Imbroglio (by Michael Brough)
"Every individual element of Imbroglios design coalesces into an elegantly complex whole. Nothing is out of place. Its the kind of game that I just want to think and talk about all the time." - Pocket Tactics review
Finalist for Excellence in Design, Independent Games Festival 2017.
Named best game of 2016 by iPhone GameCast.
Named one of the ten best British games of 2016 by Kotaku UK.
Honorable Mention for Best Mobile Game in Game Developers Choice awards 2017.
Survive in an ever-shifting labyrinth filled with vicious monsters and valuable gemstones. Choose your hero, arm them with magical weapons, spend runes to invoke special powers, and fight for a high score in this deck-building tactics game where the deck is the dungeon.
At least four enigmatic enemies to battle.
Eight different heroes to play as.
Thirty-two weapons to level up.
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Senior Member
Joined: Oct 2009
Location: California
Posts: 1,064
What was already a near perfect game has also been optimized for iPhone X! Expansion bought, although I haven’t even wrapped my brain around the original content yet.
I hope all his stuff gets this update. The difference is truly dramatic.
Last edited by Ubisububi; 04-09-2018 at 11:35 PM.
Reason: Punctuation.
👮 Spam Police 🚓
Joined: Jun 2010
Location: a[V-O-I-D]
Posts: 14,218
OYG, MB killed it!!!
These new cards are crazy!!
=D
I'm so freak'n psyched!!
On another note... My favorite game of all time just got an expansion... So I'm going to be disappeared from the forums for a few months...
Just... FYI... =P
THIS FREAK'N ROCKS!!!
Last edited by syntheticvoid; 04-10-2018 at 02:32 AM.
Junior Member
Joined: Apr 2018
Posts: 1
The new cards are so epic!
I'm excited to see what's next.
Member
Joined: Aug 2013
Posts: 30
Quote:
Originally Posted by
Doug84
Gek, it adds a damage, I think they only charge once. A one damage weapon now deals 2 damage the next time it strikes. Adds an on color damage as far as I can tell. I am not entirely sure if thats all it does, but so far it is all I have seen. Very neat for some weapons and allows for a more risk/reward style of play it seems.
Charged attacks continue to do damage by arcing to monsters adjacent to the first one you hit. It appears to choose a random path of there’s more than one adjacent monster. I’m not sure what happens with loops.
Senior Member
Joined: Feb 2015
Location: Sydney
Posts: 366
Weird that TA didn’t cover the release of this expansion, not even in their weekly new updates post.
Senior Member
Joined: Mar 2016
Posts: 610
Yeah, weird. Lovely Expansion.
Senior Member
Joined: Feb 2015
Location: Sydney
Posts: 366
Quote:
Originally Posted by
JohnnyClash
Yeah, weird. Lovely Expansion.
I also sent a tip about it a while back too, so I doubt it just went under the radar.
Hopefully it will get mentioned at some point, a lot of people are probably missing out simply because they’re unaware of its existence.