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  • Publisher: PlayGodzilla
  • Genre: Arcade
  • Device: iPhone
  • Size: 444.1 MB
  • Version: 1.0.2
  • Price: Free
  • Average User Rating: 5 (1)
App description: 'BulletBattle' is the best multiplayer TPS game on mobile.
Experience it now!

Features:
1. [AAA] Realistic 3D Graphics
AAA console-quality Realistic third-person shooter.

2. [PVP] Best Multiplayer Third Person Shooter
4 vs 4 multiplayer with various actions.

3. [TEAM] Team Deathmatch
Win the battle with with your team member!

4. [CAPTURE] Capture the zone
Capture the zone with your team member!

5. [SURVIVE] The last survivor
Stay alive to the end and be the last survivor!

*IMPORTANT
'BulletBattle' requires an iPhone 5s (or newer). An Internet connection is required to play.

*Support
Facebook: https://www.facebook.com/bulletbattle
E-mail: bulletbattle1@gmail.com
04-12-2018, 10:57 PM
#2
Joined: Jan 2018
Posts: 6
Play Movie


Youtube link | Pop Up
04-16-2018, 10:45 PM
#3
Joined: Jan 2018
Posts: 6
New Version released 1.0.1

New Version released 1.0.1

Bullet Battle

What's New in Version 1.0.1
- character model updated
- performance improvements
- bug fixes
04-17-2018, 01:19 AM
#4
Joined: May 2009
Posts: 848
Surprised there’s not a bit more interest in this even if it’s only to comment on the visuals; it’s very pretty indeed.

Anyway; onto the important stuff.

Visually, as I said, it’s excellent but there’s way too much bloom. It’s especially over the top on the water map. Needs to be greatly reduced or optional.

It would be great to be able to move the controls around. The right hand side is too crowded as standard; it’s too easy to hit something you don’t want.

The gameplay is quick movement / characters are bullet sponges. To me this seems at odds with the setting and some of the features (ie: the nice cover system). I feel that slower character movement and less health would suit the game better, leading to a more considered playing style rather than the rush in and hope for the best style at the moment. I accept this is a personal preference and maybe not what the game is designed to be.

The character movement animation is a bit “odd”. I can’t really put it into words; it almost looks like it’s on fast forward. perhaps this is a factor of the pace of the game.

Aiming from the hip seems to be almost redundant as you move perfectly well when aiming down sight and you don’t get crosshairs unless you do aim. It’s a bit disorienting to be switched back to hip after reloading.
A better way I feel, would be to have the current ADS view as the default “hip” and the scope icon mode zoomed further in / activate scope. (I assume scopes come into it, only played 5 mins).

I can’t comment yet on grind/currency/ftp-ness yet. Needs more play.


This sounds like a lot of moaning but it’s only because I see real potential here. The engine is solid and bizarre bloom level aside it’s very impressive graphically (not the most vital aspect but it’s always nice to have good looks if the game is good too).

I’ll be keeping my eye on it and certainly recommend that people give it a try.

Last edited by MetaGonzo; 04-17-2018 at 03:37 AM.
04-18-2018, 03:33 AM
#5
Joined: Jan 2018
Posts: 6
Quote:
Originally Posted by MetaGonzo View Post
Surprised theres not a bit more interest in this even if its only to comment on the visuals; its very pretty indeed.

Anyway; onto the important stuff.

Visually, as I said, its excellent but theres way too much bloom. Its especially over the top on the water map. Needs to be greatly reduced or optional.

It would be great to be able to move the controls around. The right hand side is too crowded as standard; its too easy to hit something you dont want.

The gameplay is quick movement / characters are bullet sponges. To me this seems at odds with the setting and some of the features (ie: the nice cover system). I feel that slower character movement and less health would suit the game better, leading to a more considered playing style rather than the rush in and hope for the best style at the moment. I accept this is a personal preference and maybe not what the game is designed to be.

The character movement animation is a bit odd. I cant really put it into words; it almost looks like its on fast forward. perhaps this is a factor of the pace of the game.

Aiming from the hip seems to be almost redundant as you move perfectly well when aiming down sight and you dont get crosshairs unless you do aim. Its a bit disorienting to be switched back to hip after reloading.
A better way I feel, would be to have the current ADS view as the default hip and the scope icon mode zoomed further in / activate scope. (I assume scopes come into it, only played 5 mins).

I cant comment yet on grind/currency/ftp-ness yet. Needs more play.


This sounds like a lot of moaning but its only because I see real potential here. The engine is solid and bizarre bloom level aside its very impressive graphically (not the most vital aspect but its always nice to have good looks if the game is good too).

Ill be keeping my eye on it and certainly recommend that people give it a try.
Thank you for your feedback.