Short listed as one of the best games of 2012 by the AppStore people! Punch Quest Rocketcat LLC Punch Quest is an arcade-style fighting game, entirely controlled by taps with your left and right thumbs. Jab, uppercu… TouchArcade Rating: Free Buy Now Watch Media DetailsPunch Quest is an arcade-style fighting game, entirely controlled by taps with your left and right thumbs. Jab, uppercut, slam, and otherwise pummel your way through dungeons full of monsters, branching path choices, rare events, and fragile pottery. Features: - Unlock and equip many special abilities and Supermoves. - Ride a dinosaur that shoots lasers out of its mouth. - Character customization that gets shown off on our friend scoreboards. - Punch an egg that turns you into a magical gnome. - Do quests to earn really fancy hats. - Combo system where you launch enemies into each other from across the map. Punch Quest is a collaboration between Rocketcat Games (Hook Champ, Mage Gauntlet) and Madgarden (Saucelifter, Sword of Fargoal). Information Seller:Rocketcat LLC Genre:Action, Arcade Release:Oct 25, 2012 Updated:Jun 22, 2017 Version:1.5 Size:19.3 MB TouchArcade Rating: User Rating: (160) Your Rating:unrated Compatibility:HD Universal AnarKitty Well-Known Member Oct 10, 2010 3,654 0 0 Minneapolis, USA #2 AnarKitty, Dec 20, 2012 I wasn't aware it had become un-free, but I see now they did in mid-November. It's a great game in any case! Nemer Well-Known Member Apr 16, 2012 358 0 0 College/Part job Far far away #3 Nemer, Dec 20, 2012 I thought it was always free? Great game either way and if you can throw few bucks for double coins(punchos) thingy. Seil Growtopia Seed Master Aug 30, 2012 367 0 0 US #4 Seil, Dec 20, 2012 It originally was free, but it went up to 99c not too long ago. The game is known for being very popular but also for not bringing in money due to it being better balanced than most games that depend on IAP for revenue lol. So I also recommend buying something if you do get it for free and enjoy it to support the devs, it really is a fine game. FL!ppY Well-Known Member Sep 13, 2010 407 0 0 #5 FL!ppY, Dec 20, 2012 Oh god! I didn't even know a new RC game was out! Thx a bunch for the info! Gryphon Well-Known Member Feb 24, 2012 1,020 0 0 #6 Gryphon, Dec 20, 2012 Downloading now. ninjackid Well-Known Member May 27, 2010 9,380 2 38 #7 ninjackid, Dec 20, 2012 Everyone download this now tblrsa Well-Known Member Nov 10, 2009 1,099 0 0 Vienna #8 tblrsa, Dec 20, 2012 Okay, this time I'm downloading, if only to see what the fuss us all about. tblrsa Well-Known Member Nov 10, 2009 1,099 0 0 Vienna #9 tblrsa, Dec 20, 2012 Okay, this time I'm downloading, if only to see what the fuss is all about. DelBoy2181 Well-Known Member Mar 14, 2011 857 0 0 London, England #10 DelBoy2181, Dec 20, 2012 Everybody listen to what the good man says! undeadcow Well-Known Member Dec 4, 2010 9,493 2 36 Houston, TX #11 undeadcow, Dec 20, 2012 Funny story... I downloaded Punch Quest when it came out but never got around to playing it until my 4 year old daughter randomly picked it from the menu and started to obsessively play it. She kept calling it the "punching game" and getting excited about playing it. Watching her play piqued my interest and I've been enjoying it also. It's easy to recommend for free and 4 year olds love it too. tblrsa Well-Known Member Nov 10, 2009 1,099 0 0 Vienna #12 tblrsa, Dec 21, 2012 Last edited: Dec 21, 2012 I know this has been hyped a lot, but this game is just not that good too me, sorry. Just another stupid button masher. You can try it for free, sure. Maybe its for you. I'm glad I didn't spent money on it, though. nightc1 Well-Known Member Oct 19, 2012 4,362 0 0 AL #13 nightc1, Dec 21, 2012 My 13 year old LOVES this game. I have yet to try it though I got it when it was free at launch. smegly Well-Known Member Mar 27, 2012 990 0 0 NY, NY #14 smegly, Dec 21, 2012 Seems more like an IAP trap to me than most free games. Not that I don't think the developers deserve to make some dough with this fine game--they do--but I think that's sort of a woe-is-me elaboration of what are just sales not living up to expectations. I could get everything I want to buy in Subway Surfers without any transactions, for example, before I'd feel like I was really getting everything this game has to offer. There's no excuse for this game to be making less money per customer than average. nightc1 Well-Known Member Oct 19, 2012 4,362 0 0 AL #15 nightc1, Dec 21, 2012 I think the issue with this game is that it was too balanced in the players favor to be able to unlock stuff without resorting to IAP. Like more than most IAP heavy games. So people just didn't feel the need to buy stuff. Subway Surfers leans on the side of needing years of gameplay time to unlock all the characters without IAP. But most everything else in the game is definitely earn-able without it. smegly Well-Known