N+ the way of the ninja for iphone??

01-17-2010, 08:53 AM
Originally Posted by Hmar9333 View Post
WOW! $3.99?

I'd probably pay $9.99
SO WOULD I!!! I love this game.
05-31-2011, 10:51 AM
I recently released a game very close to this for iPhone called Ninjascape.

Here's a link:

Here's a screenshot:

05-31-2011, 10:56 AM
Joined: Oct 2009
Location: the 56th realm of existence
Posts: 5,962
ha, looks pretty cool! how many levels are there? cus N has LOADS

suspiciously similar to N though...

Beta tester of 54 games
Originally Posted by crex View Post
Thats a nice lookin gun.
06-01-2011, 08:01 AM
i still believe you should rethink your strategy on those graphics. If your game engine is good, then you can still have it as a ninja- and obstacle- based game.

Currently, it's a ripoff, and those graphics are barely disguised. You've obviously put a lot of work into the game, so why not make it your own?
03-21-2013, 10:24 AM
Hi, I've released a game heavily influenced by this great game. “Black Ninja”

Youtube link | Pop Up

Available on Apple store


Today, 06:08 PM
Joined: Mar 2015
Location: Toronto, ON, Canada
Posts: 2
hey everyone,

Mare from Metanet Software here -- I happened on this thread while randomly reading through this forum for other games and decided to make an account to post and answer some of your questions.

First of all, thanks so much for playing and enjoying N and N+! As developers, it's always really great to hear that people have had a good time playing the game that you made. It never gets old

About N on a mobile platform: believe me, we've thought about it, for a long time -- we also wanted N on mobile because we knew it would be great to play on the subway or bus. Its little bite-sized play sessions are perfect for that. We even made some quick-and-dirty prototypes, but they only ended up confirming what we already knew was true, and which a few people in this thread have already said: N/N+ needs physical buttons. The game is so precise and fast-paced, you need the immediate haptic feedback from physical buttons: any lag makes this game frustratingly unplayable. and since you know the game, you know it's already really difficult and occasionally frustrating! If it were more so, all the fun of the experience completely disappears.

In order to make it work on iOS or Android, we'd need to change the game so much that it wouldn't be N anymore, and we feel that that would cast a shadow on the rest of the series. N feels the way it does because Raigan (the other half of Metanet Software) and I wanted to play a challenging, old-school platformer with a modern, physics-based twist -- it didn't exist, so we had to make it ourselves. But to water that down and remove the specifics of what sets N (and N+) apart from other platformers would erase what makes it special, so that's why we're not interested in porting to a platform that isn't well-suited to the game.

That's also why we made N+ on DS/PSP, so that we could have that experience of playing in transit, but it would still be a good game. Unfortunately, we weren't very happy with how it turned out: the developer Atari hired to do the port didn't care as much as we did about how the game felt, and since we weren't paying them, there was not a lot we could do.

So we decided to take matters back into our own hands. Did you know that we're making N++, the last game that will ever exist in the series? It's true, and even better, we're almost finished. you can find out more here:

It'll come out on PS4 first, and if it sells well enough, we hope to be able to afford to bring it to PSVita, to finally fix all those mistakes made with mobile versions.

I know I'm pretty biased, but I gotta say, N++ is awesome, and I know you'll all really like it. It's better than anything we've ever made, and it only took us ten years

If you want to know more, check out those sites, or feel free to email us with questions. I hope you'll all give it a try when it comes out!

Today, 06:19 PM
Joined: Mar 2015
Location: Toronto, ON, Canada
Posts: 2
I also have to take a minute to note a few things about Ninjascape, and the other games that look like it, which DusT_HounD nailed.

While we think it is wonderful that people like N so much and are so inspired by it that they seek to recreate it where it doesn't exist, we have a question: Have you thought about what inspiration really means? It doesn't mean cloning. Look at the credits page in N: there are several games which inspired Raigan and I to make N, such as Zone Runner, puchiwara no bouken, Super Bubble Blob, Soldat -- these games are similar to N in subtle ways, not overt ones. N is nowhere near a copy of any of those games, and is entirely graphically unique. We took small things we liked and combined them, along with our own ideas, to create N.

We don't understand: people who make apps that are clearly clones have demonstrable talent and skill in programming -- why on earth do you waste it remaking something that already exists? We try to encourage people to come up with their own unique idea and make it into a game. Or team up with a friend who has a great innovative idea, and collaborate on a project together. Even if not all the ideas are totally unique, the combination can be. And that's a whole lot more interesting than just recreating something that someone has already done.

(obviously recreating an existing game can be a great learning exercise for yourself, but to release that project is a whole different story)

So to all app developers, a plea: in future, please respect the hard work and imagination we other developers put into our games, and don't copy them! Metanet Software is a team of only two people, and we have spent our lives (so far) working on this series of games. Instead of stealing N and calling it yours, please make your own game instead. Like I've said, many of you clearly have the programming ability to make something cool. And we hope you do! 'cause we want to play it