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  #51  
Old 02-20-2014, 11:58 AM
Ayjona Ayjona is offline
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Touch Dimensions, any plans for async + realtime online multiplayer for Warlords? Asynchronous mechanics for the 4X elements, but realtime fights for any confrontations between players (basically, the whole single player mode carried over to multiplayer) would be something entirely new, and probably deeply sophisticated.

That might just be most original and engrossing strategy multiplayer experience for the platform (and indeed, perhaps for any platform).

Quote:
Originally Posted by Twenty One View Post
Ha! AGREED! I said almost the exact same thing in the Block Fortress thread...
My sentiments actually echo those of Chair: I really think we are living in a golden age of gaming

But yeah, regardless, Warlords really rests at the top.
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  #52  
Old 02-20-2014, 10:13 PM
kirua kirua is offline
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At the start, we actually designed the Empire Management, Battle Selection and RTS Combat (AI takes over if you or a clan mate is not there) with async+realtime multiplayer in mind, but we chose to give it up in order not to sacrifice elements that wouldn't fit into a multiplayer experience well.

This decision also enabled us the freedom to expand other portions of the Warlords like diplomacy, espionage and (story) events, so I think it's a good thing overall.


Therefore, we haven't any real plans now to have Warlords become multiplayer, BUT this doesn't rule out adding various multiplayer features.

I'm wanting for myself a Blitz/Skirmish mode where you choose which units and decrees (these confer combat modifiers or bonuses to specific units) to bring into a fight with other players, but I have no idea how hard the implementation is or if it's even feasible for us.
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  #53  
Old 02-21-2014, 10:32 AM
SirHanet SirHanet is offline
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Default Supported Device?

Can iPod Touch 3GN 32GB running IOS 5.1.1 run Autumn Dynasty: Warlords?
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  #54  
Old 02-21-2014, 11:14 AM
Ayjona Ayjona is offline
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Quote:
Originally Posted by kirua View Post
At the start, we actually designed the Empire Management, Battle Selection and RTS Combat (AI takes over if you or a clan mate is not there) with async+realtime multiplayer in mind, but we chose to give it up in order not to sacrifice elements that wouldn't fit into a multiplayer experience well.

This decision also enabled us the freedom to expand other portions of the Warlords like diplomacy, espionage and (story) events, so I think it's a good thing overall.


Therefore, we haven't any real plans now to have Warlords become multiplayer, BUT this doesn't rule out adding various multiplayer features.

I'm wanting for myself a Blitz/Skirmish mode where you choose which units and decrees (these confer combat modifiers or bonuses to specific units) to bring into a fight with other players, but I have no idea how hard the implementation is or if it's even feasible for us.
I guessed some limited mode-specific multiplayer might be on the table for the future. And that alone would probably be massively fun

But if you ever find a way to bring the whole single player experience to online play (diplomacy, espionage, all those mechanics that might not initially look like they'd suite a multiplayer mode, much like how Civ IV/V feature all single player mechanics in online games as well), I really believe you might create the most engrossing, compelling, unique but simultaneously widely appealing strategy game for hardcore iOS strategy fans.
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  #55  
Old 02-22-2014, 02:50 AM
kirua kirua is offline
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Quote:
Originally Posted by SirHanet View Post
Can iPod Touch 3GN 32GB running IOS 5.1.1 run Autumn Dynasty: Warlords?
Very sorry Sir Hanet, we can only support the 5th generation iPod in Warlords.
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  #56  
Old 02-24-2014, 03:52 AM
gamedboy gamedboy is offline
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Posts: 64
Default Warlords and Units

ADW_warlords_collateral.jpg

ADW_units_collateral.jpg
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  #57  
Old 02-24-2014, 06:43 AM
trystero trystero is offline
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Am I off base in thinking this looks like a Total War style game just with the tactical battle engine of the original Autumn Dynasty?

There are officers, city building, a strategic map. Can the officers die in combat??

I hadn't been following this ( though I enjoyed the first game ) so was pleasantly surprised when I saw the video!
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  #58  
Old 02-24-2014, 08:38 AM
kirua kirua is offline
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Join Date: Nov 2012
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Nope, you got it spot on!

Total War meets Romance of the Three Kingdoms (big fan here) meets Autumn Dynasty RTS battles is how I describe warlords myself.

Our officers are a bit more hardy than others and don't die off easily, but they can get injured or even imprisoned by other warlords.


And.... in case anyone here hasn't heard already, our first Autumn Dynasty will be free till the 26th, so do get it while it is. We can only do updates on this new version (an AI fix is pending among other things), so thats another reason to grab this new copy even if you had the original.
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