Difficulty Button, What To Use?

Discussion in 'Public Game Developers Forum' started by chrs944, Dec 26, 2010.

  1. chrs944

    chrs944 Member

    Dec 23, 2010
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    Anyone have a good suggestion on an icon I can use for a button to represent game difficulty?
     
  2. CommanderData

    CommanderData Well-Known Member
    Patreon Indie

    Maybe an image of someone beating their head against a wall? :D
     
  3. goldglover411

    goldglover411 Well-Known Member

    Apr 11, 2009
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    ipod touch game reviewer
    USA
    a guy on fire for insane
     
  4. BigDaddysCreations

    BigDaddysCreations Well-Known Member

    Jul 8, 2010
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    Software Developer
    Poland
  5. K?!

    K?! Well-Known Member

    Nov 5, 2010
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    alea iacta est
    Use sharper angles- like three circles for easy, three triangles for hard.
     
  6. fallenashes

    fallenashes Well-Known Member

    Jan 4, 2010
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    yes
    Call of Duty uses a mugshot of a person looking more bad___ and war-torn for each higher difficulty, with a skull and crossbones for veteran.
     
  7. P0tent1al

    P0tent1al Well-Known Member

    Feb 2, 2009
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    European Account Manager
    United Kingdom
    What type / genre of game are you thinking of? Creating something suitable will also depend on the look of your menu selection screen as the obvious choice could simply be a name list [Childs play / normal / tough / nightmare] or a simple icon colour change from yellow, green, orange, red to signify four levels of difficulty.

    Fire up some more info and I am sure the TA posse will provide some great feedback for you. :)
     
  8. layzerboy

    layzerboy Well-Known Member

    Dec 1, 2010
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    Outer Space
    i would go with words

    or

    with a meter gauge.
     
  9. Mew2468

    Mew2468 Well-Known Member

    Oct 20, 2008
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    Vancouver, BC
    I just went skiing today and thought of:

    [​IMG]

    Not everybody would immediately recognize the symbols but I think it would be pretty self explanatory. Or else maybe just one star, two stars, and three stars.
     
  10. Shanatenay

    Shanatenay Well-Known Member

    Dec 19, 2010
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    They're are definitely certain options that would work for certain genres.

    If it's a game with characters (as opposed to a game made of abstract objects or primitives) maybe have a picture of the enemy to represent the difficulty.

    Example:

    If there's a werewolf bad guy show:

    Easy - little puppy

    Medium - Normal werewolf

    Hard - Bigger ferocious looking weremonster with giant teeth and red eyes.

    I like this idea and I wish I wasn't so lazy. Then I'd give off my butt, fire up maya (like I went to school for) and get back into lower poly modeling. :(
     

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