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11-24-2013, 07:34 AM
#51
Quote:
Originally Posted by Lazer Kat View Post
Yep. It ruins the games fast pace, but more than anything it just doesn't make sense.
Why does that badass dude just keep running, picking up cash, and buying guns from the same store even though they break every few seconds?

Hehe

But, no...there's no IAPs. Its just you're expected to buy guns every run. Not just one or two. 15 of them. And then your run may only last a second or two.
Hee guys, thanks for your feedback. We take this stuff seriously so we're going to look into what would make sense to change. Don't want to overcomplify the game though. Afterall, it's a small shootemup!

One tip: you can also buy stuff by double-tapping an item!

Diederik / Xform
11-24-2013, 09:51 AM
#52
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,255
Quote:
Originally Posted by superdiederik View Post
Hee guys, thanks for your feedback. We take this stuff seriously so we're going to look into what would make sense to change. Don't want to overcomplify the game though. Afterall, it's a small shootemup!

One tip: you can also buy stuff by double-tapping an item!

Diederik / Xform
How in the world would making weapons permanent complicate the game? Actually, the way it is now complicates the game. There's no other game like this that I can think of that has consumable weapons. It just makes the whole game feel unnatural.
11-25-2013, 02:09 AM
#53
Hi awp69,

I mean that it's not just as simple as throwing as switch to make the weapons buy-once. But I'm getting your point, so don't worry .

Thanks for playing it anyway!

Diederik / Xform