App description: Catchup is a simple game of surprising turnarounds.

"Catchup is as elegant as a game can reasonably be, presented in a marvelously user-friendly way. -Pocket Tactics (5-star review)

"If you're even a little bit into strategy games, you need to get some Catchup all over your mobile device." -Touch Arcade (4 & 1/2 star review)

Can you have the largest group at the end of the game? Connect your hexes to master this beautiful abstract strategy game.


Features:
- an interactive tutorial to teach you how to play
- a challenging AI opponent whose difficulty changes as you play
- online turn-based multiplayer via Game Center
- two-player pass-and-play on the same device
- beautiful and haunting music by Tori Kamal
- minimalist graphics with customizable colors
- Game Center Leaderboards & Achievements
- simple and easy to learn rules and gameplay
- difficult to master strategy


Here are all the rules:
1. One player plays all the hexes of one color and the other player plays all the hexes of the other color. The first player begins by claiming 1 empty hex for their color.

2. Starting with the second player, each player must claim 1 or 2 hexes on their turn.

3. If the largest group of hexes at the end of a turn is larger than the largest group of hexes at the beginning of that turn (regardless of color), the next player may claim up to 3 hexes on their turn. (This does not apply after the first player claims a single hex in step 1 above.)

4. The game ends when the board is full. The player with the largest group wins. If the players largest groups are the same size, compare their second-largest groups, and so on, until you come to a pair which arent the same size. Whoever owns the larger of the two wins.


Catchup is an original Board Game designed by Nick Bentley.

grid's comments:
My latest game, Catchup, is an Abstract Strategy board game for two players. (There is an AI opponent you can play against.)

Here's a feature list:
- an interactive tutorial to teach you how to play
- a challenging AI opponent whose difficulty changes as you play
- online turn-based multiplayer via Game Center
- two-player pass-and-play on the same device
- beautiful and haunting music by Tori Kamal
- minimalist graphics with customizable colors
- GameCenter Leaderboards & Achievements
- simple and easy to learn rules and gamplay
- difficult to master strategy
- localizations for the following languages: French, Spanish, Chinese (simplified and traditional)

German and Russian translations are coming in the next update (already submitted to Apple).

It comes out August 7th, (tonight at midnight). Here's the iTunes link for when it does go live:



Oh, and here's a quick video I made about a month ago. The graphics don't exactly match the current version, but it's pretty close, and you can get the idea:

https://www.youtube.com/watch?v=Qsbpwo42MK0

Hope you enjoy it, thanks!
08-08-2014, 10:38 PM
#11
Quote:
Originally Posted by Nachtfischer View Post
I usually prefer games in English if they were made in English, so I hope the localization will be optional, i.e. a setting.

But sure, I'll have a look at it and inform you, should there be anything weird.
Yikes! Do you keep your phone in "German" mode? But then you'd prefer a game that's been localized from English to still be English? Because if that's what you mean, it did not even occur to me folks might prefer that! I know you CAN programmatically change the locale the app pulls its strings from, but just adding the UI for that setting seems like a pain... I'll give it some thought.

My games: ActionChess, Oppo-Citrus & Catchup
blog: http://chesstris.com/ twitter: livingtech GameCenter: grid
08-09-2014, 03:25 AM
#12
I mean, my stance is probably fueled by the fact that I played some really badly translated games in the past, where I couldn't change the language back. If everything is fine language-wise, I'd be completely fine. Especially given the abstract nature of the game. It's not like there are "artistic texts" to begin with.

08-10-2014, 04:51 PM
#13
This game is excellentclean and customizable visuals, seemingly simple but strategic gameplay, online multiplayer, variable difficulty. Highly recommended for strategy, board game, or quality enthusiasts.
08-24-2014, 05:40 AM
#14
Multiple updates have already been released, making sure to sort out any GameCenter bugs and some localization issues. The dev is obviously strongly supporting this app.
08-25-2014, 01:48 AM
#15
Really interested in this. The fact that it is the same dev as For The Win doesnt help either...

Could someone tell a bit more about the stats? I heard they are quite comprehensiv. Maybe a screen shot?

Pedroapan
08-25-2014, 06:05 AM
#16
Well, the stats tell you about games played and games won (seperate stats for AI, online, pass and play). They tell you the highest level of AI you faced and how often you won that matchup. They tell you about how many "catchup rounds" (where the catchup rule took effect) you played, and what the most/least of those rounds were in one match ever. They tell you about catchup rounds you've given to your opponent. About how many groups you formed, what the most/least/biggest groups ever were. Then they tell you about how many matches got decided by the second- or third-largest groups (instead of the largest). They even tell you how often you looked at the stats. And probably a few other things.
08-25-2014, 07:25 AM
#17
Quote:
Originally Posted by Nachtfischer View Post
Well, the stats tell you about games played and games won (seperate stats for AI, online, pass and play). They tell you the highest level of AI you faced and how often you won that matchup. They tell you about how many "catchup rounds" (where the catchup rule took effect) you played, and what the most/least of those rounds were in one match ever. They tell you about catchup rounds you've given to your opponent. About how many groups you formed, what the most/least/biggest groups ever were. Then they tell you about how many matches got decided by the second- or third-largest groups (instead of the largest). They even tell you how often you looked at the stats. And probably a few other things.
Haha, quite comprehensive then! Nothing substitutes some greats stats, right? I might just risk my 3 dollars on this one. Is GC-games with friends fixed yet, by the way?

I think I recognize you from the "For the Win" leaderboard, Nachtfischer. Would you say this one is as good as FTW?

Pedroapan

Last edited by Pedroapan; 08-25-2014 at 07:31 AM.
08-25-2014, 07:45 AM
#18
Yes the latest patch fixed it. Just finished a GC game versus a friend and it worked perfectly fine.

I said it before in this thread: I think this is even better than the For The Win app in terms of smoothness and efficiency. And of course, it has online play! The game itself might also very we'll be deeper. It has more strategic intuition to it, whereas FTW can get a bit puzzle-like at times.

All in all, buying this app was by far the best gaming value for money I've gotten this year.
08-26-2014, 08:19 AM
#19
A nice little game, although I have figured out a good strategy yet. AI is getting closer and closer...

I've noticed something strange with the AI. Sometimes on the lower levels the AI doesn't use all its moves. Am I missing something or could there be occasions when that actually is a strategicly correct move? In my mind it makes the most sence to always use up all your moves.

Pedroapan

Last edited by Pedroapan; 08-26-2014 at 02:03 PM.

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