounds like a push in the right direction! The only review sites that message me also want me to pay them, haha
     
  17. Attollos Technologies

    Attollos Technologies Well-Known Member

    Jun 20, 2011
    171
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    iPhone Development Company
  18. ImStrapped

    ImStrapped Well-Known Member

    Mar 1, 2011
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    I promised some folks I'd mention the stats of our new game DEO. Been real busy ever since launch date so I'll be sure to make a post of it later or something but did want to throw this out there:

    Day 1, I think we reached a little over 500 sales, ranked #140ish of all games.
    Day 2, reached approx. 750 sales, ranked #85ish of all games.

    Not much info but this will give you an idea of the kind of sales you can expect being in the lower top 100 games.
     
  19. milkmangames

    milkmangames Well-Known Member

    congrats. good data- and nice work on that level of success for the game.
     

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