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04-13-2018, 08:15 AM
Joined: Aug 2017
Posts: 7
- The game crashes often when I'm doing an Apartment Rescue. After letting the person following me, it crashes when I open the door to the next room.

- I once was in a Fancy House where, although I found the combination pad, there was no safe to be found. I went through all rooms twice to make sure I didn't miss it.
04-16-2018, 11:10 PM
Quote:
Originally Posted by Kepa View Post
Maybe! Will post more news on this later I think.
Kepa - is there no cloud save or game center utilization to back up our game data and play across multiple devices? Or am I missing something?

thank you

04-17-2018, 04:33 AM
Quote:
Originally Posted by jdjleo View Post
Kepa - is there no cloud save or game center utilization to back up our game data and play across multiple devices? Or am I missing something?

thank you
No there is no cloud save. I dont know why but they are ignoring/delaying the function.
04-17-2018, 04:43 AM
Joined: Sep 2014
Location: Greece
Posts: 1,800
this is my most loved/hated game of 2017 until now.
Because there is a ton of content, fun, randomness and whackiness.
And just when i find this fun in each playthrough, be it from a crazy option or a random character, i lose it.
Because right around the second mandatory siege, when the zombies are really frantic, my characters get stuck in narrow spaces, between furniture, aiming at the empty air next to them instead of swinging at the zombie about to eat their face.
And there it is.
I LOVE this game and supporting Rocketcat/Madgarden as they support their games superbly.
But every playthrough ends around the second siege because of how the characters move and attack in this game.
Is movement and aiming with a controller more accurate? if it is, i could buy one just to enjoy all that this game has to offer, and i can't experience it!
04-17-2018, 06:03 PM
Quote:
Originally Posted by archinerate View Post
No there is no cloud save. I don’t know why but they are ignoring/delaying the function.
Back when the game was in its original form that was somewhat acceptable.

Now that there is a lengthy RPG progression element to the game with unlocks and zombie points this is completely unacceptable.

Without the staple Game Center or cloud saving and syncing of modern games I definitely would not recommend this game to anyone let alone heap on the amount of praise it has received. Backing up progress is absolutely essential to any game that has any depth whatsoever.
04-18-2018, 09:40 AM
Quote:
Originally Posted by jdjleo View Post
Back when the game was in its original form that was somewhat acceptable.

Now that there is a lengthy RPG progression element to the game with unlocks and zombie points this is completely unacceptable.

Without the staple Game Center or cloud saving and syncing of modern games I definitely would not recommend this game to anyone let alone heap on the amount of praise it has received. Backing up progress is absolutely essential to any game that has any depth whatsoever.
I definitely agree with this. I unlocked everything on my ipad, yet the game is in fresh state on my iphone, which is annoying. Maybe they can add some “cheat codes” to unlock everything just like how they did with Wayward Souls. Because right now i have 0 desire to play the game on my iphone. Also I am considering to upgrade to a new iPad soon,so I will probably stop playing the game for good.

Last edited by archinerate; 04-18-2018 at 09:44 AM.
Yesterday, 02:37 PM
Joined: May 2009
Posts: 1,986
Anyone having crash issues for going through north doors in buildings?

iCloud sync stuff: We haven't done this yet for a few reasons. One's just time priority. Another is that we had pretty iffy experiences with it for Punch Quest. USUALLY it worked fine, but when it didn't work, it was a huge hassle. The third reason is waiting until it was out on all platforms it would be out on, so we could think more on multi-platform syncing.

Quote:
Originally Posted by Adamhbaron View Post
Dear Kepa
First off I love your game. I play it every day and I always look forward to the new updates. I had an idea the other day that I wanted to share with you, a spin-off game/different game mode. While yes the road to Canada is hard, what about the people who never heard about Canada. My idea is that this new mode would have the player creating a community, scavenging, communicating with others, and trying to survive the zombie apocalypse. I feel this could be a very unique experience and that you and your team if you choose to create this would execute it amazingly. Finally if you do choose to use my idea and make me the luckiest fan ever, it would mean a lot to me if you could put my name in the credits, or something sort of reference (such as you have Kepa mode)
Your biggest fan
Adam
We had an idea very similar to this already! It would probably be a spin-off game. This is actually really close to the original idea of the game, before it was a road trip. You were originally going to be clearing out one big city.

Quote:
Originally Posted by asuanda View Post
Kepa, can you tease us just a little bit on the sequel?
Eventually we'll do a straight sequel that's like the current game, but MORE STUFF and things we had to leave out. Before that, I'd like to do a follow-up that is inspired by Zelda and dungeon crawlers. Medieval theme, multiple classes, skeleton archers, stuff like that. More towards the action side, with less on the text events (but they'd still be there).

Quote:
Originally Posted by Pwnomie View Post
- The game crashes often when I'm doing an Apartment Rescue. After letting the person following me, it crashes when I open the door to the next room.

- I once was in a Fancy House where, although I found the combination pad, there was no safe to be found. I went through all rooms twice to make sure I didn't miss it.
I've had this happen to me but never tracked it down. It's pretty rare for me.

Fancy House problem is a map generator quirk. At some point I wanted to do a map generator revamp, but never figured out a really good time to do it. The main thing would be that it would eat an entire update.

Quote:
Originally Posted by ramzarules View Post
I LOVE this game and supporting Rocketcat/Madgarden as they support their games superbly. But every playthrough ends around the second siege because of how the characters move and attack in this game. Is movement and aiming with a controller more accurate? if it is, i could buy one just to enjoy all that this game has to offer, and i can't experience it!
I think I'd have to see video of this to really understand what's going wrong. I don't have much problems with the mobile version on the second siege.

RocketCat Games: Creators of Death Road to Canada, Wayward Souls, Punch Quest, Mage Gauntlet and Hook Champ
Check out our new game Death Road to Canada at http://www.deathroadtocanada.com
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Yesterday, 10:45 PM
Joined: Aug 2016
Posts: 341
Hi Kepa, Any chance to sync Nintendo Switch's save game with other platform ?