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App description: Bike fun and challenging tracks using your destructible stick biker including jumps, loopings, fire and other funny obstacles. Stick Stunt Biker is an agil and fast physic based bike game, with new updates every few weeks.

The one and only first and original bike line racing game!
More than 10 million addicted players
Selected by Apple for the "App Store Rewind" category for best apps and games

Includes 30 amazing tracks, 16 optional tracks and more free tracks coming with each update
Head 2 Head racing, race against your friends directly with Bluetooth or WIFI and Game Center
Fun ragdoll physics with destructible ragdoll
Universal app, play on iPod, iPhone and iPad
Destructible motor bike
Realistic bike physics
Realistic bike shocks
Customizable bikes
Jumps, Loopings, Walls, Glass, Seesaws, Fire, Elevator, Accelerators, etc.
Different difficulties from easy to bone breaking
Agil and fast reacting bike using accelerometer technology
More than 80 achievements to unlock!
Online and Offline leaderboards
World ranking displayed after each race
Directly compare yourself against all other players or your friends
Race against your own ghost! (ghost will show the best/last ride)
Synchronous Game Center multiplayer racing
Multiplayer online/bluetooth/wifi/gamecenter raceing against your friends
Multiplayer auto match making support

Feel free to post your ideas, we will try to implement them as soon as possible
Thank you very much for all your support and interest in our games! We would love to hear your suggestions!
08-23-2010, 04:43 PM
Joined: Jan 2010
Location: In an Apple store near you
Posts: 1,549
Great looking game. I want a video before my purchase though.

Waiting for: Airborne Troopers, Mini Motor Racing. Minisquadron 2, Tweetland, Car Jack Streets 2, Drive Forever, Turf Geography Club, Junk Jack!!
Twitter: @nkatti
Proud Beta Tester of over 30 Games!

08-24-2010, 10:44 AM
Joined: Jan 2010
Posts: 412
Cool game! I love these games. This has an easy pickup and play / retry feel too it. Could use some more levels for sure though.

At work, will post review on store tonight.

(back to playing =P)
08-24-2010, 01:19 PM
Joined: Jan 2010
Posts: 412
Maybe I just like this genre, but I really like this game =). Im top 10 in most maps (I better screenshot it while it lasts haha). Even if I fail I dont get that burning frustrated feeling I tend to get in other games. To me its a great balance and quick to start a level over.

I do need more maps though! I see acheivements for multiple flips like 720+ but havent really seen any spots where these are doable, does that mean more maps in the making?

The controls and feel of the bike are great. The levels have some nice ways of beating them that take some trial and error, its not just a "hold the throttle down" game.

Good job, if I could post a gameplay video I would, but I am at work.
08-24-2010, 02:02 PM
Thanks Rangerlump, indeed we put a lot of energy in correctly balancing the gameplay and difficulty. It makes us happy seeing people actually noticing it

Regarding the achievements, yes, new tracks are on the way, stay tuned
08-24-2010, 05:18 PM
Joined: Aug 2010
Posts: 2
Wow !!!!

Hi Robert,
i just registered in this forum because i must tell you one thing: This is really the greatest game I have every played on the iPhone!!! I've been playing Trials HD a lot and this game is same exciting. You really did a great job, thx!
08-24-2010, 08:38 PM
Joined: Jun 2009
Posts: 876
Game Impressions

Thanks again for the promo code! I just got a chance to play through a few of the levels and I'm really having fun with this game! I like the replay that shows at the beginning of each level and your world ranking. The controls are very responsive and work very well. There is a restart button in the upper right hand corner, so you can easily restart a level if you are not happy with how your run is going or get stuck. The difficulty seems to ramp up nicely from level to level. I'm glad to see that more levels are going to be added in an update! The only thing I would really recommend, besides more levels, is adding a next level button instead of always having to go back to menu.

Edit: I forgot to mention that you also race against the ghost of your last run on each level. I also wanted to say that although the goal of this game is to finish each level as fast as possible, you can not simply push down on the gas the whole time. There are many times in the the levels where you will have to know when to slow down or you will crash. I'm really enjoying this aspect of the game as it adds more fun and replay value to each of the levels as you try to shave more seconds off your previous times.

Beta Tested- NYZ2, ZombieSmash HD (iPad), Bug Heroes, Earth vs Moon, Underworlds, Push Panic, N.Y. Zombies, iPharoah, Rocket Monkey Warped, uBoot, Flight Deck, Plushed, Black Matter, 2012 Zombies vs Aliens, Crunchy Planets, StickBound, NovaRift, Giant Moto, Crazy Test, Fling Cube,,...

Last edited by Indiania; 08-24-2010 at 09:07 PM.
08-25-2010, 01:04 AM
Joined: Aug 2010
Posts: 2
New tracks ?

HI guys,
i have some question, will there be new tracks for Stick Stunt Biker ? I would have some ideas for track design and i would like to deliver those ideas to you if you want . I like this game more and more
08-25-2010, 05:01 AM
Of course, we would love to hear your ideas, we are making new tracks at this very moment, new ideas would be very cool of course.

08-25-2010, 10:18 AM
Joined: Sep 2008
Posts: 236
If you're a huge fan of "moto" games and want some new tracks with doodle graphics, the game looks good and plays well enough to be worth $1. If you're trying to decide between this and other moto games, with only 10 levels here, I'm not sure Stick Stunt Biker has enough in it yet to be the better choice as it's not as long-lasting as say Unreal Trial.

SSB has got some very nice touches, such as the near-instant reset when pushing the reset button, the ghost rider when retrying a track, and a small replay of your run in the background of the level select/results screen. There's leader boards, but those admittedly aren't a personal an interest for me, so maybe I'm unfairly not adding extra points for that.

The tracks are a decent size, which is good, since you'll likely be playing some of the later levels over multiple times as some elements are hidden off-screen leaving you to crash into the unknown (say a jump to a hidden platform below), and requiring you to memorize the track layout. But, with only 10 tracks currently, it's possible to play through most of them fairly quickly if you're not aiming for the top of the leader boards.

Some polishing and extra content would help. As noted by Indiana, the game would benefit from a "next level" button, or some similar function. Currently, after finishing a run, you can retry or return to the menu and start a "new game", at which point you can select a new track. I think a preview of the track, be it a live map (Unreal Trials) or a pre-run preview (Jet Car Stunts), would also help reduce frustration of hidden elements.

There are some interesting elements introduced in later levels (jump inside a loop to get enough speed for the next jump), which show the potential of the game. If more levels are added, expanding on some of the tricks doodling (as opposed to real terrain) can allow, the game could be even better.