App description: The principle of game is to control your hero to evade collisions with circles attracted by your gravitation.

You can just run away from them or better to use your gravitation to guide circles to destroy each other. You gain points for every destroyed circle & extra points for collecting stars.

If you are running out of lives you can collect 2 types of power-ups. First, heart, gives you +1 life while the second one, shield, protects you hero, so you can destroy all the circles.

Like games for two? Then you can switch to DUEL mode and enjoy lot of fun with friends!

Gravity Game brings you:

* Addictive gameplay
* Power-ups & Achievements to reach
* Game Center Leaderboards
* Personal gameplay statistics
* Score sharing with Facebook & Twitter

ATTENTION: if you prone to addictions, this game is gonna be your nightmare!

** Please, leave us feedback in comments. Your ratings and comments are important for us. Thank you **

... and of course, if you like Gravity Game, share it on Twitter and/or Facebook.

Any questions or suggestions are welcome on or


dedeon's comments:
11-07-2013, 03:58 AM
Joined: May 2012
Location: California & Philippines
Posts: 2,078
Originally Posted by dedeon View Post
We noticed that some players don't know that there is a sensitivity level bar in pause menu. Did you found this settings? It's mentioned in "What's new" in app description.

Can anybody suggest better place for this settings? E.g. game over screen?
It's in a pretty good place actually. You could try increasing awareness by a mandatory tutorial after the first 2 or 3 deaths on installing the latest version of the game, highlighting the sensitivity slider.

"Is your ball too slippery? Wish you could go faster?"
*slap the pause screen with text pointing towards the slider*

You could add that to the tutorial too.
11-07-2013, 04:04 AM
Originally Posted by Lazer Kat View Post
I think the settings is the appropriate place for it.
Into, however, think the tutorial is in an inappropriate place.

I had already figured out the game thru trial and error before I realized one existed.
I agree with this, which is why I was suggesting a tutorial be added yesterday, I found out about on here and I also didn't realise the sensitivity thing, as it's very rare I pause these type of games.

Maybe have an option of playing the tutorial in first load up of the app and then this could include the sensitivity instructions too, or if players skip tutorial then it could say about accessing sensitivity in settings. Hope I'm making sense as in a rush today lol

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