Space Harvest All-Seeing Interactive Crazy retro real-time strategy, now updated for modern devices! From the App Store reviews: "Best RTS on iPod - After … Free Buy Now Watch Media DetailsCrazy retro real-time strategy, now updated for modern devices! From the App Store reviews: "Best RTS on iPod - After being disappointed with many rts games on the iPod, this game finally did things right." "One of the most awesome RTS games" "Fun RTS...Don't think about buying it - BUY IT! Its Excellent!" "Fantastic RTS Game...They really packed a full RTS with a cool style into a little app" "If you like RTS games and you're looking for visual candy, this game satisfies both." -- "...packs a hell of a punch with its solid mechanics and beautiful design" - AppSpy 4/5 PocketGamer - 7 / 10 -- The year is 2314. When a tiny asteroid falls to earth in the middle of the Pacific Ocean, it brings with it a MYSTERIOUS ALIEN VIRUS. Over the next few months, farmers and scientists around the world begin to notice a curious phenomenon - mushrooms are turning black, and dying! As world mushroom stocks run low, stock markets plummet, and governments appeal for calm as protests become riots. Now, a cabal of the world's most powerful restaurateurs meet in secret. Their goal - to create a private space programme to seek out new supplies of mushrooms, wherever they may be found! Features: * Make your fortune at the edge of the galaxy! * Explore uncharted asteroids with oddly geometric shapes! * Investigate strange volcanic activity and harness the power of huge mutant mushrooms! * Invest in the latest space-age technology, including Energy Saving Lightbulbs and the GIANT SPACE DEATH LASER! * Compete against 5 bonkers opponents! * Fun retro graphics! * Awesome positional sound effects! * 9 fun (but challenging) maps! Information Seller:All-Seeing Interactive Genre:Action, Strategy Release:Jan 25, 2010 Updated:Dec 22, 2017 Version:1.1.4 Size:18.5 MB TouchArcade Rating:Unrated User Rating: (1) Your Rating:unrated Compatibility:HD Universal I never try this game until now... It looks good from the screenshots syntheticvoid Well-Known Member Jun 20, 2010 14,504 124 63 Musician & factory worker. a[V-O-I-D] http://apparentsymmetry.bandcamp.com #2 syntheticvoid, Mar 16, 2012 Bought this a while ago... It's a pretty decent RTS type title. Definitely worth snagging for free. pongo Member Sep 15, 2011 14 0 0 #3 pongo, Mar 16, 2012 Thanks! This has been on my list for quite a while - thanks to the devs for making it free. I'll give it a run through on the weekend try2bcool Well-Known Member Feb 15, 2012 164 0 0 #4 try2bcool, Mar 16, 2012 This looks interesting, I'll give it a try. CygnetSeven Well-Known Member Feb 6, 2010 7,580 27 48 #5 CygnetSeven, Mar 17, 2012 Same here! Thanks devs, I'll give an iTunes review. Marcus70 Well-Known Member Dec 7, 2010 950 0 0 #6 Marcus70, Mar 17, 2012 RTS games are always a welcome addition in my game library. Thanks for making it free today. AnarKitty Well-Known Member Oct 10, 2010 3,654 0 0 Minneapolis, USA #7 AnarKitty, Mar 17, 2012 Glad to have the chance to try this out for free - thanks for the sale! pokeb Well-Known Member Jan 26, 2010 58 0 6 London, UK http://spaceharvest.com #8 pokeb, Mar 18, 2012 No problem, I hope you all enjoy it - it will be free for the rest of the week. Don't forget to leave a review! The sequel has been in development for about a year and a half and is shaping up really nicely, hopefully I'll have something to share soon. Borgqueenx Well-Known Member Feb 1, 2010 583 4 0 #9 Borgqueenx, Mar 18, 2012 Nice do let me know about a upcoming rts. I left a review....difficulty is seriously to hard. Im at the base defend mission. I tried a couple strategies but cant get it done. Always lose in the last 4 minutes. And believe me that ive finished alot of rts games on medium, some on hard. pokeb Well-Known Member Jan 26, 2010 58 0 6 London, UK http://spaceharvest.com #10 pokeb, Mar 19, 2012 It's quite tricky to balance the difficulty - I've had players complain the game is too short / too easy, but it is more common that people find it too difficult. I guess the lesson learned for the next game is I need saving mid-mission, and, ideally, difficultly levels... Space Harvest has a stronger focus on defensive structures than many RTS games, which might be where you're coming unstuck. Turrets and walls are basically the best defence against enemy ground units - they take a lot of beating, they're easy to repair, and turrets have a more powerful attack than any ground unit. Additionally, turrets can fire over the top of walls (while ground units cannot), so a completely walled-in turret is very hard for the enemy to defeat. Anyway, tips for level 5: * Immediately build 3 solar stations to power up your turrets, then take out enemy forces near your base with the units you start with. * Research Mr Choppy (at a refinery) as early as possible to increase