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08-07-2014, 01:25 PM
#11
Thanks for trying the game and sharing your impressions Lord Gek!
08-07-2014, 03:53 PM
#12
Quote:
Originally Posted by LordGek View Post
The initial tutorial explains everything pretty well and with each encounter they show you every modifier to the dice rolls.


Actually each encounter works as follows:
1) The attacker designates a target in range.
2) All the "to hit" modifiers are listed for each side giving in the end a number the individual must roll equal to or higher to hit their target on a D20.
3) The attacker now will either hit or miss depending on the die roll. If they hit then they roll for damage against their opponent, and if the opponent survives the attack and is within range to attack back, the defender gets to roll to see if they can score a hit. If the attacker misses then it just goes right to the defender. Once both sides have resolved their attacks, that action round is complete.

If I were going to nit pick:

1) There is no way to disable the music independent of sound effects (or if so I missed it).

2) There doesn't appear to be a way to speed up combat. As it stands with each combat you need to see each modifier print itself out onto the screen and then a brief pause before the to hit die is rolled.
Thank you very much, that's exactly the explanation I was looking for. I'll be picking this up after work.
08-07-2014, 08:07 PM
#13
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,200
Quote:
Originally Posted by Jake7905 View Post
Thank you very much, that's exactly the explanation I was looking for. I'll be picking this up after work.
I also like how they work you initial units. You get 3 irregulars (pretty sucky) and the amazing wonder unit that is Fidel. Fidel can convert government troops to your side occasionally and can take out most opponents in a single attack! The catch being that every government trooper sees him as a top priority target, and as tough as he is, he can't take on the whole government army himself. The art is then figuring out how to maximize his power while keeping him well protected.

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
09-19-2014, 04:35 PM
#14
v1.1 released today

Hey all,

v1.1 was released today, with the following improvements:

Fix bug where objectives show next unit in negative turns after player hits unit cap
Add a ‘fast’ mode for battles, skipping the die rolling animations
Increase end game challenge by adding additional government reinforcements
Add the option to mute the music in game
Improve UI to indicate turns remaining for temporary unit effects

Thanks again for everyone who provided feedback!

John
12-30-2014, 08:29 AM
#15
Joined: May 2014
Location: Belgium
Posts: 89
Quote:
Originally Posted by LordGek View Post
The initial tutorial explains everything pretty well and with each encounter they show you every modifier to the dice rolls.


Actually each encounter works as follows:
1) The attacker designates a target in range.
2) All the "to hit" modifiers are listed for each side giving in the end a number the individual must roll equal to or higher to hit their target on a D20.
3) The attacker now will either hit or miss depending on the die roll. If they hit then they roll for damage against their opponent, and if the opponent survives the attack and is within range to attack back, the defender gets to roll to see if they can score a hit. If the attacker misses then it just goes right to the defender. Once both sides have resolved their attacks, that action round is complete.

If I were going to nit pick:

1) There is no way to disable the music independent of sound effects (or if so I missed it).

2) There doesn't appear to be a way to speed up combat. As it stands with each combat you need to see each modifier print itself out onto the screen and then a brief pause before the to hit die is rolled.
I just bought the game and I have some questions.

1. How can you know what the range of each unit is?
2. How are basic attack and basic counter calculated. Castro had a attack of 20 (the higher, the better) but his basic attack in a fight (aside from the modifiers) is 3 (the lower, the better)
3. What is a good strategy? I get overwhelmed very quickly.

Grtz