I received such good encouragement and kind words from this community! Because of this, I want to do another give away. I'm giving away 10 promo codes for A Dark Room RPG. Rules: 1-A. Read the following blog entry about the making of A Dark Room for iOS: http://amirrajan.net/a-dark-room/ OR 1-B. Read the following blog entry about the blind using iOS devices: http://amirrajan.net/software-development/2013/12/29/if-you-are-reading-this-you-are-not-blind/ THEN 2. Add a message to this forum, commenting about something you read in either blog entry. 3. Get a promo code via PM I will check back periodically and post a message every time a promo code is given (and who it was given to). And thank you to everyone for their kind words. As an indie developer, it truly means a lot. Here were the winners of the last give away: zdn1042, cloudpuff, Lavender, background, nightshade3, nerdherd, dingdongfootball, alldayremix, drsoup, PeteOzzy A special thanks to oooooomonkey, undeadcow for all the early support and for helping me find this community of AWESOME people. A Dark Room Amirali Rajan awake. head throbbing. vision blurry. the voices say to survive. - One of Apple's most downloaded apps of 2014. - Rankā¦ TouchArcade Rating: $1.99 Buy Now Watch Media Detailsawake. head throbbing. vision blurry. the voices say to survive. - One of Apple's most downloaded apps of 2014. - Ranked in the top 10 games in 70 countries, #1 app overall in 7 countries. - No ads, no loot boxes, no IAP, no tracking. - 100% playable via VoiceOver. - Relive the glory days of gaming from the era of Zork. Information Seller:Amirali Rajan Genre:Adventure, Role Playing Release:Nov 07, 2013 Updated:Nov 18, 2022 Version:8.5 Size:25.8 MB TouchArcade Rating: User Rating: (24) Your Rating:unrated Compatibility:HD Universal Xexist Well-Known Member May 6, 2010 2,440 1 0 Canada #2 Xexist, Jan 30, 2014 First off I am glad to see a developer active in the community here, it is often the first indicator I am going to like a game. Even in cases where I dont like the game I like to help support a developer who CARES about the people they are selling to. I look forward to trying as Ive heard so much about it. amirrajan Well-Known Member Jan 14, 2014 87 0 0 Software Developer Dallas, Tx #3 amirrajan, Jan 30, 2014 9 Left Xexist has received a promo code. 9 left. dclose Well-Known Member Nov 20, 2011 1,866 0 0 #4 dclose, Jan 30, 2014 Last edited: Jan 30, 2014 There are a small number of games have been developed for the visually impaired, and it's always fun to see what direction the developer takes in his approach. I enjoyed Blindside when it was released via Kickstarter. Papa Sangre II is a more commercial attempt to reach this niche market. And Vanished rounds out the ones that I'm familiar with. I'm looking forward to see what A Dark Room does differently. And technically the above doesn't meet your criteria, but I do note that there is a free web-based version so that you can check out this game ahead of time, and that's a great way to help sell this game! Infinity89 Well-Known Member Apr 8, 2013 2,170 0 36 #5 Infinity89, Jan 30, 2014 Well I didn't read the entire blog or many posts but what kept me reading is the blind person! I was surprised that a blind person whose whole world is dark is playing a game banae Dark Room! And then there was the dev work to realize the need and enchanted the game experience even more! Really incredible! Greyskull Well-Known Member Dec 13, 2009 5,588 1 38 Photographer/Social Sciences adjunct/sweet sweet l Fort Lauderdale #6 Greyskull, Jan 30, 2014 I love the underassuming commetary attached to the artwork at the end. The description remindes me of old adventure games-darkness was the greatest enemy. Must I remind others of "you have been eaten by a grue"? Rare Member Jan 16, 2014 12 0 0 #7 Rare, Jan 30, 2014 Wow this game looks amazing! I can't believe it took 100 hours of play through to make sure it played well on ios! That shows that this game will be very very fun to play. Would love to have a code for this wonderful game. Thank you for a second opportunity. picohero Well-Known Member Jul 16, 2012 537 0 16 #8 picohero, Jan 30, 2014 I liked how you just up and asked the dude if you could port it, I wish all business worked liked that amirrajan Well-Known Member Jan 14, 2014 87 0 0 Software Developer Dallas, Tx #9 amirrajan, Jan 30, 2014 5 Codes left dclose, Infinity89, Greyskull, Rare have received codes. 