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08-24-2017, 12:15 PM
#21
Quote:
Originally Posted by estek View Post
Can someone comment on the interface pls? I have it on PS4/Vita and the interface is really cumbersome. I'm considering buying it on iPad if it's any better.
I'm in the same boat, found it unnecessarily clunky on PS4. I just downloaded this for iPad Pro (the big one) and already it's a little better. Still clunky, but not as bad.

I'm going to need to get used to when to tap, and when to tap and hold. That's not immediately obvious in all cases. Some of the buttons are incredibly tiny, even on the 12" screen. It's the same issue there that it had on console, that it's a PC game that hasn't changed the layout at all when porting it to other platforms.

Gang, I've bought this game twice now, so clearly I'm into it. But the dev has made no concessions to changing the icons and click/tap regions in any of the ports so far. Some of the minor buttons are tiny on the giant iPad, and would be unusable on iPhone. At this point, the dev suddenly changing the layout seems extremely unlikely. Extremely unlikely.

Game is otherwise fine. I definitely prefer this on iPad already to the console version, tapping around the screen is way better than fighting with a stick/button layout that just doesn't make any sense.

Oh and in general, this game is opaque AF at the start. You have to stare at the skills and stat % and try and work iut for yourself what's good. It's a deep game with lots going on, worth looking up an introductory let's play from someone who knows what they are doing as the game's tutorial is the very definition of bare bones. Get past the learning curve, and this game is a gem though.
08-24-2017, 12:19 PM
#22
Joined: Jan 2014
Posts: 26
In a world where i can play baldur’s gate on my phone, it is silly to not having iphone version of this game due to having small UI. Even it is, it is a turn based game so it would be playable anyway. It is a simple switch for developers but for us users it is an alternate option.

To be clear, i don’t think baldur’s gate deserves an iphone version, it is very very difficult to play, but this game is not at all.

08-24-2017, 12:22 PM
#23
Joined: Sep 2015
Posts: 235
Just tell me the black bars which I'm seeing right now at the top and bottom of the store images are my imagination and GAME SUPPORTS 4:3 (iPad aspect ratio) AND IT'S FULLSCREEN!

"I seriously don't understand the whole burying your head in the sand thing and insisting that jailbreaking doesn't have anything to do with piracy." - Eli
08-24-2017, 12:30 PM
#24
Joined: Jun 2014
Posts: 282
I must be the only one here who's wondering whether this one supports my old iPad 2
08-24-2017, 12:33 PM
#25
Joined: Jul 2010
Location: Manchester, UK
Posts: 653
Oh you sonofa... apparently my iPad is too old to play this (iPad 4)! Says not compatible, though I don't see how it would struggle to run it, not exactly graphically intensive and the iPad will happily run stuff like Xcom, Ridge Racer, Hearthstone etc etc that are far more demanding!

Gutted and slightly miffed, especially as I can't get it on phone either!!
08-24-2017, 12:36 PM
#26
Quote:
Originally Posted by Gluskap View Post
Just tell me the black bars which I'm seeing right now at the top and bottom of the store images are my imagination and GAME SUPPORTS 4:3 (iPad aspect ratio) AND IT'S FULLSCREEN!
Again, this is a PC game that has never had its interface altered when being ported to other platforms. It's in the 16:9 (or whatever) original PC aspect ratio.

There are black bars, teeny tiny buttons, and floating context menus. This is just how this game is.
08-24-2017, 12:40 PM
#27
Joined: Jun 2014
Posts: 555
Does someone know if this is compatible with the iPad 4?
08-24-2017, 12:45 PM
#28
Joined: Jun 2014
Posts: 555
Does someone know if this is compatible with the iPad 4?
08-24-2017, 12:56 PM
#29
Joined: Feb 2009
Posts: 459
Quote:
Originally Posted by xtrgrvyplz View Post
But you cant blame people to still wonder about the iphone version especially if its really a good game

Its just the frustration of not being able to get on the hype train
Be careful about that hype train. Darkest Dungeon is a divisive game and I have a feeling there's going to be a lot of buyer's remorse backlash in this thread over the next few days. This is one of those games you should definitely research yourself, not simply buy it because of praise from other gamers.

The odds are stacked against you in this game. When you first start the game, you're greeted with this warning:

"Darkest Dungeon is about making the best of a bad situation. Quests will fail or must be abandoned. Heroes will die. And when they die, they stay dead. Progress autosaves constantly, so actions are permanent.

The game expects a lot out of you. How far will you push your adventurers? How much are you willing to risk in your quest to restore the Hamlet? What will you sacrifice to save the life of your favourite hero?"


They're really not kidding.

Quote:
There are black bars, teeny tiny buttons, and floating context menus. This is just how this game is.
That doesn't mean it's ok. A mindful port should take the target platform into account...even on the latest iPad some of the UI elements are too small, as you pointed out. There's not a lot of polish on multifunction touch controls either. For instance, scrolling your character roster will inevitably modify the character order instead. There's no pause before the game registers a tap as trying to rearrange characters, rather than scroll the list.

To be fair, the issues I'm having are nitpicky, but in a game that weaponizes stress, I don't need the controls to fight me too.

Last edited by Saucepolicy; 08-24-2017 at 01:05 PM.
08-24-2017, 12:57 PM
#30
Joined: Jul 2010
Location: Manchester, UK
Posts: 653
Quote:
Originally Posted by noteatino View Post
Does someone know if this is compatible with the iPad 4?
Dude.. 2 posts above... not even a page...

I've emailed the dev, not holding out much hope but we'll see.