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  #111  
Old 08-01-2014, 02:06 PM
maikelg maikelg is offline
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iPad mini 2, iOS 7.x
 
Join Date: Dec 2008
Posts: 252
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Great game. I just wish the text would be a bit bigger on an iPad and that the reset game button wasn't in the middle of the screen.
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  #112  
Old 08-03-2014, 02:08 PM
your personal robot your personal robot is offline
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iPhone 4S, iOS 6.x
 
Join Date: Nov 2008
Location: Berlin
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Just finished it! WHAT A BRILLIANT GEM. So simple, yet soooo addicting and affecting. Wow. I want more of this kind! Seriously. Pretty blown away by how effective A Dark Room is!
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  #113  
Old 08-04-2014, 11:47 AM
MrZ MrZ is offline
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iPad (3rd Gen), iOS 7.x
 
Join Date: Aug 2014
Posts: 1
Default Dark Room Conundrum (without Huts) and Possible Bug?

Question: Went through with huts and really enjoyed. Highly addictive. However, going through without huts and can't figure out how to get cured meat or bone spear ... Does the merchant eventually sell them?

Also, have an IPad retina (rev3). After completing and clicking on secrets button the mp3s don't play - checked for muting and turned up volume but can't hear any of the entries? Is there a bug with rev3 with sound?
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  #114  
Old 08-04-2014, 04:09 PM
dancj dancj is offline
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iPhone 3GS, OS 4.x
 
Join Date: Jan 2011
Posts: 488
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Quote:
Originally Posted by MrZ View Post
Question: Went through with huts and really enjoyed. Highly addictive. However, going through without huts and can't figure out how to get cured meat or bone spear ... Does the merchant eventually sell them?
I've only played through it once (with huts) but generally I found that I found cured meat while travelling around than I could eat. The only reason I ever really had to make cured meat was to support the coal and sulphur miners.
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  #115  
Old 08-05-2014, 04:07 AM
Zhang Doe Zhang Doe is offline
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iPhone 5, iOS 6.x
 
Join Date: Mar 2013
Posts: 98
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Got this on the free day and loved it. It's good fun. Very different but quite creative. I'm impressed with the content this delivers despite being quite minimalist.

It is a bit frustrating getting to the corners of the map, so you have to be conservative with returning to the locations you've beat. Also, I didn't realize until the end that if you go off one side of the map, you'll end up on the other. That might have saved me some time early on.

This may not be everyone's genre, but giving it a one star is a dick move. A one-star review should be for bad games, not one that just isn't your speed. I don't particularly enjoy games like Starcraft, but that's me and not an indictment on the game / developers..
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  #116  
Old 08-08-2014, 05:48 PM
HLW HLW is offline
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iPad Air, iOS 7.x
 
Join Date: Sep 2010
Location: UK
Posts: 997
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I've had this on my phone for a while, just got round to playing it today - and didn't stop until I had finished it. This game is great, I had no idea what to expect (I had no idea what sort of game it was at all!) and I think that really added to the experience. Despite being so minimalist, I think this is one of the most engaging games I've played on iOS.
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  #117  
Old 08-18-2014, 04:11 PM
scamper scamper is offline
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iPad 2, iOS 6.x
 
Join Date: Sep 2013
Location: California
Posts: 3
Default I donít get it.

I was a huge Infocom fan, and I like some of the ďincrementalĒ games Iíve played... but I donít get this one. After a few increments, Iíve totally stalled. Iíve built all the huts, and my population has maxed out. Now all I do is stoke the fire and defend myself from occasional marauders. Iíve dipped my toe into the map, but my limited water supply means I can only get 10 spaces in any direction, so thereís no exploration without a serious storage upgrade (which doesnít seem forthcoming). I did find a sword once, but lost it when I dared to venture 11 spaces away from home. As a result, I kinda hate the exploring. I prefer just clicking, autism-style.

I guess Iím confused because all the other incremental games Iíve played are constantly making new things available by clicking. But this one has me facing a wall. Or plateau. Was that intentional? People here talk about an unfolding story, and endings... but all I have is a few huts and a flickering fire. Is there something obvious Iím missing?
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  #118  
Old 08-18-2014, 05:01 PM
Riotgirl Riotgirl is offline
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iPad 2, iOS 7.x
 
Join Date: Apr 2012
Location: UK
Posts: 222
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Quote:
Originally Posted by scamper View Post
I was a huge Infocom fan, and I like some of the ďincrementalĒ games Iíve played... but I donít get this one. After a few increments, Iíve totally stalled. Iíve built all the huts, and my population has maxed out. Now all I do is stoke the fire and defend myself from occasional marauders. Iíve dipped my toe into the map, but my limited water supply means I can only get 10 spaces in any direction, so thereís no exploration without a serious storage upgrade (which doesnít seem forthcoming). I did find a sword once, but lost it when I dared to venture 11 spaces away from home. As a result, I kinda hate the exploring. I prefer just clicking, autism-style.

I guess Iím confused because all the other incremental games Iíve played are constantly making new things available by clicking. But this one has me facing a wall. Or plateau. Was that intentional? People here talk about an unfolding story, and endings... but all I have is a few huts and a flickering fire. Is there something obvious Iím missing?
Build a bigger water supply. Get out into the forest.

The game pretty much provides nudges for you to explore incrementally.
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  #119  
Old 08-20-2014, 02:08 PM
dancj dancj is offline
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iPhone 3GS, OS 4.x
 
Join Date: Jan 2011
Posts: 488
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Quote:
Originally Posted by Riotgirl View Post
Build a bigger water supply. Get out into the forest.

The game pretty much provides nudges for you to explore incrementally.
Yeah. I think it's the water tank you need. Also, clear out some of the locations and they'll become friendly outposts you can revisit to top up your water.
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  #120  
Old 08-21-2014, 06:37 AM
autofire autofire is offline
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iPod Touch (5th Gen), iOS 5.x
 
Join Date: Aug 2013
Posts: 3
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Quote:
Originally Posted by Papa Deuce View Post
I deleted this game and am glad I didn't waste any more time on it. I spent 2+ hours "playing". I then went to Youtube to see the ending. Personally, I would have been incredibly disappointed by the ending. To each their own, though.
You made the wrong choice Papa Deuce. The thrill of ending a game is in ACTUALLY finishing it. What did you expect, a fireworks display?
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