Member Mar 27, 2012 990 0 0 NY, NY #16 smegly, Dec 21, 2012 That was the issue I assumed was stated. However, I feel statements to that end were made without perspective. It just bothers me when the contrasting statement is made toward games with similar lack of perspective and that proceeds to effect the reception of such games here. Also, I wouldn't say the inclusion of characters taking years to unlock normally really detracts from a game so much as a glut of abilities and boosts that restrict real content and ease of play does. The latter is prevalent in this game. Ergo, my issue is not with the cosmetic perks in either game. Too often has a new game come out that has available IAP where someone asks "Do it has IAP?" And when it is revealed that it does, some people refuse to buy it and then turn around and praise other games that have even more demanding IAP simply because of how the first few posters chose to frame it. Another thing is that unlocking things is a major incentive in what keeps people playing games like this, so I don't think IAP should usually be a conversation topic unless it's nearly impossible to progress without microtransactions. I don't mean to dis this game at all, because I think it's excellent, but I just want to present a contrasting opinion in honor of all the good games that the forum took a dump on because someone made a baseless accusation of them being "freemium shit." nightc1 Well-Known Member Oct 19, 2012 4,362 0 0 AL #17 nightc1, Dec 21, 2012 I don't buy IAP, at all. So that keeps me from even some games I want since they can only unlock the full version through an IAP. I just don't want the hassle of dealing with it in the event one day a game I own gets pulled from the store and I'm not able to restore the purchased IAP. Plus for consumable IAP it just doesn't make sense to me as a good way to spend money. If I buy something consumable, it needs to be something in the real world like food or gas or something. I don't mind if games have IAP and they go free. If the game is playable without the IAP, I'll give it a chance... if it has huge IAP pay walls where you can't progress without it... then it's not worth my time. If the IAP makes it to where only those with $$$ to invest get high up on the leader boards then I'll move on to something else. Every dev is entitled to try their hand at the AppStore market however they want. Forum members are allowed to react however they want, but sometimes... especially here, you have a mix of actual real gamers and devs/marketing folks. So the motive to be here and post may be different based on whatever agenda is at hand. The IAP model of game design will, I think, burst at some point and no longer be profitable for most devs. This may be one of the first games where that happened. The whole point of these kinds of games is to get a long burn out of a gamer.. get them addicted and then get them to fork over money to make the game easier. The nice thing of this design is that over time it will work to burn many people out and they will go back to looking for game experiences that can be completed in a couple days and then they can move on to something else. There's ultimately fun to be had in these runner IAP games... but it's not the same fun as playing through, beating something, and moving on to enjoy a new game. Well to me anyway. Not all forum members are ready to pounce on every game for having IAP. I may not partake in the IAP market, but that's my choice. smegly Well-Known Member Mar 27, 2012 990 0 0 NY, NY #18 smegly, Dec 21, 2012 Sometimes I buy IAP, but usually not. I dig what you're saying. Although with some mandatory unlocks, a lot of people find those more excusable because they perceive it almost like an up-front price on the game rather than something sneaky. But still, it usually comes down to spin. I just don't think, based on my ample experience with good and bad free games or games with IAP in general, that this game is especially liberal in disinclining players toward spending money. If anything, it's more sneaky than most. Subsequently, if there has been some difficulty turning a profit, it's either based on overall sales or the tendencies of the particular gamers who got this game. MidianGTX Well-Known Member Jun 16, 2009 3,738 10 38 #19 MidianGTX, Dec 21, 2012 Screw the debate, I played this for hours without spending money. smegly Well-Known Member Mar 27, 2012 990 0 0 NY, NY #20 smegly, Dec 21, 2012 Me too, but I could say the same about alleged freemium traps that were less consuming than this one. I'm not saying you have to pay money to progress in this game. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
I wasn't aware it had become un-free, but I see now they did in mid-November. It's a great game in any case!
I thought it was always free? Great game either way and if you can throw few bucks for double coins(punchos) thingy.
