App description: Every day while you're gone, an epic battle of swords, guns, and armor rages on your counters, on your floors, and in your yard... Enter the world of the Bug Heroes!

From the creators of Block Fortress and Heroes & Castles comes a new adventure, blending fast paced action, strategy, and defensive gameplay!

Master 25 unique heroes - from a hook wielding Waterbug pirate, to an old and wise Aphid sensei, a champion Bumblebee boxer, a grenade launching Worm, a poison obsessed Stinkbug, and tons more! Choose and customize your squad of two, then seamlessly switch between them while unleashing a variety of powerful abilities on your enemies. Scavenge for food and junk, fortify your base, build turrets, level up your heroes, equip weapons and armor, and survive! Or, put your skills to the test in up to 2v2 competitive multiplayer battles!

----------------------------

FEATURES

MOBA-like competitive & cooperative multiplayer
Tons of single player content, including missions, an endless mode, and a base vs base skirmish mode
25 unique heroes to master - form your team of two
Innovative squad based gameplay - control two heroes simultaneously
Level up your Bug Heroes, increase their skills, and buy weapons, armor, and gear
Scavenge for food, then defend your Food Stash with turrets and upgrades
Complete missions, earn stars, and unlock a host of powerful upgrades
Master both melee and ranged combat. Slice your enemies with swords, swat bugs off of ledges, blast them from long range with guns and magic, and more
Tactical gameplay - use cover to defeat your enemies
Over 75 varied enemy types to battle

----------------------------

Questions or comments? Follow us on Twitter @FoursakenMedia, or like us on Facebook!

Sanuku's comments:


03-12-2015, 11:44 AM
Quote:
Originally Posted by Gamer of War View Post
I've been thinking about a way to fix Tarantula's Bug Banner related bug. What if instead of converting a large number of creeps for a temporary amount of time, we convert slightly less forever?


Level 1 Mind Control: 3 creeps / 1 creep
Level 2 Mind Control: 4 creeps / 2 creeps
Level 3 Mind Control: 5 creeps / 3 creeps
Level 4 Mind Control: 6 creeps / 4 creeps
Level 5 Mind Control: 7 creeps / 5 creeps


Everyone wins!

That moment when you get to keep a ladybug medic for free... Forever.
That moment when you get to keep a mix of war snails, gyrocopters and giant war slugs for free... Forever.
That moment when your centipedes just stand around in the middle of Kitchen doing nothing... Forever.

I give full support for this idea.
03-13-2015, 04:42 PM
Quote:
Originally Posted by XenoCrusade View Post
That moment when you get to keep a ladybug medic for free... Forever.
That moment when you get to keep a mix of war snails, gyrocopters and giant war slugs for free... Forever.
That moment when your centipedes just stand around in the middle of Kitchen doing nothing... Forever.

I give full support for this idea.
As opposed to spawning them yourself? Honestly, I don't see the difference.

Sure, in order to have War Snails/Gyrocopters/Giant War Slugs, you need to have a level 5 Food Stash and level 5 Comrades, but you can get both before you reach round 10. Spawning Siege bugs and Ladybugs isn't impossible either, it can happen as well. (Level 5 Food Stash, Level 3 Comrades, and a bit of luck in case anyone's doubting)

Not only that, but you can do all of this with only ONE regular hero, so this means that you can choose any hero that you want, be a hero that supports your creeps, a defending hero, or really, anything else, unlike Tarantula, who has to be a Tarantula in order to get TEMPORARY War Snails who will turn on him the second Mind Control is over. Don't forget about the Bug Banner bug...

I think this should be a thing mainly because Tarantula as he stands right now is pretty dull. For a scientist, he doesn't have any specific long-lasting role that separates him from the other Legendaries.

Giving him the role of converting your enemies into allies permanently would make him unique among the other 5 Legendaries.

Last edited by Gamer of War; 03-13-2015 at 05:04 PM.
03-21-2015, 12:25 AM
Ant Engineer's Shoulder Turret is unpredictable. Sometimes it shoots normally, and other times the RPM surpasses 1600...


...what is going on?
03-21-2015, 12:46 PM
Quote:
Originally Posted by Gamer of War View Post
Ant Engineer's Shoulder Turret is unpredictable. Sometimes it shoots normally, and other times the RPM surpasses 1600...


...what is going on?
Hmm... Didn't something do this...? I can't remember for sure...

Ant has a turret-boosting skill, right? Does that affect this?
Or some other effect from somewhere?
I think there was something specifically that did this.
03-21-2015, 06:25 PM
Quote:
Originally Posted by Intendro View Post
Quote:
Originally Posted by Gamer of War View Post
Ant Engineer's Shoulder Turret is unpredictable. Sometimes it shoots normally, and other times the RPM surpasses 1600...


...what is going on?
Hmm... Didn't something do this...? I can't remember for sure...

Ant has a turret-boosting skill, right? Does that affect this?
Or some other effect from somewhere?
I think there was something specifically that did this.
Ant's Shoulder Turret is affected by the Ability Gem. Which is funny. As long as it's SinglePlayer, give him a stun scroll and he'll have a mini zapper turret hanging on his shoulder.

The gem seems to think of his shoulder turret as an active ability with a constant cooldown that automatically shoots any nearby entities. In contrast to Toy Robot's laser passive, it shoots nearby entities in front of it and requires time to reload. And is unaffected by the Ability Gem.

All times are GMT -5. The time now is 11:37 AM.