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06-12-2015, 08:37 PM
Lol this time I definitely found a dev screen. I can't do it again but I got it by swiping down from the top. Tried to attach the picture but it kept crashing. Three reports sent.

Last edited by CalinR; 06-12-2015 at 08:42 PM.
06-14-2015, 12:29 PM
Any tips for casting spells quickly? Some guy was whining that i was taking too long when playing a class that got two spells every turn. He wanted me to double click, so i double tapped the card, or to queue it but still got a timer.

On that note, casting spells was a real chore. It was very hit and miss if i ended up doing what i wanted to. The ones i could queue worked ok, but the ones that relied on me reacting to something failed often. Counterspell, for example. I simply couldnt counter the spell in time. Perhaps its because my ping was a bit high, but the window to respond in a board game shouldnt reasonably be in the millisecond scale

06-15-2015, 10:48 AM
It is definitely longer than miliseconds for me. Feels like 2 seconds. I'd suggest staying on the spells tab at all times and double tap on a spell right when you want to use it. I am playing the game on an Ipad btw and never had any problems with timing spells casts.
06-17-2015, 05:43 AM
The lo-res graphics problem has been fixed now. It doesn't require an update, because the data has changed on our server, so you may need to either re-install the game or ask it to check for updates again.
06-17-2015, 05:45 AM
Quote:
Originally Posted by Tango View Post
Can any one assist with inviting a Game Center friend to multiplayer? I go into a Private Room and have the option for Online/AI but cannot bring up the invite Game Center friend dialog. Thanks!
We removed the invite option nearly a year ago, because we started work on cross-platform multiplayer and it was conflicting with that.
When you create a private table, you have to enter a name. If you tell your friends to enter the same name then you should end up in the same game.
06-17-2015, 05:46 AM
Quote:
Originally Posted by kid View Post
I got a notification that blood moon was also available. was that a mistake?

also still got low res graphics after downloading the update.
Yes it was
The person responsible has been taken out and shot.
06-17-2015, 05:47 AM
Quote:
Originally Posted by CanPcfstV3g View Post
It is definitely longer than miliseconds for me. Feels like 2 seconds. I'd suggest staying on the spells tab at all times and double tap on a spell right when you want to use it. I am playing the game on an Ipad btw and never had any problems with timing spells casts.
This is the best way to cast spells. Keep the Play Area tab open at the bottom and double-tap spells to cast them immediately when they're glowing blue, or to queue them up if they're not. Queued spells will then cast when the timing is right and there is a valid target.
06-17-2015, 01:49 PM
Thanks for the tips on casting spells. I got in a game with decent lag and most if my spells hit the target.

I did have a problem with one spell that i couldnt queue and couldnt cast fast enough. It went something like 'cast after an adventure card has been drawn but before the player encounters it' . I didnt want to cast it unless i knew i was blocking a decent card, so i couldnt queue it. The window of oppourtunity was very small for casting the spell after the card was drawn but before it being encountered. Is it even possible without having the other player wait for you?
06-17-2015, 02:01 PM
Quote:
Originally Posted by Octopus66 View Post
Also, is there not a way to have this permemantly stored on ipad like this? The old version was much better in this respect. It may have been a bigger download, but I didnt have to bother with this server stuff. Quite annoying. If your server ever goes down, I will be stuck with the crappy lo-res version forever...
Too add some questions and suggestions to this idea, are the hi-res graphics are stored on the developers server? Is it possible to integrate into the game directly or perhaps as a Free IAP so that they are stored on the Apple servers instead? Alternatively, is there a way to back them up locally?
06-17-2015, 02:13 PM
Joined: Aug 2011
Location: Chicago, IL
Posts: 446
Quote:
Originally Posted by Snotty128 View Post
Thanks for the tips on casting spells. I got in a game with decent lag and most if my spells hit the target.

I did have a problem with one spell that i couldnt queue and couldnt cast fast enough. It went something like 'cast after an adventure card has been drawn but before the player encounters it' . I didnt want to cast it unless i knew i was blocking a decent card, so i couldnt queue it. The window of oppourtunity was very small for casting the spell after the card was drawn but before it being encountered. Is it even possible without having the other player wait for you?
That spell is bugged as I queded it and it just stayed until my turn came around.

GAMECENTER ID: Cali9ula
Hearthstone Caligula#1384
Games: Ascension, Battle of the Bulge, Drive on Moscow, Frozen Synapse, Titan HD, La Havre, NS Hex, Puerto Rico HD, BA & Panzer Corps