It originally was free, but it went up to 99c not too long ago. The game is known for being very popular but also for not bringing in money due to it being better balanced than most games that depend on IAP for revenue lol. So I also recommend buying something if you do get it for free and enjoy it to support the devs, it really is a fine game.
Funny story... I downloaded Punch Quest when it came out but never got around to playing it until my 4 year old daughter randomly picked it from the menu and started to obsessively play it. She kept calling it the "punching game" and getting excited about playing it. Watching her play piqued my interest and I've been enjoying it also. It's easy to recommend for free and 4 year olds love it too.
I know this has been hyped a lot, but this game is just not that good too me, sorry. Just another stupid button masher. You can try it for free, sure. Maybe its for you. I'm glad I didn't spent money on it, though.
Seems more like an IAP trap to me than most free games. Not that I don't think the developers deserve to make some dough with this fine game--they do--but I think that's sort of a woe-is-me elaboration of what are just sales not living up to expectations. I could get everything I want to buy in Subway Surfers without any transactions, for example, before I'd feel like I was really getting everything this game has to offer. There's no excuse for this game to be making less money per customer than average.
I think the issue with this game is that it was too balanced in the players favor to be able to unlock stuff without resorting to IAP. Like more than most IAP heavy games. So people just didn't feel the need to buy stuff. Subway Surfers leans on the side of needing years of gameplay time to unlock all the characters without IAP. But most everything else in the game is definitely earn-able without it.
That was the issue I assumed was stated. However, I feel statements to that end were made without perspective. It just bothers me when the contrasting statement is made toward games with similar lack of perspective and that proceeds to effect the reception of such games here. Also, I wouldn't say the inclusion of characters taking years to unlock normally really detracts from a game so much as a glut of abilities and boosts that restrict real content and ease of play does. The latter is prevalent in this game. Ergo, my issue is not with the cosmetic perks in either game. Too often has a new game come out that has available IAP where someone asks "Do it has IAP?" And when it is revealed that it does, some people refuse to buy it and then turn around and praise other games that have even more demanding IAP simply because of how the first few posters chose to frame it. Another thing is that unlocking things is a major incentive in what keeps people playing games like this, so I don't think IAP should usually be a conversation topic unless it's nearly impossible to progress without microtransactions. I don't mean to dis this game at all, because I think it's excellent, but I just want to present a contrasting opinion in honor of all the good games that the forum took a dump on because someone made a baseless accusation of them being "freemium shit."
I don't buy IAP, at all. So that keeps me from even some games I want since they can only unlock the full version through an IAP. I just don't want the hassle of dealing with it in the event one day a game I own gets pulled from the store and I'm not able to restore the purchased IAP. Plus for consumable IAP it just doesn't make sense to me as a good way to spend money. If I buy something consumable, it needs to be something in the real world like food or gas or something. I don't mind if games have IAP and they go free. If the game is playable without the IAP, I'll give it a chance... if it has huge IAP pay walls where you can't progress without it... then it's not worth my time. If the IAP makes it to where only those with $$$ to invest get high up on the leader boards then I'll move on to something else. Every dev is entitled to try their hand at the AppStore market however they want. Forum members are allowed to react however they want, but sometimes... especially here, you have a mix of actual real gamers and devs/marketing folks. So the motive to be here and post may be different based on whatever agenda is at hand. The IAP model of game design will, I think, burst at some point and no longer be profitable for most devs. This may be one of the first games where that happened. The whole point of these kinds of games is to get a long burn out of a gamer.. get them addicted and then get them to fork over money to make the game easier. The nice thing of this design is that over time it will work to burn many people out and they will go back to looking for game experiences that can be completed in a couple days and then they can move on to something else. There's ultimately fun to be had in these runner IAP games... but it's not the same fun as playing through, beating something, and moving on to enjoy a new game. Well to me anyway. Not all forum members are ready to pounce on every game for having IAP. I may not partake in the IAP market, but that's my choice.
Sometimes I buy IAP, but usually not. I dig what you're saying. Although with some mandatory unlocks, a lot of people find those more excusable because they perceive it almost like an up-front price on the game rather than something sneaky. But still, it usually comes down to spin. I just don't think, based on my ample experience with good and bad free games or games with IAP in general, that this game is especially liberal in disinclining players toward spending money. If anything, it's more sneaky than most. Subsequently, if there has been some difficulty turning a profit, it's either based on overall sales or the tendencies of the particular gamers who got this game.
Me too, but I could say the same about alleged freemium traps that were less consuming than this one. I'm not saying you have to pay money to progress in this game.