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Independent Art Talent | The Higher Eclectic Ground Thread

11-16-2017, 11:07 AM
Cartoon Home | Paul Evans

The stylized wood and roof tile materials Paul Evans created on Substance by Allegorithmic last month? They now have a Home.

As with his prior asset/props, this scene has been developed on Autodesk Maya before being textured on Substance Painter. Inspired by the work of Blizzard, a full 3D view and associated UV maps can be found on Paul's updated portfolio.

Sean Braganza,
Higher Eclectic Ground.
12-01-2017, 05:23 AM
The Treehouse | Antonio d'Amore

Working name The Treehouse, this low poly advergame has software/game development startup 1D4 showing off its expertise and services via a walking sim.

As artist and co-founder of 1D4 himself, Antonio d'Amore has taken up the onus of developing various low poly environment assets and characters for the game. In its current demo status, The Treehouse is playable on desktop and VR devices it at any time.

Antonio meanwhile is looking for 2D/3D design opportunities on your own game projects. Want to work with him? Here's his portfolio.

Sean Braganza,
Higher Eclectic Ground.
12-07-2017, 06:37 AM
Tuscany | Antonio d'Amore

From Antonio d'Amore​'s repertoire of 2D animated work comes a 30-second illustration of a typical Tuscany sunset.

The clip itself originates from an unsuccessful cartoon pilot the artist was involved in the production of; thankfully he's preserved his workflow from storyboard to final form in images.

Grab the story behind the sunset and reach out to Antonio, a multimedia designer creating 2D/3D art for games, on his profile.

Sean Braganza,
Higher Eclectic Ground.
12-13-2017, 11:51 PM
Skyblivion | Paul Evans

A battle-arena floor for TESR: Skyblivion, an upcoming Elder Scrolls IV: Oblivion recreation on the Skyrim engine, and a well-damaged wall.

Both of these the latest entries into 3D prop/texture artist, Paul Evans' portfolio of materials developed using Substance by Allegorithmic. I trust you'll want to explore both substances in 3D as always? This way.

Sean Braganza,
Higher Eclectic Ground.