the speed at which you earn, and build refineries next to the giant mushrooms south west and north east to ensure harvesters can return mushrooms quickly. Build more harvesters, as usual. * Most important: Recharge and fortify your walls and turrets - don't build bumblebees or tanks, but focus on keeping your walls recharged, and, over time, fortify your defences so walls are several deep + build additional turrets. * As you've found, enemy waves attack increase in numbers until the countdown runs out, and it's not unusual to be left with very few structures remaining by the end * You may find it helpful to use your initial batch of bumblebees as a roving defence force - you can keep them alive by building a recharge pad, and sending them back to recharge after each wave. * If your harvesters are wandering too close to enemy turrets, wall off the enemy bases. This will keep them safe and prevent the enemy skirting around the side of your base to attack your refineries. Remember, all you need to survive is at least one command center, you can build additional command centers and wall them in south west and north east if the one you start with is about to be destroyed. Also: there's a built-in hints system if you get stuck later on - as soon as you fail or finish a level, you unlock the hints - they are accessible from the mission briefing screen. Best, Ben pokeb Well-Known Member Jan 26, 2010 58 0 6 London, UK http://spaceharvest.com #11 pokeb, Mar 19, 2012 For 'Command Center' read 'Spaceport' - I called them Command Centers during development and it's been a while so I get confused... Marcus70 Well-Known Member Dec 7, 2010 950 0 0 #12 Marcus70, Mar 19, 2012 Really excited your developing a sequel. Best of luck! Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Thanks! This has been on my list for quite a while - thanks to the devs for making it free. I'll give it a run through on the weekend
No problem, I hope you all enjoy it - it will be free for the rest of the week. Don't forget to leave a review! The sequel has been in development for about a year and a half and is shaping up really nicely, hopefully I'll have something to share soon.
Nice do let me know about a upcoming rts. I left a review....difficulty is seriously to hard. Im at the base defend mission. I tried a couple strategies but cant get it done. Always lose in the last 4 minutes. And believe me that ive finished alot of rts games on medium, some on hard.
It's quite tricky to balance the difficulty - I've had players complain the game is too short / too easy, but it is more common that people find it too difficult. I guess the lesson learned for the next game is I need saving mid-mission, and, ideally, difficultly levels... Space Harvest has a stronger focus on defensive structures than many RTS games, which might be where you're coming unstuck. Turrets and walls are basically the best defence against enemy ground units - they take a lot of beating, they're easy to repair, and turrets have a more powerful attack than any ground unit. Additionally, turrets can fire over the top of walls (while ground units cannot), so a completely walled-in turret is very hard for the enemy to defeat. Anyway, tips for level 5: * Immediately build 3 solar stations to power up your turrets, then take out enemy forces near your base with the units you start with. * Research Mr Choppy (at a refinery) as early as possible to increase the speed at which you earn, and build refineries next to the giant mushrooms south west and north east to ensure harvesters can return mushrooms quickly. Build more harvesters, as usual. * Most important: Recharge and fortify your walls and turrets - don't build bumblebees or tanks, but focus on keeping your walls recharged, and, over time, fortify your defences so walls are several deep + build additional turrets. * As you've found, enemy waves attack increase in numbers until the countdown runs out, and it's not unusual to be left with very few structures remaining by the end * You may find it helpful to use your initial batch of bumblebees as a roving defence force - you can keep them alive by building a recharge pad, and sending them back to recharge after each wave. * If your harvesters are wandering too close to enemy turrets, wall off the enemy bases. This will keep them safe and prevent the enemy skirting around the side of your base to attack your refineries. Remember, all you need to survive is at least one command center, you can build additional command centers and wall them in south west and north east if the one you start with is about to be destroyed. Also: there's a built-in hints system if you get stuck later on - as soon as you fail or finish a level, you unlock the hints - they are accessible from the mission briefing screen. Best, Ben
For 'Command Center' read 'Spaceport' - I called them Command Centers during development and it's been a while so I get confused...