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Ads - Who do you use?

02-13-2018, 11:54 AM
#11
Did you ever find a new network?


We want to show developers how simple life could be, a life without the hassle of integrating SDKs into your Android or iOS project. It's time to enjoy making games again!
Check out Enhance : https://goo.gl/siATFD
03-02-2018, 06:32 AM
#12
Joined: Mar 2018
Location: Bennebroek, The Netherllands
Posts: 8
In Spinkanoid we use Unity Ads and Google AdMob as Backup...

The Video Ads from Unity are Awesome and very easy to implement, at least if you use Unity (I do). Unity is my Primary Ads Provider and I Use Rewarded Video Ads from AdMob as Backup...

Whenever Unity fails to deliver an Ad, the code I wrote will try to show an Ad from AdMob...

In our DataBase, I can set the Primary Ads Provider, so I can switch between them whenever I like. I can also Use Unity for iOS and AdMob for Android with a "switch" in our DataBase at any time if I want...

We also have an Option at the (last) Credits Scene to visit a Sponsor when you quit Spinkanoid in exchange for a random award of virtual coins. We ask if you want to visit a Sponsor and If you select Yes, a Player will visit a Sponsors website, depending on his current Region (we only have two Sponsors in The Netherlands at the moment)......

I liked AppoDeal but decided to have full control about the Ads Provider myself, if you are not familiar with Unity Ads check it out, their Video Ads are great!

I you use Unity and want to know more about how I did this, please contact me at info@spinkanoid.com and I try to help you. I'm very busy right now (Spinkanoid is recently released at the App Stores) so it might take a few days but I answer all emails...

Franco Palmieri - Fronne (Spinkanoid)
Don't Drop Your Phone Please!

Last edited by Spinkanoid; 03-02-2018 at 07:04 AM. Reason: Added some info...

03-06-2018, 11:56 AM
#13
Joined: Oct 2016
Location: Orange County, California
Posts: 103
I'm not sure why you'd need to code this yourself. You can always use a mediation network like Admob, HeyZap, Fyber, IronSource, etc. Then you can turn ad networks on / off or use rollovers if one ad doesn't fill remotely. It's not as simple as "which is the best ad network" since ad networks even differ day to day in eCPM.

Cheers,

Dave

Rawr! For A Reason - Our first game "Undie Rush" is coming soon - 50% of profits from our free games goes to charity
03-07-2018, 01:19 PM
#14
Joined: Nov 2017
Location: Barcelona
Posts: 14
Send a message via Skype™ to y.briones
Quote:
Originally Posted by Spinkanoid View Post
I liked AppoDeal but decided to have full control about the Ads Provider myself, if you are not familiar with Unity Ads check it out, their Video Ads are great!
WIth Appodeal SDK you can not only keep track of ad networks but also ad formats, metrics, user groups, and placements as well.

Quote:
Originally Posted by DaveMApplegate View Post
It's not as simple as "which is the best ad network" since ad networks even differ day to day in eCPM.
Agree. And eCPM change according to ad type and region too, so there is no way you can manually keep track of all that as fast as you need to.
I'll say let algorithms do their job! and focus on developing.
03-28-2018, 05:16 AM
#15
Have you tried GreedyGame?

I’m part of GreedyGame’s business development team. GreedyGame is a provider of native-advertising solutions that allow your applications to potentially earn 30-40% more revenue without compromising on user experience. We make use of in-game assets like backgrounds, power-ups and characters to seamlessly blend the ad-elements inside apps to provide a revolutionary native experience. A sample link is posted below and for further information please have a look at our website- www.greedygame.com.

https://ibb.co/cctsen
03-28-2018, 09:34 AM
#16
Joined: Oct 2016
Location: Orange County, California
Posts: 103
That is a pretty cool concept. What is the cost per impression range? I'm assuming it isn't CPI or CPC right?

Rawr! For A Reason - Our first game "Undie Rush" is coming soon - 50% of profits from our free games goes to charity
03-28-2018, 01:52 PM
#17
Hi Dave!

We work on a CPM model. The range varies from region to region. U.S.A. would be about between 2-4 dollars net to the publisher/app developer. You can get in touch with me directly at raghav@greedygame.com and we can discuss opportunities.
03-29-2018, 11:29 AM
#18
Joined: Oct 2016
Location: Orange County, California
Posts: 103
How long have you been around? I haven't really heard of you guys. Who are some of your big partners?

Cheers,

Dave

Rawr! For A Reason - Our first game "Undie Rush" is coming soon - 50% of profits from our free games goes to charity
04-02-2018, 05:16 PM
#19
We've been around for about 3-4 years growing as a startup slowly but steadily.

In this time we have built up a solid presence here in South Asia where we monetize all the big publishers such as Reliance, Nazara, NextWave Multimedia etc.

We work with the likes of admob, mopub and polymorph for demand.