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Neurokult react. adapt. survive

07-30-2013, 10:32 AM
#1
Joined: May 2013
Location: Hamburg
Posts: 16
Neurokult react. adapt. survive



Hi there, we're the Woodland Barbarians, a new independent game studio, located in Hamburg, Germany. We are excited to announce NEUROKULT, our first game that will be available in the app store on October, 17th

Teaser

Youtube link | Pop Up


ABOUT
NEUROKULT is an arcade touch ’em up that requires quick reactions and intuition. The thrilling and absorbing gameplay constantly challenges your ability to stay focused and act instinctively.

The game, set in a cyberpunk universe, comes with handcrafted effects and a unique tailor-made minimal electronic soundtrack which result in an immersive audio-visual journey.



You are a voyager immerging into an uncharted neurospace. On your journey you are confronted with defencse mechanisms, neurobombs and nerve-racking boss battles that vary in every stage. The constantly changing patterns and gameplay variations force you to adapt your strategy and improve your reactions permanently.

FEATURES
  • Exclusive for iOS devices
  • No In App Purchases. This game is about your skill, not your wallet
  • Fast-paced audio-visual gameplay
  • Sixteen varying stages to learn and master
  • Tailor-made minimal electronic soundtrack by mekoor https://soundcloud.com/mekoor
  • Five cinematic storyline panels
  • Five nerve-racking boss fights
  • Unlockable hardcore endless mode
  • Gamecenter achievements and leaderboards

FURTHER INFORMATION
To find more out about the game and the progress follow us on Twitter https://twitter.com/WoodBarbarians, on Facebook https://www.facebook.com/woodlandbarbarians or visit us here http://woodland-barbarians.com/

Last edited by WoodlandBarbarian; 10-10-2013 at 11:48 AM. Reason: Release Date and Feature List changes
08-01-2013, 10:39 AM
#2
Joined: May 2013
Location: Hamburg
Posts: 16
This is one of the artworks, we are using for Neurokult's ingame cutscenes. As one of those it will be separated in layers, edited and combined with music and text within our homebrew engine.

Not very narrative, those short scenes are integrated as rewarding and decelerating elements, supporting the atmosphere of the game.



More to come!

Last edited by WoodlandBarbarian; 08-01-2013 at 10:43 AM.

08-01-2013, 10:54 AM
#3
Joined: Dec 2010
Location: Houston, TX
Posts: 9,426
The imagery and theme here looks top notch, I'm not sure about the apparent dexterity based rhythm dynamics but if ever there were a game that seemed polished enough to pull me in those screenshots look like it. Thank you for making it IAP free, I'll be keeping an eye on development but from appearances I suspect Neurokult is closer to complete.
08-02-2013, 07:47 AM
#4
Joined: May 2013
Location: Hamburg
Posts: 16
Thanks and you are right, we are close to the submit .

The game is actually not forcing you to react to a rhythm as gamplay element, it is more engaging the player to find its own (flow or rhythm) and don't lose focus to progress. But the incoming trailer will give a better impression what to expect.
08-07-2013, 12:23 PM
#5
Joined: May 2013
Location: Hamburg
Posts: 16
We just released the first Teaser for Neurokult; it is included in the Topic/Description. Check it out!
08-22-2013, 03:10 PM
#6
Joined: May 2013
Location: Hamburg
Posts: 16
We are at the Gamescom in Cologne at the moment, trying to connect with some journalists trough our grasroot-"marketing". Furthermore this is a great place to talk to names from the indiegame-scene like dennis wedin, sos or vlambeer…

in the meantime: here a design of the first boss-A.I., you have to beat in Neurokult. A relatively easy one that flows through the screen and should not be touched:

08-22-2013, 05:26 PM
#7
Joined: Jan 2012
Location: Philippines
Posts: 19,884
Looking on that video, first thing that crosses my mind is an arcade puzzle game. I really like what i see.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
10-10-2013, 11:58 AM
#8
Joined: May 2013
Location: Hamburg
Posts: 16
We finally made it... Neurokult has a release date!

Neurokult will be hitting the app store on October, 17th!

http://http://www.neurokult.com/

Also the first track of the Neurokult Soundtrack by mekoor is available now. Check it out!

http://mekoor.bandcamp.com/album/neurokult