Super Dangerous Dungeons (by Jussi Simpanen)
Posted by
Eli, 11-18-2015
Pocket Gamer Silver Award
"A super sharp-edged, but super enjoyable retro platforming challenge"
Pocket Gamer, 8/10
"Super Dangerous Dungeons is just a good, solid platformer"
TouchArcade, 4 stars
Hop into a challenging platforming adventure with the little treasure hunter Timmy! Run and jump your way through trap and puzzle filled corridors, but watch out: the rooms are full of spikes, pits, and other deadly dangers. Do you have what it takes to conquer the dangerous dungeons and reach the legendary treasure?
GAME FEATURES:
- Over 50 challenging levels, including bosses and secret stages!
- Stylish and retro pixel art graphics!
- SNES inspired retro soundtrack by KungFuFurby!
- Time Trial mode and leaderboards for fastest completion times!
- Achievements to prove your dungeon mastery!
Quote:
Hop into a challenging platforming adventure with the little treasure hunter Timmy! Run and jump your way through trap and puzzle filled corridors, but watch out: the rooms are full of spikes, pits, and other deadly dangers. Do you have what it takes to conquer the dangerous dungeons and reach the legendary treasure?
GAME FEATURES:
- 48 challenging levels, including bosses and secret stages!
- Stylish and retro pixel art graphics!
- SNES inspired retro soundtrack by KungFuFurby!
- Time Trial mode and leaderboards for fastest completion times!
- 19 Achievements to prove your dungeon mastery!
Supported Devices:
- iPhone-3GS
- iPhone4
- iPodTouchFourthGen
- iPad2Wifi
- iPad23G
- iPhone4S
- iPadThirdGen
- iPadThirdGen4G
- iPhone5
- iPodTouchFifthGen
- iPadFourthGen
- iPadFourthGen4G
- iPadMini
- iPadMini4G
- iPhone5c
- iPhone5s
- iPhone6
- iPhone6Plus
- iPodTouchSixthGen
Minimum iOS Version: iOS 6.1
Download Size: 38.8MB
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Senior Member
Joined: Sep 2012
Location: Denver
Posts: 1,103
Quote:
Originally Posted by
RossmanBrothersGames
I may or may not have just found a secret level in one of the worlds that got me one of those stars

Secret levels!! Just completed the time trial for dungeon 1. Whew. Must hunt down the hidden level...
Edit: Found it! Completed it...those spears though, oof.
Last edited by paulkane; 11-18-2015 at 07:55 PM.
Senior Member
Joined: Sep 2012
Location: New York, NY
Posts: 1,547
Quote:
Originally Posted by
RossmanBrothersGames
I may or may not have just found a secret level in one of the worlds that got me one of those stars

Without giving it away, can you give a clue on how you found? Are there walls you can walk though?
Edit: found one!
Last edited by jpgold; 11-18-2015 at 06:16 PM.
Senior Member
Joined: May 2014
Posts: 341
Quote:
Originally Posted by
jpgold
Edit: found one!
Nice! I love platformers with secret areas.
Joined: Feb 2014
Location: Upstate NY
Posts: 2,255
What a fun game. I like when I can finish a game in a reasonable amount of time!
Finished the grass time trial with no deaths. Then failed miserably on the next time trial. 23 deaths I think. Cool that there's a well-made platforming game with a light story, then if you want more you can race through the individual temples or the entire game.
Bravo, Jussi Simpanen!
Last edited by Anotherkellydown; 11-19-2015 at 05:46 PM.
Senior Member
Joined: Jun 2009
Posts: 11,957
Senior Member
Joined: Oct 2015
Location: Australia
Posts: 541
This is a fantastic little platformer. Quality and charm everywhere.
Senior Member
Joined: May 2013
Location: Rio de Janeiro, Brazil
Posts: 1,644
I miss the Metroidvania elements on the first one...
Member
Joined: Aug 2014
Posts: 73
Quote:
Originally Posted by
Pipipitchu
I miss the Metroidvania elements on the first one...
The reason this game is not a metroidvania is that this game is actually a remake of a game that came way before Tiny Dangerous Dungeons. Super Dangerous Dungeons is a complete remake of my very first flash game Dangerous Dungeons, you can check it out here:
http://www.stencyl.com/game/play/4102
SuperDD is not a sequel to TinyDD. In a way, it's actually TinyDD that's sequel to this game. if I ever make a new DD game, it's most likely going to be a metroidvania again though.
This game was originally just going to be Dangerous Dungeons 2, but then I figured why make a sequel for unknown little flash game, and decided to just completely remake the original, so when I start working on a true sequel some day, people actually know the series and what to expect.
Senior Member
Joined: Dec 2011
Location: Sunny California
Posts: 360
Awesome game! Just beat it and got all the hidden treasures 😁
Paid for the IAP (remove ads) now on to the time trials!
I hope to see Timmy in a new (mobile) adventure again. 👍🏽
Perhaps Advanced Dangerous Dungeons(?)
Joined: May 2010
Posts: 2,259
Quote:
Originally Posted by
Exact-Psience
...The game is all about good controls (the jump inertia is something to get used to though, but it clicks easily) and well-designed platforming stages.
The only flaw is that the inertia doesnt end when jumping forward or backward. You basically move to that direction as you fall even if you have let go of the direction buttons already. I hope you slowly lose momentum and eventually lose that directional movement while in the air when the direction buttons are not touched.
On the other hand, as a soft-solution, you can tap on the opposite direction coz that allows a bit of control on the aerial momentum part.
Im guessing that could be part of the mechanics that make the game interesting, but it does feel odd and unnatural as opposed to the platformer norms...
It didn't click with me and yes, it does feel odd, unfortunately.
I only got in a good platformer flow while climbing or descending, super responsive stuff. But all those little jumps in those narrow corridors...i won't even try any speedrun. Btw, again a game where the time starts right after loading. It always should be up to the player to start the time, imho.
Possible secret levels spoiler:
I finished the game with only one found level. Instead of the last boss fight/run, i entered the hall of fame (some like that). The four pictures you'll see, one of each world, indicate the entrance to the levels. I guess i need all four levels to open the final door to the last boss
PS: i'm happy i supported a very talented developer, and i really hope we'll see something bigger AND longer as his next game.