Thanks bud. Hyper Light Drifter is...wow. Back on topic, anyone know how to unlock the rest of the characters?
I guess that all those people loving pixel art so much just love to take a dive into the past again - with all those fond moments - when Amiga / Atari ST / SNES gaming was popular... and all those games from Square / Enix, like Chrono Trigger, Secret Of Mana, The Final Fantasy games ruled the gaming scene. We were used to pixelated graphics, and with these, many of the greatest games ever came. Sure, I guess we can call it "retro graphics", it's not an insult or something, but even today, pixel art games can be crisp and crystal clear, and beat some modern 3D games in beauty, style and love for details.
I love pixel art and I've never played a retro game or an SNES game or any of those games that older games have nostalgia for. They're all before my time. I love the incredible diversity of the style and how it can be everything from charming and vibrant to dark and atmospheric. Pixel art has a minimalist vibe to it, not in terms actually being minimalist and abstract, but by subtly implying details rather than showing. Fluidly animating pixel art is a joy to watch (check out Crawl or Rain World again). And modern tech plus pixel art can lead to some really cool innovative styles; for example Rain World combines procedural animations and soft body physics over a skeletal frame and pixel graphics to give its creatures such natural movements.
Sure, it wasn't my intention to exclude the younger gamers among us, but I noticed quite a few of the older members here were really hyped for the pixel graphics. Still, without these, we wouldn't have all the other modern stuff, and yeah... thinking of it as a nice, old grandma or granddad, which you like to visit once in a while, retro graphics offer some fantastic remembrances about games from your past.
I've heard this sentiment before, but my own experiences, coupled with that of the developers and artists I've worked with, indicates the opposite (hence my post, which was not based on idle assumptions). Perhaps indicative of very different artistic processes, no matter the medium. Pretty much what I assumed and theorized in my initial post Luckily, Wayward Souls, more than most games, pulls it off with flair. Ah. Ah, well, complex, varied characters beat out a large number of classes almost any day. I doubt the effect would be as such. But yeah, sounds like a sound plan. A clear distinction and divide might just be the way to go for the platform.
I haven't played wayward or watched any videos. Some pixel graphic games really do pull it off with such flair as to be "pixel art". A lot don't. Again, not commenting on wayward directly, either way. Pixel graphics are fine by me. If there is an added effect of keeping costs down, that's just a bonus. They also age well. Games from the 8/16 bit era can still look really good. In all honesty 3d graphics tend to age the worst. Look at 3d games from years back. Games we thought were amazing are ugly ducklings. The same thing will happen with the ones from today. Not really a reason to not make them. Just something to consider. Hand painted graphics are my personal preference. They age well. I'd argue that they look the "best".
Ok I'm quoting myself but I'm back to wifi and I made a mistake, these graphics are not As retro as I first thought . After watching the video.9