5 Left! amirrajan Well-Known Member Jan 14, 2014 87 0 0 Software Developer Dallas, Tx #10 amirrajan, Jan 30, 2014 4 codes left picohero received a code. 4 to go! Xexist Well-Known Member May 6, 2010 2,440 1 0 Canada #11 Xexist, Jan 30, 2014 FWIW I have only spent about 15 minutes with the game so far, but I like what I see Rare Member Jan 16, 2014 12 0 0 #12 Rare, Jan 30, 2014 Amazing game just as expected. I really enjoy how when the fire begins to dim out so does the screen. It make it feel like you need to keep the fire burning. Wow this game. Words really can't describe how great it is. I shall now go back to collecting wood. amirrajan Well-Known Member Jan 14, 2014 87 0 0 Software Developer Dallas, Tx #13 amirrajan, Jan 30, 2014 May the fire burn brightly for you amirrajan Well-Known Member Jan 14, 2014 87 0 0 Software Developer Dallas, Tx #14 amirrajan, Jan 30, 2014 Happy to hear that! Rare Member Jan 16, 2014 12 0 0 #15 Rare, Jan 30, 2014 Last edited: Jan 30, 2014 Edit contained a spoiler. amirrajan Well-Known Member Jan 14, 2014 87 0 0 Software Developer Dallas, Tx #16 amirrajan, Jan 30, 2014 Rare, it may be a good idea to mark your comment as a spoiler. Spoiler "Quick question, is it possible to not turn the villagers into "slaves" or is this always gonna be like that?" I want to avoid spoilers. But yes, there is another way to play the game where your villagers don't turn into slaves. You'll get a hint on how to avoid it, once you beat the game (you'll get a hint at the end of the game). Essentially, it's "hard mode". It definitely isn't obvious how to avoid the slave transition (by design... since that way of playing is much much harder). Rare Member Jan 16, 2014 12 0 0 #17 Rare, Jan 30, 2014 Alright I just deleted my comment haha couldn't get spoiler to work haha. I see. I'll try and figure it out once I complete the game. Thanks. Xexist Well-Known Member May 6, 2010 2,440 1 0 Canada #18 Xexist, Jan 30, 2014 What I saw cannot be unseen amirrajan Well-Known Member Jan 14, 2014 87 0 0 Software Developer Dallas, Tx #19 amirrajan, Jan 30, 2014 Good luck enjoy the current story arch for what it is. And then you'll get some replay value too the second time around. amirrajan Well-Known Member Jan 14, 2014 87 0 0 Software Developer Dallas, Tx #20 amirrajan, Jan 31, 2014 Doh! (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. 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First off I am glad to see a developer active in the community here, it is often the first indicator I am going to like a game. Even in cases where I dont like the game I like to help support a developer who CARES about the people they are selling to. I look forward to trying as Ive heard so much about it.
There are a small number of games have been developed for the visually impaired, and it's always fun to see what direction the developer takes in his approach. I enjoyed Blindside when it was released via Kickstarter. Papa Sangre II is a more commercial attempt to reach this niche market. And Vanished rounds out the ones that I'm familiar with. I'm looking forward to see what A Dark Room does differently. And technically the above doesn't meet your criteria, but I do note that there is a free web-based version so that you can check out this game ahead of time, and that's a great way to help sell this game!
Well I didn't read the entire blog or many posts but what kept me reading is the blind person! I was surprised that a blind person whose whole world is dark is playing a game banae Dark Room! And then there was the dev work to realize the need and enchanted the game experience even more! Really incredible!
I love the underassuming commetary attached to the artwork at the end. The description remindes me of old adventure games-darkness was the greatest enemy. Must I remind others of "you have been eaten by a grue"?
Wow this game looks amazing! I can't believe it took 100 hours of play through to make sure it played well on ios! That shows that this game will be very very fun to play. Would love to have a code for this wonderful game. Thank you for a second opportunity.
I liked how you just up and asked the dude if you could port it, I wish all business worked liked that
Amazing game just as expected. I really enjoy how when the fire begins to dim out so does the screen. It make it feel like you need to keep the fire burning. Wow this game. Words really can't describe how great it is. I shall now go back to collecting wood.
Rare, it may be a good idea to mark your comment as a spoiler. Spoiler "Quick question, is it possible to not turn the villagers into "slaves" or is this always gonna be like that?" I want to avoid spoilers. But yes, there is another way to play the game where your villagers don't turn into slaves. You'll get a hint on how to avoid it, once you beat the game (you'll get a hint at the end of the game). Essentially, it's "hard mode". It definitely isn't obvious how to avoid the slave transition (by design... since that way of playing is much much harder).
Alright I just deleted my comment haha couldn't get spoiler to work haha. I see. I'll try and figure it out once I complete the game. Thanks.
Good luck enjoy the current story arch for what it is. And then you'll get some replay value too the second time around.