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  #11  
Old 11-06-2012, 07:46 PM
SteakfryOne SteakfryOne is offline
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Quote:
Originally Posted by gambitph View Post
@SteakfryOne Believe it or not I just found out about Zombie Tsunami a week ago! I see the resemblance with the game being endless and the amount of zombies you have are your lives. ZT is more jump-and-avoid-falling, while Zmbi is more of swipe-obstacles-since-they-can-kill-you Anyway, I enjoyed the heck out of Zombie Tsunami and finished all the objectives (spoiler: bummer that the objectives just loop back to the start after you finish them all, I wanted more!)

The game is out now! Get it while it's free!

Suggestions for updates are welcome ofcourse, let's make the game better!
I can't find it on the App Store! Nooooo! Gambit, why can't I find it? I searched, but no results. I was really hoping I could get this.

WAIT: I'm in NM, so maybe it's the time zone. I don't know...

Last edited by SteakfryOne; 11-06-2012 at 07:51 PM..
  #12  
Old 11-06-2012, 09:35 PM
gambitph gambitph is offline
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Yes it's the time zone. It's already live in the App Store in the Philippines
  #13  
Old 11-06-2012, 10:20 PM
SteakfryOne SteakfryOne is offline
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Quote:
Originally Posted by gambitph View Post
Yes it's the time zone. It's already live in the App Store in the Philippines
Okay, thanks. Can't wait for the release here! Still checking VERY often.
  #14  
Old 11-06-2012, 10:29 PM
SteakfryOne SteakfryOne is offline
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I can't stop looking at the screenshots!

Update: Great news! I found Zmbi in the new games section on TouchArcade! Still not on my app store, though.

Last edited by SteakfryOne; 11-06-2012 at 10:41 PM..
  #15  
Old 11-06-2012, 11:06 PM
Primoz Primoz is offline
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Congratulations on the release

I though at first that this is a cheap rip-off from zombie tsunami, sorry :/ But then I saw that the game mechanics are totaly different. Let's see if it's in the US store already.
  #16  
Old 11-06-2012, 11:21 PM
Primoz Primoz is offline
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Yup, just downloaded it and I'm loving it so far. I always though that the bigger obstacles are "heavier" to lift. Anyway you should add some classic "jetpack joyride" style missions, I think that would add a ton to keep the player busy. Collecting heads is neat, but it can get boring. Here's another suggestion. You should add statistics, like: games played, furthest run, hours in game spent, most heads collected, most humans killed etc.

Edit: here's a useful tip: when you get over 4000 ft just swipe up to remove obstacles, because you're moving fast they won't fall down in time and removing obstacles this way is way faster.

Guess whos first on the leaderboards
Current score: 9670

Last edited by Primoz; 11-07-2012 at 12:03 AM..
  #17  
Old 11-07-2012, 02:14 AM
gambitph gambitph is offline
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@SteakfryOne: Alright it's now out in the US!

@Primoz: Good idea on the 4k ft. Actually the larger items were initially heavier, but after 2k ft they get really really hard to lift. Lemme do that to make things easier during the later part of the game.

I will add stats and TONS of objectives in the next update for sure!

I want to add some kind of slightly different gameplay once you reach farther distances, since because the further you go, the faster the obstacles kill you.. and I think this would easily bore things since there's a natural limit on how far you can go. I dunno about this though as I cannot think of anything to add. I'm not too keen on adding scattered power ups since those are too common.
  #18  
Old 11-07-2012, 02:49 AM
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Red1 Red1 is offline
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Zmbi has been released.

This "Upcoming" thread is closed.

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