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  #11  
Old 01-30-2010, 12:56 PM
KGameLover1 KGameLover1 is offline
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Quote:
Originally Posted by MidianGTX View Post
What does that even mean? He's asking a development question and you recommend he reads the manual that "came with his iPhone"? Am I missing something? The "tips" he's been given are actually facts and following them would be a great start.
LOL..... thanks Midian.
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  #12  
Old 01-30-2010, 10:58 PM
slashandburn slashandburn is offline
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From my experience going backwards, from iPhone to Flash is pretty straight forward, most of the code is simular and if coded right could be ported within a few days. For example I took the code for Port Defender and made an online flash version.

But porting from action code to Obj-C is going to be messy, it would be better to actually port the game over manually, I don't know what magic the ActionScript to Binary converter is going to do, but will it create texture atlases, load/drop textures on demand, and handle more then 3 fingers pressing on the screen at once?
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